Novia overland Bridges - “hitbox”

Discussion in 'Wishlist Requests' started by Gadfrey Zukes, Dec 30, 2020.

  1. Gadfrey Zukes

    Gadfrey Zukes Avatar

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    One thing that has become a bit frustrating simce mounts appeared is navigating over bridges on the overland map.

    I’m not sure how much work it would take, but if the hitboxes around the bridge openings could be widened so they funnel the palyers onto the bridge a bit smoother, it would save me cursing as I once again jam myself between the outside of the bridge and the river’s edge, having to turn around and re-aim to hit that sweet spot to cross the bridge.

    It’s a minor frustration, but it happens often enough that I could see a new player raging over it.

    This is coming from a person who loves the adventure scene “trip-ups” like webs, roots and debris that can sometimes kill you during heated combat if you are not careful. I just don’t think we need them on the overland map :)
     
  2. Sannio

    Sannio Lead Quest and Level Designer Moderator SOTA Developer

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    @Gadfrey Zukes , thanks for the feedback! Each overworld bridge is it's own unique situation, so we can't apply a simple fix for all situations. I know this sounds tedius, but we'd need a specific bug report with clear details for each bridge situation (or at least each bridge type) in order to look into addressing them.

    That being said, did a quick check and saw a couple of bridges on Novia that would have cleaner ways to cross them (including the rope on rope bridges not blocking movement) and will be submitting those fixes for next release.
     
  3. Bridge Troll

    Bridge Troll Bug Hunter

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    #kudos for Sannio's forum avatar! #rockinawesome
     
  4. Sannio

    Sannio Lead Quest and Level Designer Moderator SOTA Developer

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    Thanks! It's my own Fisher Price toy from when I was a kid. (I took the photo.) Glad you like him!
     
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  5. Aldo

    Aldo Avatar

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    Wait, that's a toy? I had some sinister nightmare vision in mind.
     
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  6. Sannio

    Sannio Lead Quest and Level Designer Moderator SOTA Developer

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    Why can't it be both?
     
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