MMORPG: Release 8 - Good Old Ultraviolence

Discussion in 'General Discussion' started by smack, Jul 21, 2014.

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  1. smack

    smack Avatar

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    MMORPG has a new article up on R8!
    http://www.mmorpg.com/gamelist.cfm/game/935/feature/8731/Release-8-Good-Old-Ultraviolance.html

    On the deck-based combat system:
    So when Richard and Starr unveiled their plan to have a card-based (or rune-based, in SotA terms) combat system similar to Wizard101, I was pretty excited to see how they expected to pulled it off. This is the first iteration of the system, and it’s subject to change, but I have to say that I really liked it when I tried it out in Austin a few days ago. I liked it a lot. I get so tired of the silly button mashing that’s become standard in most MMOs these days.

    There's a screenshot of the deck building UI too -- and a screenshot of the opening cinematic that hasn't been revealed previously!

    Check out the article and discuss below! :)
     
  2. majoria70

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    Thanks smack for the sneak peek. I can't wait to try it out.;)
     
  3. Drocis the Devious

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    Cool stuff.
     
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  4. Bow Vale

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    Good to see they are not just sticking with the same old ways. Its time the whole genre had some innovation and if they continue along these lines by moving parts of our gameplay to a new level, the future of SotA is very bright.
     
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  5. Sean Silverfoot

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    Thanks for the heads-up!


    Sent from my iPhone using Tapatalk
     
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  6. AlexFiend

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    I just read this and it actually caused me to check out Sota.com again. It's been awhile.
     
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  7. Mata

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    sota.com :D has nothing to do with shroud of the avatar. ;)
     
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  8. 3devious

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    OK I am now feeling the frustration that Majoria70 has been feeling with the character models but with the UI. Everything looks like one of those Korean free to play MMOs (they aren't terrible but their appearance says "You get what you pay for" and a lot more was spent on our game than one of those plus our team is a bunch of industry veterans.) The design that Chris has been talking about already makes the game sound like a gear + skill point grind. I'm kinda disappointed but OK if it plays like one of those games but having it look like one of them on top of that makes me sad.

    Portalarium, you hired a UI/UX badass near the end of last year yet things still look and work like your conceptual mock-ups. Put your egos aside and let the man work! Like Majoria70, I want to be supportive yet encourage you to do better.
     
  9. Kaisa

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    I definitely agree the UI in this game needs some serious work. I know it is still early though so I am holding out hope. But having a bad UI can ruin a game.
     
  10. Duke William of Serenite

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    Let's give it a chance before we bury it.
     
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