My town ideas

Discussion in 'Player Owned Towns' started by Lord Baldrith, Jul 21, 2014.

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  1. Logain

    Logain Avatar

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    How's 107000 m² not a concrete figure? ^^
     
  2. Jatvardur

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    Add-on store sizes are just about the amount of lot space in a town, not the overall size of the hex. AFAIK we don't have exact hex sizes yet.
     
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  3. Logain

    Logain Avatar

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    Did you even read my postings? :p
    They tell you Hamlet scene size is roughly 2/3 of Braemar and since we know how big Braemar is from the map they provided...
     
  4. Jatvardur

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    Do you know the hex size of Braemar?

    Edit:

    How many village lots does it take to fill the entire Braemar hex? Perhaps if you compared the village lot size against the entire hex graphically then you could estimate the size of the entire hex.
     
  5. Logain

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    As I mentioned previously, you take the drawn map, you compare the boundary size of the map to the size of a lot ( https://www.dropbox.com/s/s2fx67huugf38dc/Braemarsize.jpg ). You see that it's roughly 360*360 meters. I round it up to 400*400 you might have some 'graphical fuzz' around the 'walkable' map. You read that you get 2/3 of that size. It's pure simple mathem atics and geometry. Nothing fancy, nothing magic.
     
  6. Jatvardur

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    Yeah... just didnt recall seeing the Braemar map. If you see my edit which you didn't quote then I get how the mathematical comparison is done. Thank you professor Logain.
     
  7. Logain

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    I didn't mean to offend you. Sorry if you got that impression.
     
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  8. Jatvardur

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    Is all good. :)

    You make a fair point about Braemar. I hadn't made the simple connection.

    Have you done similar calculations for the other sizes? I think someone else tried but don't recall what they did. Might have been someone from Berans Reach, afterall they have already creates a unity map. If I recall correctly they made the map larger than the actual hex (due to avoiding edge effects when you journey to the maps edge?).
     
  9. Logain

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    Holdfast - 2/3 Braemar
    Hamlet - Kingsport
    Village - one of the smaller wooded player villages
    Crossroads Village - one of the larger wooded player villages
    Town - a bit smaller than Owl's Head
    City - a bit larger than Owl's Head
    Metropolis - substantially bigger than a bit larger than Owl's Head

    Braemar ~360*360
    Kingsport ~700*500
    Owl's Head ~700*550

    Having the actual scene a bit larger than what is the 'walkable map' is a common trick in most Engines, including Unity. You place 'fake items' at these locations which simply appear to be distant locations to the player (e.g. the Vulcano in Owl's Head or the surrounding Hills in King's Port). They are way smaller , so they appear farther off to our eye and usually lack any collision detection ;)
    I mentioned that in one of my previous postings in the thread as well, and included it in my guesstimate. It's only rough figures, but way better than anything we had before and a good start for a designer.
     
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