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I know it says internal testing so is it still down for players?

Discussion in 'Release 26 Dev+' started by Coconut, Jan 21, 2016.

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  1. Coconut

    Coconut Avatar

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    Steam does not give option to use Beta?
     
  2. Moiseyev Trueden

    Moiseyev Trueden Avatar

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    Yet. They haven't made it live for us yet and are working on it.

    When it goes live Steam will have the option for it. It's the primary way I get in.
     
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  3. Attenwood

    Attenwood Portalarian Emeritus Dev Emeritus

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    @Honador @Moiseyev Trueden We're working to resolve some last minute fixes to make your playing experiences better. :) Thank you for your patience.
     
  4. redfish

    redfish Avatar

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    I just downloaded all the latest patches (to 316?), and the game is crashing when I try to launch.

    The first time, it gave me an error about not being able to change the resolution or something similar. Now, every time I launch, it gives this message,

    "Could..... not preload global game manager #0 i=0"
     
  5. Attenwood

    Attenwood Portalarian Emeritus Dev Emeritus

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    What is your current operating system?
     
  6. redfish

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    Windows 10..

    But I uninstalled and reinstalled the QA game on the advice of OneAndOnly and it's working now.
     
  7. Attenwood

    Attenwood Portalarian Emeritus Dev Emeritus

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    Huzzah
     
  8. raistlinii

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    mac client is still only going up to 311 for me.
     
  9. Chris

    Chris Tech Lord Moderator Ambassador SOTA Developer

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    Working on fix for Mac and Linux. The latest build of unity apparently has hosed those builds. Nuclear solution if we can't find a work around is we can roll back 2 build machines just for the Mac/Linux build. Expect to see something Monday for Mac.
     
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  10. Sophi

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    thanks for letting us know Chris!
    hope you guys can catch a few winks of sleep this weekend as well :)
     
  11. raistlinii

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    Is there an update on this yet?
     
  12. Attenwood

    Attenwood Portalarian Emeritus Dev Emeritus

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    Expect a working Mac/Linux build later today. A resolution to a significant issue has been resolved this morning, but we're still doing some internal testing/tweaking before we push it out. Thank you for your patience.
     
    Link_of_Hyrule and raistlinii like this.
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