So over in the bug forum for this release is the following thread all about how folks who have completed the Love quest line cannot receive the I Heart You emote: https://www.shroudoftheavatar.com/f...each-the-i-love-you-emote.108759/#post-935172 The answer these people have been given is 'it's working as it's designed to,' and thus it needs to be submitted as feedback since that makes it not really a bug. So here is a feedback thread about this particular design, bug or not, is a really bad design. One, this design implementation where Khasi becomes unresponsive to all discussions and just parrots out the same few lines to you is locking people out of content introduced after the fact. That's bad designing. Two, Khasi goes from a dynamic character that helps make the world have more depth, by at least being someone you can engage in conversation with, into a static cardboard standee, breaking the depth of former immersion she had. Bad design. Three, the player talking to Khasi after completing the love quest, knowing that she has more to give, is left with the feeling of Khasi being the type to have used you for what she wanted and then kicking you to the curb after she's done with you. 'Oh you completed my quest, good, now get out, no heart for you!' Bad design. Please reconsider how these major quest givers are handled after you do the thing they want you to do, in light of the fact that A) you keep giving them more things to after people have finished with their quests that they can no longer access and B) it just makes these characters feel both lifeless and callous towards the very people that have previously assisted them with their goals when all they can do after the fact is repeat the same bland lines and are no longer interactive to the point of locking people out of content.