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Nightshade Pass In-Scene Orientation Different that Overland

Discussion in 'World Building, Scenes, Environment, & Overworld' started by Elgarion, May 21, 2018.

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  1. Elgarion

    Elgarion Community Manager Moderator SOTA Developer

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    5/21/2018 6:03 PM
    Title: Nightshade Pass In-Scene Orientation Different that Overland
    Reproduction Rate: 100%
    Blocker?N
    Details: I reported this one before a while back and was told it would be fixed in the following release (which it wasn't) so now I think they didn't understand what I was reporting. If you look at Nightshade Pass on the overland map, Hilt is on the north side of the pass. When you enter Nightshade Pass from the east side, you're facing south to cross the pass and Hilt is on the west side of the scene. Reporting again JUST in case.
    Steps to Reproduce: Look at overland and in-scene versions of Nightshade Pass

    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz (8) System RAM: 32708
    GPU: NVIDIA GeForce GTX 1080 GPU RAM: 8086
    SotA.Win.64.777.Date.05.18.18
    Area: Novia_R3_Hills02_Hilt_Exterior
    Area Display Name: Nightshade Pass
    Loc: (326.0, 57.8, -101.2)
    Debug: Tm92aWFfUjNfSGlsbHMwMl9IaWx0X0V4dGVyaW9yfHwoMzI2LjAyOSwgNTcuNzY2LCAtMTAxLjIyNyl8KDAsIC0wLjc2MSwgMCwgMC42NDkpfDI2Mi40NDM1fDkuODgxNzU1fDUuODM4MDQ4
     
  2. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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