After a couple days' hard play, I do have a few impressions, but this early on that's all they are. Nice graphics, reasonably smooth at this point, nicely varied landscape and such; actually the good impressions would require a book to fill, so, on to helpful critique. 1) A 40 'slot' (30) default bank is simply unusable with such a large item catalogue; buying extras is ok by me, but the default is just too small. 2) Fishing is...a little too frustrating. 3) Early resources not animal based, namely wood and ore, cotton and such, are just too hard to come by; some respawn/node count tweaking might be in order especially as the user base grows. 4) Butchering and cooking in the field would be nice at least as a weight saver, like we used to do with ore(s) and wood in UO . 5) The focus penalty for rapid-fire use is cool, but the overall costs and/or the unbuffed regen are slightly high; the higher costs (since we are in a desperate hurry, lol) could use a cast time reduction, maybe? That's enough for now, as it's late here and my brain hurts, but overall impression is that greatness is evident, and will live up to expectations. (But those expectations must be known to be met, right?) Great job so far!