I'm about 100 hours in over three weeks or so. No, I don't have a job. But here's my composite experience over those three weeks. Positive summary: I really like this game, despite the perhaps overwhelming number of critiques below. There's nothing quite like it. UO died a long time ago, so it's nice to have something that feels like UO 2. I bought the game for a friend to play with, because I like it so much. I mean, I have 100 hours in 3 weeks. It's already one of my most-played Steam games, which is saying a lot. I also bought a village plot from the store, to compensate for the lack of a subscription fee. I know running the server ain't free. And this is without any income -- I think there's that much potential here. Other standout positive moments: I really, really liked Artifice, and all the things that happened within. I wish there was a little more dialogue with folks there, but the whole theming of the place was _fantastic_. I really like moments where I say "oh ****". The first of these was when I was heading through the T3 pass from Resolute -> Brittany and stumbled upon a red troll. I tried to fight and barely got away. I _loved_ this and wish that kind of obvious interesting threat/danger happened more often. There's a kid in Resolute who asks you to help her mom. I didn't get this quest from the kid, because I didn't explore every NPC in Resolute. However, I did find her mom... and because I usually hang out in combat stance, I accidentally murdered her. This made me laugh out loud, and I enjoyed that the quest handled that and gave me special dialogue for being a ****. I also liked the black arrow quest in Ardoris. I thought it was super interesting. One minor complaint: I tried to take the arrow that was balanced on the fire to "prove" he was the black archer, and guards spawned and made me pay a fine for stealing, heh. Not what I intended. Criticism: The introductory quest in Highvale Outskirts with Batty whoever is broken or super obscure. There are other posts about this, but using the floor mirror at the end doesn't work for many/most of us. It's a giant bummer to have the first questline fail at the end, especially when it's the questline trial users are forced into. Maps are broken in a lot of zones. This is frustrating every time. I don't need a super detailed map with POIs laid out, but basic terrain maps are essential for navigation. Stuttering is a problem. I have to reboot my machine every couple days to get rid of stuttering issues. I realize (as a programmer) that this might be a Unity issue, but as a player, this is unfathomable and no other games on my machine require this. The world seems empty. Most player-owned towns have nobody in them. This is incredibly demoralizing. I know your revenue stream depends(depended?) on selling these, but if they're abandoned, it makes for an incredibly bad new player experience. You already have an unlimited free trial. I suspect you'd be better off making the game free-to-play on Steam and then using a microtransaction unlock to boost to a full account with unlocked skills. Player population seems to be the biggest issue the game has, and it's really demoralizing as a new player to not run into anybody in the first few hours. (Again, I bought the game and have played a ton, but that's because I'm old and remember UO. Most in the market don't have this experience.) On the subject of microtransactions -- it's incredibly, incredibly frustrating that most of the cool stuff in the game _seems_ to require ponying up lots of real-world money. For example, there's no obvious way to get a deed with in-game currency. Sure, I know now that I can get a row lot for free by doing the main quest, but that's never said in-game and there are no vendors that sell deeds. I would have been happier coming across a vendor that sells row lot deeds for, let's say, a million gold. It would have given me something to strive for. As it is, it seems like a cash grab and it's depressing/offputting for anyone that isn't flush with real-world cash. I also learned later that there are deed raffles, but since there's no way to determine how many raffle tickets have been sold and there's no indication of how many deeds will be given out, this is simply not an option. Provide some UI around this and (preferably) make it scale to number of tickets purchased. From a game design perspective, you should be able to suck X gold out of the economy and provide X/Y gold worth of deeds. Gold sinks are great. Mystery gold sinks are horrific. ...also -- and I know, with a subless game, you gotta do something -- but the begathons on Twitch are _extremely_ offputting for me, and other new folks I've played with. Everything surrounding this game just screams "we're two months from going offline", which isn't a compelling message for getting new folk to stick around. ...apologies if this is too personal, but I remember pictures of Richard Garriott going into space at a purported cost of $30M. Can he not dump another two million into this and give it some respectability? Finally... why the flying (censored because I don't know the rules) wasn't there a wipe at launch? This invalidates all PvP -- which is doubly frustrating when R56 is focused on the Obsidian Trials. I LOVED UO's PvP, but I'll never opt-in in this game, because (from my perspective) many/most folks have all skills at 140+ because they've been playing for 4 years before launch! Final thoughts: I hope this game survives a long time. It's my favorite game. Please do something to make this appealing to the masses. It already feels like the game has died.