I like the idea of hiding certain types of decorations entirely, like POT phonographs, ankhs, and maybe spawners. But considering them when they're visible, I think a bad idea to use carrot spawners for wild animals like deer. Using a "carrot" to attract something is of course an obvious metaphor but I don't think its necessary. Players are going to not just be making towns but wilderness scenes, or have wilderness areas on the outskirts of their towns and might want to place deer spawners where carrots don't make sense. And even within towns, carrots stand out a bit much I think, and if you're placing spawners for pigs and other farm animals that might be in a farmstead area or green market area it might be OK, but just having carrots lying around where they shouldn't be is jarring. There are a lot of "wild" food sources that might attract wild animals, including nuts and acorns from trees, mushrooms, certain plants/weeds (ie. goosefoot is commonly eaten by animals so was then grown by farmers for animal feed). Pine cones are a food source, though, and probably the simplest and least distracting to implement. And often, animals that don't chew the actual cones eat the seeds inside. I also know there's a pine cone model somewhere, since it was used in Kickstarter demos. - Deer will eat pine cones - Squirrels will eat pine cones - Rabbits will eat pine cones - Turkeys will eat pine seeds (inside the cones). Not in all cases wild animals, but I don't think they eat carrots anyway, do they Etc.