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Oddities

Discussion in 'Release 18 Feedback' started by rob2, May 29, 2015.

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  1. rob2

    rob2 Avatar

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    Skeletons:

    1) I can kill the large skeletal footmen/archers/mages in about one hit. This is probably a bug.
    2) They often don't ressurect, but they aren't dead yet either. They go down, their corpses are not lootable.

    Trees:

    If I fail to chop down a tree, it still falls to the ground. Reharvesting will raise it back up on the 2nd chop.

    Harvestables:

    If you're looting a successfully harvested harvestable, and you get attacked, the loot window closes.

    Confirmation bias and clustering illusion aside, the success rate shown when harvesting is wrong. I currently have 58% chance success on red spider corpses, and today, I failed 14 times in a row. I also failed on a node I was harvesting which advertised a 100% success rate. SOTA, you're cheating!

    (Would it be possible to have an option to auto-reharvest when you fail? I feel like I'm getting carpal tunnel on all the re-clicks. Also, each time I re-harvest, my avatar marks time for about 4 beats before he gets back to work).

    Merchants:

    In Owl's head, the crafting vendor and the weapons vendor refused to deal with me. Someone told me I need to talk to a guard first, which worked. This seems like a needless step.

    Banking:

    I had some MAJOR items expire on the auction house, and I never got them back, though I did get my paltry gold refund.

    Items sometimes do not autostack in the bank, and need to be manually merged.

    Spectral foothills:

    Well, those bandit champions and marksmen are tough! i.e., they take forever to kill, and the exp is about 1500 each, which I find pretty meager in comparison to the obsidian stags, and large red spiders which take 1/10th as long to kill, and give as much/more xp.

    My weapon:

    My weapon currently has a durability max of 90. It used to be 100. What happened to my 10%?

    Picking up a pickaxe:

    When I pick up a pickaxe off the ground, it becomes my wielded weapon. Who on earth would want this to happen? A similar thing happened when I crafted a piece of plate armor. I realized 10 minutes later when I tried to clomp something that I was wielding a blacksmithing hammer in one hand, and a hot chisel in the other.

    Overland map:

    When I exit a scene, can you orient me in the direction I was facing when I entered? It's discombobulating to have to reorient each time I'm dragged into a spurious battle.

    Weapon combos:

    Quadruple slash is still completely impotent. I saw the note about it supposedly doing more damage against armored critters, but it's still the equivalent of a feather-duster. Smoldering shiv's DoT is also still pretty weak for the front-loaded damage you're sacrificing from the two glyphs to use it. The DoT damage should somehow scale.
     
    Katrina Bekers likes this.
  2. Sirius Sternwarte

    Sirius Sternwarte Avatar

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    Some great comments there,

    I'd like to particularly emphasise these ones:

    "Someone told me I need to talk to a guard first, which worked. This seems like a needless step."

    "When I pick up a pickaxe off the ground, it becomes my wielded weapon. Who on earth would want this to happen?"

    "When I exit a scene, can you orient me in the direction I was facing when I entered?"
     
  3. Katrina Bekers

    Katrina Bekers Localization Team

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    They may be summons from other undeads - like skeleton mages and liches. They yield no loot.
     
  4. Lum the Mad

    Lum the Mad Developer Emeritus Dev Emeritus

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    This is an artifact of the earliest releases when you began the game in Owl's Head and talked to a guard as your first interaction. We'll remove that requirement next release.
     
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