I've been spending more time grinding with my guild and the more time I spend, the weaker the combat feels. Group combat agains a single target like a dragon seems okay, it's burdened by the system in general, but it works. Group combat against a group of monsters is just a mess, at least from the perceptive of an archer. As an archer, when my party engages a group of monsters, the melee immediately degrades into a mass of technicolor, I can't see anything and end up blindfiring into the mass cycling through targets until I no longer get a red reticule. If the enemy includes ranged attackers, I either select a target and spin around widely trying to find them so I can close in and attack or I pick out a target and cycle through targets hoping to find them, and often realizing that I'm aiming at a friendly summons. The only times I move is to close in when my reticule isn't red and when something big decides to target me. Cover is worthless, it affects my shots if it affects an enemy's. Combat by myself isn't perfect, but at least I can and need to manuever, position is more than "Am I in range?" Given how important group combat is to the game, could we get a little love so that ranged DPS is more than cycling through cards and targets until nothing is left standing?