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NPC's don't use focus

Discussion in 'Release 23 Feedback' started by Poor game design, Nov 15, 2015.

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  1. Drocis the Devious

    Drocis the Devious Avatar

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    I never noticed this before, but NPC's don't use focus when they attack. They have an unlimited supply.

    I think this should change. (or if it's too technically demanding and we don't see the value, then we should simulate focus drain over time)
     
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  2. Coolwaters

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    Agree. Otherwise makes chaotic feedback pointless in PvE.
     
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  3. Duke Lorimus

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    Noticed it , but assumed it would be addressed during balance or polish.
     
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  4. Zap

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    I think the best you'll get is skill timers. You'd then have to code focus management into their AI and then focus management of varying levels (because why would a cheap mercenary have the same wisdom as a battle-hardened warlord?). Skill timers take up considerably less power on the server side and are easier to code.
     
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  5. Gurney2

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    I say yes ! Monsters should use focus when they use special moves (like the stun with the skellies) AND also with all npc mages. Mages monsters also should use real spells also and not only that boring little fireball.
     
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