Know what would be nice?

Discussion in 'General Discussion' started by Harclubs, Jan 19, 2017.

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  1. Harclubs

    Harclubs Avatar

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    A single button to turn off/turn on adventure/crafting experience so that we could wander into a low level instance for resource gathering and not drain our hard built pool.

    I balk at going into anything 3 skull or below because I would have to fiddle with my K panel for half an hour before and half an hour after to turn everything off and then back on again.

    (also fix targeting but that's a pet peeve of mine, but I know it's a core game mechanic and will probably be ignored...okay that was cynical, but that's what the game industry does to it customers...)
     
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  2. majoria70

    majoria70 Avatar

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    What is your K panel?
     
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  3. cyathome

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    The K button brings up the skill trees window aka 'K panel" lol

    I suppose a allon/alloff button could be nice.. but I never have more than 2-3 skills turned on at a time, I wouldn't even use it.
     
  4. FrostII

    FrostII Bug Hunter

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    What you're asking for has been asked for many times before... :(
    But thanks for bringing it up again. ;)
    Sooner or later they might pay attention to us in this regard..... o_O
     
  5. Harclubs

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    I have a few more turned on, but whenever I go in, the temptation to check every skill is overwhelming so I end up going through all the skills on both adv and crafting sides, thus the half hour. I s'pose it's a human failing of mine:(
     
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  6. Parson Barr

    Parson Barr Avatar

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    Just curious...what do you mean? Does adventuring in a lower skull area take away skill points? And if so, what is the reasoning?
     
  7. FrostII

    FrostII Bug Hunter

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    No, it does not. Relax....
     
  8. Barugon

    Barugon Avatar

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    Icecream... icecream would be real nice.
     
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  9. Gideon Thrax

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    Fighting low level mobs will net you a negative XP gain - but only if you have pooled XP to burn.
     
  10. Burzmali

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    Yes it does, the more xp in a pool, the more that is transferred to the skill on use. Maintaining a large XP buffer speeds leveling as long as you are earning XP as fast as it is transfered. Moving to a lower skull area will result in more XP spent than earned slowing the leveling process until you rebuild the buffer. Leveling a skill with a 1 million XP buffer is the difference between taking days and months to reach lvl 80, the crafting it can mean tens of thousands more in raw mats and fuel costs.
     
    Last edited: Jan 20, 2017
  11. Weins201

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  12. Elwyn

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    And a pony. Pulling a wagon that can hold all my stuff. Yeah.
     
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  13. mercster

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    Yes...this is the most arcane part of SOTA. It needs to be streamlined, some automation to the turning on/off of skillgain...

    I had an idea many releases ago to allow for "skill groups"...you could put skills into user-defined categories (like "Melee", "This Group", "whatever") and have the ability to turn all skills in a group on and off with one click. Someone even did a mockup of the UI, it was pretty good. Might try and find that...
     
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  14. Elwyn

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    i guess being able to choose "profiles" from a pull-down menu could be the most efficient way to do it.
     
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  15. mercster

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