* Maps of all primary quest areas and non-POT cities. * Turn off Force-PVP in all main quest areas. I see no reason for this. * Ideally display success and crit success base values in crafting skills just like hp/fp/cooldown/duration for adventuring skills. Would help me figure out how many points I want in potions and cooking. * It would be nice if there were more COTO sellers than Phil. * I would like to know if there's a reason for the pop-up screen with the single button marked "play" and an additional screen with another button marked "play". Why not just have everything on one screen? * I still think it would be nice if there was some kind of intro with text and screens telling you about Novia, its fall, the rise and fall of the Obsidians, and some stuff about the current state of things. * My main problem with the game is that there are game masters and new people but very little in between and no real guidance on how to progress in the game other than to gain massive quantities of xp and put it into skills. * My pet peeve with MoBs is that they don't follow the standard rule "if it has an X, the X becomes treasure". Let's ignore the headless, bodiless, boneless wolves and bears that roam Novia for now (it is possible to imagine that skinning damages the parts too much) and focus on the bandits, Elves, Obisidians, and Kobolds that seem to be able to attack you and do massive quantities of damage without weapons and absorb a lot without armor. I'm pretty sure those Kobold Grenadiers aren't doing heavy ranged damage with those axes they always seem to carry. I don't care if the item is worn or crappy or whatever, but not having it at all on a humanoid is weird, and having loot be nearly identical for lower and higher level MoBs (e.g. T2 Bandit Mage and T? Lich Mage or Skeleton Archmage) is also weird. Thanks.