1. We have a QA initiative where we work with the community more closely than ever to get your bug reports into the hands of the developers. Please use this forum for LIVE Server bug reporting. Do follow the format below, because it will help us out greatly in responding. If you do not, it's possible your bug report will be misinterpreted, or worse, lost!

    Read BEFORE submitting your first bug: Reporting Bugsā€¦ QA 101 Document
    • Search for your bug before posting in order to avoid duplicate reports.
    • Only reply to an existing thread if you have additional information for the reported bug. ALL extraneous commentary will be deleted to avoid cluttering the reports.
    • Keep your bug report short and factual.
    • There is no need to submit crash logs. Crash data we require is automatically logged.
    Bug Report Template
    1. Title:
    2. Reproduction Rate:
    3. Blocker?
    4. Details:
    5. Steps to Reproduce:
    6. User Specs:
    To get started, use /bug in-game (/devbug if on QA) to auto-create this template. It will even auto-fill some of the required information and open the browser for you. Then take the information that was just saved to your system's clipboard and paste it into a new QA forum post. Thank you bug hunters!
Dismiss Notice
This Section is READ ONLY - All Posts Are Archived

Head Tracking for Opening Gates is Odd

Discussion in 'Player Characters, Animations, & Emotes' started by Browncoat Jayson, Mar 25, 2018.

  1. Browncoat Jayson

    Browncoat Jayson Legend of the Hearth

    Messages:
    5,712
    Likes Received:
    12,714
    Trophy Points:
    153
    3/25/2018 11:15 AM
    Title: Head Tracking for Opening Gates is Odd
    Reproduction Rate: 100%
    Blocker? No
    Details: When breaking open a gate in a Control Point (or likely elsewhere), the character's head tracking "looks" up and to the side, which looks unnatural. I'm not sure what hes looking at, but it looks painful.
    Steps to Reproduce:
    [​IMG]
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz (8) System RAM: 16291
    GPU: NVIDIA GeForce GTX 1080 GPU RAM: 8110
    SotA.EarlyAccess.QA.Win.64.660.Date.03.23.18
    Area: Novia_R4_Desert01_EastreachGap
    Area Display Name: Eastreach Gap
    Loc: (-23.1, 137.9, -126.7)
    Debug: Tm92aWFfUjRfRGVzZXJ0MDFfRWFzdHJlYWNoR2FwfHwoLTIzLjA4MiwgMTM3LjkxMiwgLTEyNi43MjkpfCgwLCAtMC43NTcsIDAsIDAuNjUzKXwyNTcuNzg5Nnw3LjE3MDI0N3wzLjE3MzMxNw==