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Lunar Rifts & Sieges - it doesn't make sense

Discussion in 'Release 49 Feedback Forum' started by Quenton, Dec 14, 2017.

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  1. Quenton

    Quenton Avatar

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    This has come up a number of times - going through a lunar rift to a town under siege takes you to the siege instead of the lunar rift exit. It'll continue to come up every time a new player experiences it.

    https://www.shroudoftheavatar.com/forum/index.php?threads/lunar-rifts-and-sieges.105069/#post-910343

    [3:41 PM] Michael Lightheart: I notice taking a boat to the interior of a besieged town, you end up on the wrong side of the siege.
    [3:41 PM] Michael Lightheart: I mean, it's handy, but backwards and confusing.
    [3:49 PM] Valor Bastagio: @michael Lightheart that is intended
    [3:57 PM] Michael Lightheart: Intended? How does that make any logical sense at all?
    [3:57 PM] Michael Lightheart: The mind boggles.


    Apparently this is not a bug, but intended design.

    We need an official explanation for what the thought process is here. This is reality bending stuff.
     
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  2. DarkStarr

    DarkStarr Executive Producer SOTA Developer

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    We are working on changes to this in Q1.
     
  3. Mischievous Dragon

    Mischievous Dragon Riparian Reaper

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    @Quenton Fixed in R50.

    From Release 50 instructions:
    • Sieges:
      • Lunar Rift Bypass: Using a Lunar Rift now allows Avatars to bypass sieges.
     
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