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Just an idea my friend had, sounded good.

Discussion in 'Release 64 Feedback' started by Mac2, Apr 15, 2019 at 11:27 PM.

  1. Mac2

    Mac2 Avatar

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    If its not much work, would it be possible to get a command you can do that would stop a skill from leveling at a level you tell it to stop before it gets there? For example, /set rapid discharge 100, so when rapid discharge hit level 100, it would turn off automatically. Not a big deal, it would just be something nice to have. I know some players forget stuff on and over level it.
     
  2. Vero

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    +1 good one
     
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  3. Barugon

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    Yeah, that would be handy.
     
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  4. Mishikal

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    This idea is great. It's a real pain to turn stuff off in combat... Especially since going down is the next option. I've lost a skill before because of this and had to earn it back up. It wasn't a big deal, since it hadn't gone down much, but still... annoying.
     
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  5. Mac2

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    OH ya I do that sometimes too.
     
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  6. redfish

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    Its a cool idea in theory but I think from a game design perspective you want do as little as possible gameplay through slash commands, so I would try to find a good UI solution.
     
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  7. Mac2

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    If thats easier, thats good. Whatever way is easier for them is the way to go.
     
  8. Mishikal

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    maybe if you have it tracked on your UI you could enter a max level at which point it'd auto stop.
     
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