Hello All, Back with some suggestions for the player created content. I'm currently designing my first big adventure and I've come to the conclusion we need a couple of features. I hope these are not too difficult to develop. Without them I fear player created content will be unsatisfying. Most of these are Inky related. Critical Write to quest journal: requires the ability to start a quest, add updates via Inky, and specify closure. QOL feature. Ability to give/receive something to/from NPC (repeatable daily or one-time): Charge COTOS for this as a gold sink. An NPC needs to be able to give items/gold/XP to incentivize players or move the story along. It must be conditional, of course. If you have talked to X then give player OBJECT. NPC must be able to see if you have the required object to continue dialog. Keys to Chest: Single use keys to a chest. Not much to say about this. Important Triggers: Objects or NPCs should be able to trigger an object or other NPC (open door when book is opened, NPC disappears after certain dialog). Nothing too fancy is needed. But for starters you should be able to open doors/chests and move objects to reveal hidden items. Totems in non-dungeon areas: Use the same tech for roaming goats and cats. I'd like to use mobs to protect a chest in a house. Specify drops from totems. They can have a percentage chance of dropping. Charge a COTO fee to mass produce the item. Used to provide a key or something needed for a quest. Nice to have Change appearance of NPC like via New You. Variety is the spice of life. Mob Dialogue: Allow around 1k words per mob for custom phrases. It'd be fun to have a Thug mob spew something specific to your quest as you fight him.