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Overland encounters get reused when empty

Discussion in 'Release 35 Bug Forum' started by Wintermute of CoF, Oct 28, 2016.

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  1. Wintermute of CoF

    Wintermute of CoF Avatar

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    Title: Overland encounters get reused when empty
    Reproduction Rate: 1/1
    Blocker? N
    Details: I cleaned out an encounter (skeletons) on the road near Verdantis Foothills, then I ran along the road, crossed the bridge and went through Harvest and then followed the road towards Brittany. I saw another skeleton walking along the road so I walked into him. I ended up in the same encounter as the earlier one - no enemies, resources harvested. The encounter should reset for the same enemies at different overworld locations.
    Steps to Reproduce: Leave an encounter, look for a similar encounter
    User Specs:
    OS: Linux 4.7 Fedora 23 64bit
    CPU: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz (4) System RAM: 32100
    GPU: GeForce GTX 1060 6GB/PCIe/SSE2 GPU RAM: 6144
    SotA.EarlyAccess.Linux.64.498.Date.10.28.16
    Area: RandomEncounter_Plains01_Road/Undead_Tier2
    Area Display Name: Plains Road Encounter
    Loc: (41.6, 32.5, 16.7)
     
  2. Arya Stoneheart

    Arya Stoneheart Avatar

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    Yes, I have had the same issue with a skeleton south of Eastreach Gap.
     
  3. redfish

    redfish Avatar

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    I can confirm the same thing happening with bandits. I had an encounter, then two after that further along the road which re-used the scene and as a consequence was empty.
     
  4. Mischievous Dragon

    Mischievous Dragon Riparian Reaper

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    Thank you for reporting. Bugs observed and recorded for review.
     
  5. hsmckee

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    Bug Logged. Bug ID36906
     
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