I was thinking about end game play. If there was a dungeon that was set up with descending levels that got more and more difficult, with a boss at the end of each floor I think it would make group hunting more interesting and fun. I enjoy the boss fights currently in the game and would like to see more. Maybe as incentive have the boss' drop good loot. Perhaps 100 of a resource type, armor or weapons that are equal to being masterworked two or three times with a menu that lets you select the stat upgrades. Magical Powder that gives a master work or enchant attempt 100% success. Maybe get crazy with it and have the final boss drop an enchanting scroll that adds a stat to an already crafted piece of gear; or perhaps introduce a new resource to craft stronger gear, similar to what you need to craft the bone armor, but for heavy armor or weapons.
Great ideas Tensoon. Loot is still in the works with so many changes. Soon you may find a rare recipe when you least expect it. So anyway great idea. I like it.
I don't play Shroud, but I am always thrilled by people posting good ideas as you have here. Hopefully Portybabe is planning a great gauntlet of ultimate intrigue to wet your appetite.
Yer, I'd like to see more stuff like Tensoons post from the community. + suggestions to improve/flesh out currently bare bones hexes to make them more interactive + interesting.
This is already in. Chillblain's in Braemar cemetary, they will make more of these after they are done with the main story elements. This unfortunately is too OP and since the concept is a repeatable dungeon then it can be farmed. So any repeatable content can have good loot but never great loot.