Discussion in 'General Discussion' started by Barugon, Sep 27, 2018.
How about if ranged specialization added a slow down bonus to the multishot skill?
Light armour can work. I am doing "OK" with it.
I agree mobility is essential. I have GM'd swiftness, acrobatics and dash. With that and potions of wolf speed I can generally dance around mobs and keep out of reach.
I also rely on Dodge, Evasion, Shield of Ice and Flurry (all Gm). Shield of Ice brings evasion to 52.
I have reverted to a locked deck, to make stacking easier. Using Aimed Shot, Disabling Shot, Rapid Fire, Lightning and Chain Lightning.
Specialised in Ranged and Air.
Fully buffed with food and Air's Embrace my DEX is 165.
I have crafted a cool bow (+16, grey pine/elven bowstrings of speed)
With all that, what is OK for me? (adv level 100)
Crag Foothills is a picnic, almost too easy.
Ulfheim is challenging but doable, unless 2 reapers gang up on me (ouch!!)
Deep Ravenswood was fun before they put the new lich in (Aaarrrrggh)
Ravensmoor - I can get to the lich room, but not touching the big baddie
Average trolls (2000 HP) I have for breakfast. Xavara is easy game. Big trolls (Torque Dawl - ?spelling) have me on toast.
So a lot depends on play style and skill - I'm still learning - but light armour will still get you lots of places.
I had this idea as well but it would probably go immediately to the OP list.
Generally slows are like that, its really hard to balance slow. Imagine if you could keep some HUGE melee mob slowed. It'd be trivial to kill him. Now, adding it so you can keep a herd of mobs slowed would be crazy
I use light armor specialization. I cant stand up to wyverns because of it but i can kite them without getting hit for 4 mins straight without needing to recast a speed buff. My dodge does pretty well too and gives me the option to keep the +55 dodge bonus for 10 seconds and goes well with high dex
I agree that mass slow down would be OP, as Kiting is already a viable tactic. I think you could consider mass slow down though if you gave melee mobs engage opponent or charge as a skill they could use infrequently to counter it.
Edit : Also forgot to say we have ice field (in water) which is an ground AOE mass slow.
You don't need to have specialization to be good with heavy armor though. Dodge is the only skill i am actively using from the light armor tree. Evasion, better options are available. Flurry is situational. I prefer berserker for the attack speed boost since it also raises my damage. Escape is..well useless. Sprint, again..better options are available. Nothing sets light armor apart. At least heavy has ways to increase damage, resist damage and remove stuns. What does light armor have besides a slight dodge bonus?
Also, light armor tree has 2 less active and 1 less passive skills compared with heavy armor. How is that balanced?
Give multishot the ability for multiple arrows to hit the same target
I use light armour and there is 2 things that make light armour good, one is only available with specialisation. There is a 3rd to my mind that is very limited.
1) The main reason I use light armour with specialisation - Flurry, the flurry specialisation is 0.6 draw speed when 6 stacked. This make every unlocked slot quicker, which helps anything/everything depending on your deck build.
2) Dodge is very good, the 2 seconds (or 4 if specialist) high dodge is usually enough time to heal (especially with 1 having healing touch and ray in unlocked slots), run etc.
3) Light armour has more weapon damage material bonuses. The reason I say this is limited, is because you can get most of that bonus by using a chain chest and going light everywhere else.
In general I have found that light amour is very hard in the early/mid game, compared to my heavy alt. But at higher levels becomes more viable, as you have a better HP buffer even without the huge amount of strength heavy can give you.
The thing to note is just because you are using light armour, my experience is to still go STR over DEX for the armour stats.
I like it because i can keep a large speed boost for a very long time and working it up to be 0.2 mps slower than dash.
Escape is only good for keeping slows off of you and getting out of trouble in a group.
Flurry really ups my damage alot due to the draw speed bonus, and since i use free attack the big bonus to chargeup is a godsend, especially when i have to use a bow. Crossbow of accuracy is amazing for this. Very high ranged hits with very very little investment in the ranged tree required.
Plus my base speed before any buffs is 15% higher in light armor, so i actually cannot get as fast in heavy armor as i can in light, and i still can just barely outrun high end bad guys.
I tried heavy armor and it just feels light my guy is constantly encumbered after being in light for so long. But i always preferred speedover defense.
Tldr if you’re looking to get all the defense and attack numbers you can and dont care about speed, use heavy. Light armor is hardmode
Agreed. Only use light if that is the play style you like.
I gave up on that same build, went to a pole-arm build and started wrecking stuff. But as per usual, Chris noticed and nurfed Pole-arm that next release (which has been something he has done in the last 5 build shifts I have done)... so I gave up lol.
Unless you are lvl 120 in this game and have 18 hours a day to play where you can shift your skills immediately to the latest uber spec (and run it for a long time before Chris nurfs it), you are stuck in a mediocre build. I finally hit 110 and when I gave up archery, I dropped like 110 mil xp into my pool to switch to Pole arm which had been uber for some time. I spend hours and hours moving that xp into polearm. They Chris nurfed it next release. note, that still cost me like 50 coto to reset those skills so you gotta have real money too (it really is about the money).
You cant win in this game so dont even try. Just run your mediocre build and watch the uber players continue (historically) be able to run the uber builds and kill all the uber monsters for their monoploy on higher end drop sells.
Would like to see a light armor passive that raises dodge ( or something else) when in cover. Light armor isn't supposed to tank stuff in my eyes, but taking use of cover is right up it's alley.
I also hit that wall. I don't have the time or patients to keep doing this.
There is also that thing where you generate less aggro when in light armor now isnt there?? If thats not the case, it would be nice to have a passive in light armor for that.
Maybe a intricate motion skill to increase cast time or something
And i always wanted the evadion skill to turn into a passive that increases the speed and range of combat rolls
no reason not to use Death shield again, Get the 10% heal blessing and use Fitzowens loot , you negate the Debuff from Death shield and get a 13% Heal buff
Really not true, i'm not level 120.
IF you want to solo content that is not designed to be soloed (but is soloable) then maybe. But even then I not sure you just have to have the specific deck and gear for that task, along with the player knowledge of what to do when. IF you want to steam roller that high level content then you need to over level it, and to over level that content, rather than beat it with your deck/build/tactics then yes, with diminishing returns that will take ALOT of XP.
it does currently? No?
Like a shotgun
I also on the offline ranger found the new changes make it MUCH harder to play a ranger.
Rangers dual wield tho, and can wear chainmail. 0_o
Separate names with a comma.