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NET code, janky combat, item durability... list your "broken" features

Discussion in 'Release 15 Feedback' started by Alpha Protocol, Mar 12, 2015.

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  1. Alpha Protocol

    Alpha Protocol Avatar

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    The durability hit for dying is unreasonable considering the high resource/gold cost to repair...

    Rubberbanding mobs and their unpredictable proximity due to horrendous network code has caused more than a few of my deaths... and while I'm at it... combat is still boring me to tears months after its release...

    Dear Portalarium, instead of adding more biomes and funny hats... can you guys just fix all the broken things we already have?

    Anyone have a list of "broken" game features that you would like to see prioritized and fixed?
     
  2. Moiseyev Trueden

    Moiseyev Trueden Avatar

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    I'd love to see the damage on death be removed, doubly so with the random death when going to new location or world map.
     
  3. Damian Killingsworth

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    Combat hotbar(getting stuck and locked glyphs askew)

    Appearing at the wrong part of the overland map

    Fireball, Ring of Fire, etc targets invisible because they are on the wrong layer (either way above or below)

    double death
     
  4. Waxillium

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