Not sure, I don't specialise the life tree either My healing touch at level 80 with ...pretty crappy life attunement heals 31-44 (non-crit) and costs 12 focus. Mostly its used for topping up between combat. Currently I have 686 health. If I'm at the point where I'm in danger of death and need a potion, and am going to take the time to watch the potion animation go while continuing to be be beat on, it needs to be a significant enough heal to be not only worth the slot its occupying on my combat bar but also the cost of making the things in bulk and the weight of carrying them around. I agree though with health potions, they are pretty useless as you've got many, many better options. Focus potions on the other hand, would actually be quite useful, if they healed enough focus to matter. Same deal with cost and weight, except currently healing 40 focus might get me 2 more nukes. Its pretty pointless. Its only because of the regen nerf (and promises of more fun, future regen nerfs) that I'm even considering potions at this point - even as a gm alchemist, but in their current form, they are pretty crappy. I wouldn't want to see combat become a potion-chugging game, but they at least need to do a couple hundred points of healing to be worth messing with. Or have tiered potions,which is an interesting idea. But the inability to use them without taking up a bar slot I think is the biggest obstacle. And if they are too expensive to craft, then again they are equally pointless. At the moment, the small, crappy, heals-40 focus potion costs 68 gold at vendor prices for materials. Considering I spend 3k restocking regs after I go fight as is, which is already usually operating at a loss unless I start selling crafting materials, and I now also have to buy food, having to also buy a bunch of these isn't viable with the current economic system.