I was really excited when i heard of SotA, i had some really great memories playing UO with people that are no longer around today. I love absolutely everything to devs are trying to do expect for three things that have totally killed it for me. SotA is not a sandbox mmorpg, too much loading into different zones its more like an old final fantasy game doesn't feel right at all. The level system, i could deal with a level system but i would think that SotA would go with a skill based system like we saw in UO. I really loved the skill cap/stat cap system UO had in place. The deck system, this was the final blow i had to any hope of playing SotA. It forces you to rely on a random number generator instead of choosing the rotation of your choice. If you want to use a static bar you will consume significantly more focus, i really don't think this is right. All in all i think the game has great potential but the game mechanics so far have utterly crushed my hopes of actually playing this game.