I don’t know how this will sit with anyone but… BLUF: Dedicate a small team and resources to the single player experience, and sell for a modest price. This team should dedicate itself to making a SOTA single player experience, more in line with single player games on the market. Meaning a completed quest should change aspects of the game. Deliberate loot tables, for example at tier 3 mobs will drop healing potions, not the lesser version and so on. A sleep system (maybe), to manipulate the flow of time. Sell the single player experience as a stand alone game. I recommend $20 dollars. the Online experience can stay as is and can be marketed as free to play. The single player “version” won’t be free and the overall feel should be different but recognizable from the online version. The single player version should be a stand alone game, but familiar enough if you jump from single player to online you’ll have your wits about you. Why? You might ask. I bought this game when I didn’t even have a rig that could handle it. I had this game for about a year before I could jump in and play. I paid good money for this game and because it has a single player option, presumably I can play it even after the server goes down. Lately, it seems there are less player playing, I think because of New World. Long story Short this game as an MMO May not last for a long stretch of time and I would like to continue playing long after the server goes down. I think if they can package a single player experience they can build revenue to improve the multiplayer experience and polish the single player one as well. Then if they have to kill the server they continue selling the game and turn a profit. I win because I can still play the game which I absolutely enjoy. Thoughts?