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I don't want to kill babies!

Discussion in 'Release 23 Feedback' started by Kara Brae, Nov 11, 2015.

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  1. StrangerDiamond

    StrangerDiamond Avatar

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    It's alright Milady, I didn't mean to get you going by generalizing your way to safety.

    So when you speak of the world needing more jokes (in the wrong place and time), do you speak of the new world or the old world ?
     
  2. StrangerDiamond

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    You're right about the logic Bub, really well observed, but the rendition isn't working properly here... this is not something you can or cannot watch.

    The reason given for not creating an open pvp world was because people are offended when they lose their hard earned things... well do I now need to explain my rethoric ?

    This isn't about "the story is wrong" this is about people who wish to play a game that does not IMPLY immoral (not the right word to use here) things as "the norm" and this has nothing to do with the story or how its being told, its a game design decision that goes hand in hand with what the dev team has stated "we wish to attract all types of players and allow each his/her own way of playing"

    Some things will disgust people upfront and are in no way needed to tell the story or add anything to the game. This is really only one thing amongst many which jumps in my face if I really look at it objectively.
     
  3. Bubonic

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    I understand your point, but I still disagree ;)

    and I think this quoted sentence is a good tool to illustrate that - you aren't looking at it objectively, you're looking at it subjectively.

    In my opinion, if something horrific happens in the game and it supports the story and makes it stronger, it IS needed, and it does add something to the game. Of course that is also subjective, but that's my point.
     
  4. StrangerDiamond

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    Yes finally someone is actually trying to make a good point, in this sense we agree : I am being subjective.

    I'm putting myself in the skin of my girlfriend, my mother, many of my close relatives that would definately play something like SOTA if the game explicitly caters to them by having both your point and my point.

    Remember that King Gariott first wanted to make a game called ultimate collector ? You would probably not have pledged, but here is a platform that allows us any customization. Both worlds can co-exist and this is why I am subjective about THIS subject.

    However, to reiterate, if I look at the general game objectively, many other things jump to my face as distasteful if they are not accompanied by their meaning, for example if you will use the all seeing eye and force me to meet the borg queen to have her judge me every week, you better understand what it means, and how important it is that some players be "protected" by her.

    I am unsure at this point because of your argument if you are for or against open pvp UO style, it dosen't matter much but still it leaves me wondering.

    You also probably know that I'm a supporter of in-game cannibalism and other horrors being allowed, that I am a big supporter of having a siege perilous for more mature gameplay because I have accepted that King Gariott is leading his more orderly folk in "new britannia" a new world which we clearly (unless you're an ostrich and put your head in the sand) have had plenty of time to get acquainted with.

    *coughing spell*

    I am the most vocal supporter of a more mature gameplay, don't even try to beat me :p

    Of course when you have something horrible it can make you more involved in the story and you feel more virtuous by beating real evil right in its tracks. Of course, we disagree to agree on this.

    But again I'm not sure my girlfriend would like to have to go through a quest that involves such things, she would probably uninstall the game in a breath and many others would also in this community. Thats an inevitable truth, I hope I have explained it from as many angles possible so there is no confusion as to my intent here.
     
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  5. Sir_Hemlock

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  6. Miracle Dragon

    Miracle Dragon Legend of the Hearth

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    I seem to recall Portalarium did make the game 'Ultimate Collector: Garage Sale'... during the kick starter, they mentioned that the previous mobile friendly and social media games the company created, including Ultimate Collector and Port Casino Poker were to build systems that could all be integrated together for use in the 'Ultimate RPG'..

    Here's a brief description of Ultimate Collector:
    "It’s a collecting game where players go on a major hunt for collectibles ranging from toys, gadgets, historical weapons, novelties and famous art and display those collections in their homes. It’s a shopping game where players can visit shops and stores in our game, some of them from national retailers, to purchase items and add to their collections. And it’s a world building game that allows players to outfit a home, show off their collections to their friends, sell virtual items to other collectors and make in-game money to upgrade their house and grow it even larger.

    Collecting stuff? Check. Displaying stuff in homes? Check. Shopping, purchasing and selling items in-game? Check. Home decoration? Check.

    Ultimate Collector was launched on facebook in the Winter of 2012, with plans to port to tablets and mobile devices in the Spring of 2013. Hmm.. isn't that when we had the kickstarter for SotA? UC closed its doors so Portalarium could focus universally on the development of SotA. Here's a link to some of the original plans for UC, which I think were pretty cool.
    Here's an excerpt:
    Garriott believes the future lies in free-to-play games, where you can play for free and pay real money for virtual goods. The games should also be browser-based and easy to access, with no complex installation. And they should accommodate both synchronous multiplayer play as well as asynchronous (one turn at a time) play. Garriott believed he had to start a new company to come up with this kind of game.

    So he was already planning some form of 'selective multiplayer', back then with the support for synchronous and asynchronous play styles. My hope is that the basic systems behing UC:GS can be used to implement some form of social media and/or mobile support for SotA sometime in the future. :D
     
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  7. ThurisazSheol

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    i do not want to be forced to kill a baby. but i want it to be optional, and i'd love to see baby skins be their own crafting thing - for special visuals to the gear (more ornate looking), that have no competitive edge elsewise. it could be considered part of the grey market. :)

    i say that because i intend to have weapons displayed around my home, and i'd like to make some much more ornate in design when crafting them, while still maintaining a functionality to the item. - i'd presume repair kits would be really expensive for them too. :)

    (ninja edit) - to do this, maybe have the baby animals with a momma animal that will be pretty dangerous to kill before you can kill the babies she is protecting - and the momma doesn't drop special loot.. *grin*
     
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  8. Lord Dreamo

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    Why is it ok to kill an adult but not a baby? The adult
    Is probably protecting the baby so you're killing them both anyway.
     
  9. StrangerDiamond

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    Thats for the devs to decide if its good or bad karma to kill babies, remember I said earlier I think they must still exist, just renaming the baby to caiman isn't fixing anything.

    If you killed a horse in UO you had bad karma... noble animals, babies... etc.

    What I am saying here is that they should not attack you and make you kill them... once you killed the mother the babies should just run around and be sad.

    And the HORRIBLE, HORRIBLE person that decides to make a carnage just to make fancy boots, well yes it should be part of the "grey" market, but more than that, there need to be real repercussions for these kind of acts.

    We agree its a game, so nobody is going to die because they walk upon a bloody baby massacre, but people should know that the game does not encourage this and that the people responsible will be tracked and the babies will be avenged.

    A band-aid patch is really the last thing we need, both for roleplay and variety @Chris ... the game is about virtues, things like that need to be clear-cut from the get-go. At least then our less violent players can still go adventuring to kill undead and bad creatures knowing that most people will not create such gruesome scenes and ruining their experience for a couple pieces of leather.

    Again balance risk vs reward... maybe baby skins have a higher price on the "grey" market... find something, but don't just let this pass by...
     
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  10. Moiseyev Trueden

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    I could care less about killing pixelated children either way (its a skin/name change). Please don't take me as being insensitive on either side of the issue, but in a gaming context this is a non-issue for me (unless you are making it impossible to kill something like Fable did). I 100% respect the opinions of those who find it offensive and those who don't, doesn't mean I agree with either but I understand both sides.

    Having said that, I think this thread has proved very solidly the point Andaluz was making. The devs out of respect for some people who objected to a design name choice are renaming to a much more interesting option. I would love to see alligators, crocodiles, caiman, gila monsters, komodo dragons, monitor lizards, etc. In many cases a reskin isn't even necessary (doubly so at this point of pre-alpha), and when it is necessary it isn't a major overhaul of creature design (unless choosing to go a more exotic route). A simple name change takes our game from being very basic to a much "larger" world in my opinion. Its like replacing wolves of all sizes with hyenas, dingos, jackals, culpeos, coyotes, etc. based on location and scene.

    There isn't any reason to have lazy naming that can possibly offend people when there really isn't any reason for the naming scheme (i.e. story/game mechanic).

    From the taming/animal husbandry aspect I would love to have baby, young, mature, etc. with bonuses to training/compatibility depending on age, and appropriate stat/skill bonuses based on age, however that is a different tangent (as I'm still against killing/savage beatings for training purposes). This would give a legit in game reason for the naming scheme and I would be very for it, doubly so if AI was adjusted accordingly (younger animals tend to flee and are rarely aggressive to larger animals, i.e. humans).
     
  11. Moiseyev Trueden

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    If there isn't an actual in game reason for a name, then renaming is perfectly fine as a fix. I agree if there was a REASON for the name it should be kept, but just as a place holder for difficulty level it really doesn't make a difference what its called.
     
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  12. StrangerDiamond

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    Short term memory ? :p
     
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