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[Fixed 68699] Are all the cotton nodes in Tanglemire supposed to be Tier 1?

Discussion in '*** Bug Report Archive (After R75) ***' started by Anpu, Feb 8, 2021.

  1. Anpu

    Anpu Bug Hunter

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    For a tier 10 scene, this just seems to be completely wacky. While running around the scene I was noticing that every cotton node I found were all tier 1 (if you have the Foraging skill at level 100, these will show as having a 100% success chance). This comes across as very strange like for example there was a cotton node next to a Massive Crocodile. After killing the crocodile, I then harvested the cotton node near this creature only to discover it was a tier 1 node. Also, tier 1 nodes never drop any secondary component's (like Beetles).

    This might be intentional, due to dome metric you use? But it does come across as a bit odd.
     
    FrostII likes this.
  2. Sannio

    Sannio Lead Quest and Level Designer Moderator SOTA Developer

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    Good catch. We accidentally left in some placeholder low-tier resources. I'll review the scene and make sure any tiered resource nodes (cotton, garlic, trees, ore, and mandrake) are brought up to tier 10. Issue #68699
     
    Elgarion, majoria70, Wilfred and 4 others like this.
  3. Anpu

    Anpu Bug Hunter

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    Both Cotton and Garlic nodes are now higher level nodes, seen in build 1350. Thank you!!!

    02/25/2021 09:38
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Xeon(R) CPU E5-1620 0 @ 3.60GHz (8) System RAM: 16303
    GPU: NVIDIA GeForce GTX 1080 GPU RAM: 8079
    SotA.Win.64.1350.Date.02.24.21
    Area: Mistrendur_R1_Tanglemire
    Area Display Name: Tanglemire
    Loc: (19.6, 114.9, 136.1)
    Debug: TWlzdHJlbmR1cl9SMV9UYW5nbGVtaXJlfHwoMTkuNjE0LCAxMTQuOTIsIDEzNi4wODQpfCgwLCAtMC40ODcsIDAsIDAuODc0KXwtNTguMDc4MTl8MTYuMzM2NDh8MTEuMzM0OTk=
     
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