Discussion in 'General Discussion' started by oplek, May 28, 2020.
This sounds like an SCP entry.
The day before the non-mandatory release, adding new things in, declaring it on a medium that they themselves admin has a smaller audience than the forums.
Primary smaller audience - but doubtful on the secondary audience when it is automatically fed into many discord channels, in addition to the many retweets. The forums just don't spread that way.
And yet the solution is trivially easy - post on the forums... you know... like they used to.
Sheesh.. the last announcement they had, that's not the sticky one, was 6 months ago. They also seem to have abandoned their YouTube channel. They did all this work to create a network for outreach, yet have abandoned half of it.
Edit: I misread the announcements page wrong. It's just sorted weird.
This is perplexing. Why was the release not delayed to fix the remaining bugs?
The only people on the planet requiring an exact-date monthly release is you.
Instead, we have an arbitrary release cycle pushing out bugs that will require immediate follow-up patches, causing more grief for the players.
They say a picture is worth a thousand words...
Now factor in SOTA math.
Immutable release dates are useless... you have to be able to shift it around whether or not the features work. This one month = one release schedule has been an albatross around this project's neck and it allowed for a culture that could not prioritize quality in its releases. Here the players are clinging to the half completed pieces of features we like while others leave because the other half of a feature was never created or was bugged.
This release schedule cycle needs to stop. We get it. If its not ready yet, STOP adding releases that are not even finished. Finish, test, and then release. You already have the resources to test this first. Then get a actual working release candidate working. Please stop this destructive cycle.
1. MMORPG never be finished (only closed).
2. You never find all bugs on test server because of different builds.
3. Short release cycle is result of small dev team size .
1. We're mostly talking about the release of features, which are distinct units. Mounts are a good example - like a specific DLC that can be installed.
2. We're talking about known bugs and issues that they decided to release the migrate anyway, instead of work on them another day or two, then migrate on Monday.
3) I'd think that s small team size would mean longer, not shorter, release cycles.
Come on guys, you don't like half finished stuff?
Well, moving on...
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