Everything that launched UO as a great and still is talked about to this day on thousands of forums does not exisit in this game......... 1. You kill mobs and the only thing they drop that they are wearing is there weapon... Is everyone fighting naked? this added so much immersion and kept gear easy to stockpile which is needed in a FFA/Full loot game. 2. Open world less restrictive, FFA PvP with full loot. When Items are so easy to obtain outside of the vanquishing or super rare magical one's with a small competitive advantage and could be got on fun treasure map hunts or some super mob. Besides all that this is key to immersion and open world also includes less loading all this loading crap is like 1995 dated hell I think UO released and solved this problem?? 3. Housing and skill bar / slug system is Awesome its the breath of fresh air that would be needed to launch a UO that beats old UO. 4. lackluster models.... I have no seen more than like 5 types of reskinned mobs holding like 5 types of weapons none drop two handed, I know, I know, its Alpha................ But 5 MILLION dollars got you that and they want like half a million to design and animate a horse....... I am sorry these 2005 graphics of a game should not cost so much with so little results. 5. Crafting I really enjoy it, I would like to see mines and still after 4 days I have not found any tree's I can harvest but that will be solved out of alpha I believe. 6. The website boast of a FULL GUILD SYSTEM. The System is this, you make a guild, someone right clicks and joins your guild, no interface or button to remove them or even quick party them. You have no Guild TAB just a section to show who is in the guild, no MOTD, no emblem... This is the weakest full guild system I have ever seen, its worse than UO's. 7. The reason I wont play and I played UO went to the actual reunions, got the T-shirt is the PvP and the imposed system is a joke. Making it where you never have to pvp is like saying you want to live life in a bubble never exposed to the outside air...... My final bids of advice is look at Darkfall Unholy Wars online.... They brought out a game so different from its first game but used it name and fanbase to grow that it flopped 75% losses in the first month. They just now remade the game without classes more sandbox and less "Rules" like you have ridden pvp with here like 10 pages of "rules" and the game has seen a 25% increase this month. So stick to what works and stop micromanaging us as players. I appreciate a game these days that leaves me in the dark and lets me learn it without big ? marks over peoples heads telling me how to play. But a world full of rules I dont care fore is pretty much the same thing, I want a world to play in, of payer rules and player earned respect, this is just garbage.