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Foes running away, its this intentional?

Discussion in 'Release 31 Feedback Forum' started by Odyssey2001, Jul 2, 2016.

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  1. Odyssey2001

    Odyssey2001 Avatar

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    HI! have been noticing that some foes ( like wolves for instance ) will actually run away when you approach them. is this by design?

    I ask because I think one that ran away actually came back and joined a gator to attack me so just wondering if this is a new technique that they are applying or testing.. OR is it just a bug?

    I noticed this alot with the wolves..
     
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  2. Leelu

    Leelu Avatar

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    Yep , can't expect the little rascals to just stand there and let you whack away now can ya. Same with some other beasties you will find.:) Beware elves with bows.
     
  3. Odyssey2001

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    Who ever said anything about standing there letting themselves get wacked on the head?
    I am referring too before as they used to attack when you were within distance or near a resource that they were guarding, Now they actually run away and leave you alone!!!.. So a wolve that was guarding a resource actually let me harvest it in peace because it ran away..

    Now if wolve are near resources for the sake of the challenge then them running away and letting me harvest in peace would be counter productive and would be a logic issue.
    If they are running away due to a plan simple bug then fixing it is all that needs done.. Yence my post...( That's why I asked ) :)
     
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  4. Leelu

    Leelu Avatar

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    You are correct. I was just being persnickety. No assumptions implied. I have seen this also and it seems they are off a bit.:p:p
     
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  5. Odyssey2001

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    Never heard that word before " persnickety" , :) Is it a new Sota word? OR is it just my bad depth in vocabulary again? :)
     
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  6. Leelu

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    Not you, just a word meaning (requiring a particularly precise or careful approach). In my neck of the woods, it is used quite a lot. ;)
     
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  7. Cinder Sear

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    It is the new A.I. they programmed... it is a little odd right now.

    I find when the wolves and bears run away, either they've ran into the trees lining the scene and are unable to be damaged at that point... I've had to leave many alive as a result... OR they suddenly disappear (sometimes normal leashing, but other times, the target just appeared at the spawn point, stolen from my view) because they run too far away from their 'area', and that is just not fair if I am chasing them down...

    This A.I. needs more work... I like the idea of them being afraid, but these two problems need to be looked it. Currently, the wolves are just too annoying to even bother killing. Or, it's time to break out Root. :)
     
    Last edited: Jul 2, 2016
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  8. Josh Randall

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    Not a SOTA word - very common word actually - for those over 40 ;)
     
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  9. Roycestein Kaelstrom

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    The wolves in Serpent spine foothills are now running away from me.
     
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  10. Margaritte

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  11. Beaumaris

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    I like this change!
     
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  12. FrostII

    FrostII Bug Hunter

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    This quote is at the beginning of one of the two posts from a dev on the topic.

    Margaritte put that link in post #10 here ( 2nd post up ).

    Comments on this subject ( and I'm certain the discussion will continue ) would best be put in THAT thread, so our feedback is easier for the dev's to evaluate, instead of spread out over multiple threads.

    Just sayin........
     
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  13. Odyssey2001

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    Obsidian animals are cursed animals and should not behave like normal animals. I like the change but resource guarding should be done by something else then..

    So in high level areas,( 4-5 ) there should be more Obsidian animals that do not flee the scene and guard resources alone with other foes.
     
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