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Min/Maxers are Being Left In Dirt

Discussion in 'Release 55 Feedback' started by Zeddicus Zorander, Jul 11, 2018.

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  1. jschoice

    jschoice Avatar

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    For the longest time the game would not load all I got was a black screen but I could hear the music playing.
     
  2. Elrond

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    Okay for whom ? Not for the players who will leave . Not sure that introducing or not introducing features that make players quit the game is a good player retention strategy . Id go for '' keep the ones you have and try to bring more '' rather then '' let the old players go and lets hope we can replace them with new ones '' .
     
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  3. Stundorn

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    The "many" seems not enough to keep SotA developing or running that long.
    But that's not true, completely not!
    I'd be glad it would be but then grinders move on, because they "have nothing to do".
    I play on SWG Legends Emu.
    You get a token there to max level 90 at beginning to reduce the grind and you can play the game then.
    Plenty to do with a full skilled char, how can that be?

    Btw constantly 700+ players online!
     
  4. Paladin Michael

    Paladin Michael Bug Hunter

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    Well, may be there are constant 700 or more in another game yet.
    The question is: for how long will a player be interested until he moves to the next game?
    A lot of Players are 'next new one' consumers.

    I see Sota as a long term game...
    Not another one I play fast and go on...

    After consuming hundreds of games, there will be People looking for something special. Sota can provide this over years...

    May be the player base grows slow, but it will. The critical point (break even) will be reached. After that moment it will grow faster with each release...

    Future will show...
     
    Last edited: Jul 13, 2018
  5. the Lacedaemonian

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    It's true. Min/max play-style is not endorsed. They are essentially the quality assurance team :)
     
  6. Gix

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    If they need to nerf one so that both play-styles are balanced against each other then, yes, they absolutely should one.

    What if I like to 1-shot monsters because I claim that's my preferred play-style... should I be allowed to 1-shot everything? No. Everything needs balancing and "it's my play-style" is not a valid argument to allow some players to completely break the system.

    If it was intended, they wouldn't have made the changes.

    By your own words: You enjoy your gameplay style and others enjoy theirs...

    I feel an extreme bias with a complete disregard to other people's taste.

    Ignoring that this is supposed to be a game that returns to form (where people role-play), It's not a question of being welcomed, it's a question of expecting the game to cater specifically to one's needs... when the changes that person is asking for is a detriment to others.
     
    Last edited: Jul 13, 2018
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  7. Brian4

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    what exactly is a Min/maxer? Minimum amount of effort for Maximum benefits? That sounds funny to me so I don't believe that is it. I've heard it used many times never really asked anyone
     
  8. chrisjwhite

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    Diminishing returns happens everywhere. IRL, say you can do 25 pushups. You keep doing push-ups for a month, now you can do 100. 5 times as many as when you started. You won't be doing 500 in another month, 2500 a month after that. It slows down. You can only get so good at something before you are pretty much maxed out. When you first start though you gain quickly.
     
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  9. 2112Starman

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    This is by the far the shortest and most accurate summery ever posted on the topic in the 3 years I have been here.
     
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  10. Stundorn

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    They maybe should change the advertisement.
    Instead of Rich Roleplaying Game, what is mostly not min maxing for RP purposes they should say Grand grind min/maxing game.

    @Boo Ladedada min maxing is when you at any cost want the best optimized char that is possible in the game. You dont go for appearance or "logic" (2 wands versus 1 staff is still a good example here) or Atmo or RP or whatever, you go for efficency and nothing else.
    The game is great for Min Maxers and bad for Roleplayers imho.
    Ok lets say for RPers that not only socialize but take the RP out into the world and do RPvX gameplay RP PvE, RP PvP.
    Because then we have very less diversity, but all a lot of the more or less same builds for any Situation.
    There is nobody who cannot beat all content solo. It's only grind and min maxing with best combinations of skill and gear.
     
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  11. Brian4

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    @Stundorn I would be a min/maxer then. I always get asked what are you spec'd and I have to say "Jack of all trades, Master of Bludgeon". I m leveling up necessary magic skills to get my attunements up, but I don't like using skills that use Reagents or have a negative stat that affects you if you use it which makes it tough in my choices of what to use. It has been somewhat frustrating leveling but I also have had multiple hours to work on this and I just hit adv lvl 95 and finally feel I'm doing it right. I don't need Potions when I'm foraging for crafting mats. I'm also lucky because my wife plays with me and if there is something we need to actually kill that is tough we compensate each other with support skills. We want to be crafters but we are trying not to do it at a production process rather taking it as a hobby and only craft what we have foraged ourselves.

    @Zeddicus Zorander Sorry to have upset you i did not intend to make it a troll post. I honestly did not understand the term and what it means to people
     
  12. FrostII

    FrostII Bug Hunter

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    And you know this how ? @jschoice
     
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  13. Elwyn

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    Except for those pesky combat bar decks.

    No matter what you do, players are going to find loopholes in it.
     
  14. Onyx

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    Why is it I ask do they max out experience gain to 1 million per hour? Or am I mistaken about that. I've never gained anywhere near that so it doesn't effect me but players with a 60,000,000 xp pool? Is that min/maxing? I could be wrong but I don't think that is what Chris, Starr, and Richard expected.
     
  15. Gravidy

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    You left out what I was responding to, and changed the context of my statement. I wasn't suggesting that the game should change to cater to, or be easier for min-maxers. I was responding to a post that effectively said that min-maxers aren't welcome here.

    In every game there are mechanics based on math. A lot of people really like to immerse themselves in those mechanics to best understand them, ultimately allowing them to be very efficient with their gameplay. While this certainly isn't the way I like to play, I fully support others being able to get into all the little details. Like I said earlier, whether you role-play, PvP, quest, min-max or whatever, you should feel welcome here.

    EDIT: typo
     
  16. Violet Ronso

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    The experience is not limited to 1M per hour, but if you are earning 1m within an hour, it will then reduce by a lot your exp gains until your Exp/hours fall under 1m again
     
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  17. Gix

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    That's essentially why I stepped in and tried to realign your perception of @oplek 's post. He didn't say that people who min/max aren't welcomed; he's suggesting that this is not the activity that the devs want you to partake.

    There's a difference between "being able to do it" and "it's so effective that nothing else can come close and no one can keep up unless they play like I do".

    The OP of this thread mentioned he likes seeing "high numbers" and complains about the constant nerfs. Can you not understand that this goes against pretty much what @Lord British is trying to achieve? He wants a balanced game but, first and foremost (at the detriment of everything else), he wants to encourage you to role-play.

    If min/maxing takes you too far away from that ideal, then expect changes. I believe that's the crux of @oplek 's post. His reply to the OP's "what's the point of trying to mix/max if I'm going to get nerfed" is pretty adequate.

    Min/maxing should not and cannot be the only effective way of playing the game; that's why nerfs happen. Back in my days, we called that "fixing the game".
     
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  18. Azzamean

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    I'm stunned. No, I accept. This is normal.
     
  19. jschoice

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    I don't remember whic live stream it was but Richard commented on population and said the metrics from steam is not accurate as most of the population uses the SotA launcher.
     
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  20. DeadnGone

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    People who game the system to get the most out of it. In Pen & Paper Dungeons & Dragons for example, people would pick a race that gives the most benefits for the class they chose, then pick & stack the most beneficial skills/traits/perks that further maximize their character, like in Two-Handed fighting styles, taking whatever for most damage, number of attacks, etc. They would also disregard everything else in favor of maximizing this (other races that don't bring anything to the table for them in terms of dmg/dps, etc, skills that dont do the same, etc etc). So, this would be min/max'ing... taking the minimums required for maximum effect.
     
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