Huzzah dewds and dewdettes! Dungeon Despair! Love that we have Despise and Despair now. Ultima Legacy yay! Added lore to Etceter (fantastic town) Grandmaster Enchantments! The cake isn't a lie! No-Trade Items placeable on Lots is actually kind of nice. Minor thing but nice. I know someone who's gonna be happy with empty row lots. LOCAL MAPS. Yusssssssss! (now we just need other UI elements to remember their co-ords. ) And, y'know, the maps fix is huge. There are a number of things I've seen fixed over the last year or so that I feel deserve a big round of applause for the devs (this is based on a list I made pre-release I think, and also what do I know heh): Graphics and Performance - Some definite wins here. Finding NPCs - Better with sparklies but I think "Where's" vs. "Where is" is still broken. The Map! Hoo-ah! Local machine map! Crafting Rewards - Well OK maybe still borked but @Chris did mention scaling up NPC buy prices. (I think) Animations/Tab Targeting Etc... The UI - WAY better than it used to be. Dialogue box still a bit contentious + Poltergeist windows. Single-Player Experience - Episode 2 yo. Apart from Quest/Journal rework, equipable companions must be coming (mannequins). No idea about Save/Load states and difficulty curve status. Control Points - Skippable! Thank you!!! Recall Runes/Gates - We got teleport scrolls, that'll do for now. LFG System - They put one in! It'd be nice if you could select dungeons though... The Intro - They removed it! Great call. I think the lore based trailer would be a good replacement... The only other things I had on my list were loading times/hitching (better), making gold from selling to NPCs was rough, taming/getting silver seemed tough (I think they've made this better too though) and I spoke about treasure maps to disrupt the routine (Episode 2, woot!)... So all in all, they're actually achieving a lot despite our um... Passions... Keep it real Port!