Is there a way to bind sprint to something other than double-tap forward?

Discussion in 'General Discussion' started by Zapatos80, Jan 28, 2018.

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  1. Zapatos80

    Zapatos80 Avatar

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    Would really love this, as I mess it up half the time and it just stops me. Thanks :)
     
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  2. 3devious

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    I use the xbox one controller for a more ergonomic experience when harvesting & a more reliable double tap for Sprint. I also remapped one of the buttons to activate Dash also.
     
  3. redfish

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    Same thing would go for combat rolls, which are double-taps left and right.
     
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  4. Grimbone

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    Kinda on topic but I also dislike the jump mechanic.
     
  5. redfish

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    They should put in a jump meter... ;) And most things people use jumping for should be climbing, not jumping!
     
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  6. Zapatos80

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    Man I forgot that even existed!
     
  7. Tetsu Nevara

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    Wow dude, this is way to complex to implement! :)
    There are tons of missing options other then key bindings, most favorite and many times requested, the "hide helmet" option.
     
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  8. Sorthious

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    Had to disable that a while ago. Got tired of falling from high places and dying due to inadvertant double-taps. Wish they would allow us to bind those to seperate keys or maybe, you have to press Ctrl+Left/Right/Back to activate the combat rolls.
     
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  9. eli

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    While we're at it:
    • Keybinds for potion bar (the shift implementation is bad)
    • Keybind for stop playing music (esc does too many things, end up in menu accidentally)
    • Keybind for /follow
    • Keybinds for dismissing voluntary buffs
    • Keybind for close top window (escape closes EVERYTHING open)
    • Keybind for cancel casting
     
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  10. redfish

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    There should also be a better method for dismissibg glyphs; currently its a ctrl implementation...

    Pressing shift or ctrl with a number during combat is incredibly awkward. What would work better is something like the system for combos, where you press R and go into combo mode. For dismissing, lets say you'd press some key and then the number.

    For the utility bar, they could probably have some key shift focus to the utility bar. Although, I'm sure some players will still want direct keybindings.
     
  11. Elwyn

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    One of my computers doesn't get enough frame rate to detect double anything, and I would hit it by accident more than intentionally anyhow, so I disabled it too. I have a hot bar item for Lv. 60 Dash, but unfortunately it needs to be in both bars. It's still worth it.
     
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