In a few threads recently I've found myself commenting, for various reasons, that we're four years on from the Kickstarter in March of 2013. Yes, it's been some time folks, whether it flew by for you, or not. And I suppose at this point I'm really starting to see a disconnect with all the, "Wait it out..." and "It'll get better..." and "It's still in alpha..." (not true, but anyway), type of comments, regularly made here. Folks, we all want a good game. We're all backers here, to varying degrees. I don't think anyone reached into their pocket, pulled out real, hard-earned money and said, "Here, Port, make something I'll hate..." I mean, let's just check that for a moment. Anyone? No? Good, with that settled, let's move on. My biggest problem with this disconnect is that I feel it gives the devs a free pass to continue as they have previously done (which arguably, hasn't been the best way), rather than instilling a sense of urgency. Now, I'm not suggesting, for a moment, that the best way to encourage devs is to apply a virtual blowtorch to their feet and to make ultimatums and to rant and rave. I think they are silly ways to get anything done. But at the four year mark, I truly, genuinely believe that all the, "Wait it out..." and "It'll get better..." kind of talk achieves is -- basically -- a free pass. There's no sense conveyed of how I think people increasingly feel. And I understand why. People want to be polite. People want to think the glass is half full. I get all of that. But what I'm saying is, that kind of thinking doesn't help when a game is four years into development. The game, at this stage, shouldn't be struggling in the area of quests. I was floored with the recent admission that quests were even confusing people internally. Floored by the honesty; also floored this is happening. I mean, four years into the project, how can something like that only just be realised? Or with regard to combat... that's been unpopular since forever, yet there seems complete reluctance to even address that? This could become a really long piece if I started going through each and every aspect of the game and coming back to the fact that we're four years on from Kickstarter, so I'll save you by not getting into the reeds. What's vital to realise, however, is this game isn't as big and sprawling as games that legitimately do take 5 or 6 or even 7 years to make. Games can take that long. But SotA, truly, isn't remotely in the same league. At four years, SotA should be more advanced than it is. I'm sure the devs recognise this privately, even if it's not something they're keen to admit publicly. So I guess the question now is, where to from here? The best way any of you can help the game is to remain polite, loving and friendly -- sure -- but to not be afraid to say what needs saying. Free passes for the devs don't help them, or us, in the long term.