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New Dragon Mechanics Nerfs all Melle

Discussion in 'Release 45 Feedback Forum' started by Yakamo LLTS, Sep 5, 2017.

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  1. Spinok

    Spinok Avatar

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    In that topic I say that I am not dragon specialist because I didn't kill 2k dragons.

    I`m leather archer, I`m daemon killer, and pretty good for archer. I play archer because I like play a leather archer. And for sure i can kill dragons effective, soon will need 100 necks, will know my dragon per hour rate.
    Archer has problems with damage-over-time, this why I wait poison/explosive/d-o-t arrows :) This make melee so cool against boss, it has great timings in boss killing and you say that it has worst
    I have 4k+ hours in sota and played different sota content, so I think in sum I can have an opinion about this question.

    P.S. I dont understand why you are so agressive ? )
     
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  2. Barugon

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    I know what you meant but you also assume that there's a large population that can do it. How many people in SotA can actually solo the clockwork dragon? 3?
     
  3. Arradin

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    I laugh at the people defending the possibility to Solo end game content in any game, come on, you can't possibly be serious.

    Simple solution is just to add monster mechanics that make it IMPOSSIBLE to solo, some of the only things that Wow did good.

    A simple mechanic like where someone has to perform an action that cannot be done while you tank the thing, forcing it to be a 2+ encounter
     
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  4. Ancev

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    Torc Dawl is more difficult than he used to be...seems to run around a lot more. PvP zones need some purpose for sure and most of the time I go to a shardfall it doesn't seem like I'm getting greater amounts of beetle carapace.. I thought that was supposed to be a thing?
     
  5. Barugon

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    I think small AI changes are all that's needed.
     
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  6. Yakamo LLTS

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    I am Glad we understand the content we play.
     
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