Thank you everyone for your replies. I would like to add to the discussion regarding questing in general as it is being developed in Sota. For this I will use another game's mechanic to illustrate my point. In guild Wars 2 there are points of interest and vista's that you must find to do map completion. There are literally 100's of these to find. Some are very difficult to solve, and it can take quite a while to figure them out (if at all). So what happens? The player starts to get annoyed with the game, it starts to become a chore and is boring, so they gives up and go online to find a guide to the task at hand. Now, many will argue that this does not matter and doesn't effect other players in any way, and this is true, but was the development time and money spent making these puzzles actually worth it? Could the developer have used those resources to make other content instead, content that is more fun that just following a web guide? So here we are in Sota with a game mechanic this is , by design, unhelpful to the player. I really do believe that having such a feature, in today's world, will put many players off the game. Here is my question to the Sota Devs - just how niche do you want to be?