@Chris i like the artifacts idea having them becoming legendary and was thinking we can expand the same feature for crafted gear as well . Basically what we craft now will be uncommon and we will need 4 uncommon crafted pieces with same stats /materials to make a common piece and so on till legendary . A common piece can give acces to today enchants and masterworks , an uncommon piece could give access to slightly boosted enchants and masterworks ...a legendary crafted piece could give us access to legendary enchants and masterworks . If 64 uncommon chests are need it to make a legendary chest means we can loosen up on durability a bit as well , making each tier bit more durable .. Common chest exceptional - 200 durability Uncommon - 250 durability Rare - 300 durability Legendary - 400 durability An uncommon - Bronze epic plate set ( with full plate chest ) is 78 bronze ingots A legendary - Bronze epic plate set would be 78 x 64 sets = 4992 bronze ingots( est. value 2.5 mil gold for 1 set ) So i dont expect everyone to be running around in legendary sets anytime soon or markets to overflow with legendaries . Players will have something to strive for , in aquiring enough materials for their sets ... that means more player retention ...It will also make curent basic ore ( copper , iron ) more interesting to mine and on par with gold and silver . The diversity of gear on vendors will increase also with multiple tiers available for all pockets from starter gear to awsome gear. Can also pave the way for when weapon affinity comes as training a weapon to a certain affinity will require to have durability left when finished and maybe solve the issue of too much crafted gear we have on vendors .