Town owners and may town stewards should be able to define areas where a player becomes a steward as long the player is in this area. The area is defined by border stones with a main border stone to start with. The main border stone is the beginning and the end of a polygon. So, at least one main border stone and two border stones are needed to define an area. On the main border stone the town owner / steward is able to define the name of the area and the limits like square meters, lights, npc count / buildings and so on. And the player(s) that gain steward access for this area. The limits are either shared or exclusive to the area. They count towards the town limits. When exclusively set, directly. When shared is set then when items are used. The areas (the polygons) should be visible to town owners/stewards. They can also fly to see the borders from above. An areal steward can not evict someone from town/area and can not define areas and areal stewards on its own. For each area it should be definable by the area steward if pvp is enabled and if ransom is enabled. This also allow partly pvp for towns. (eg. no pvp for the market area(s)) Some towns divide the instance into areas for small villages. Kahli is one example, it was arranged into small villages from the beginning. There are also other towns i know of. An areal steward allows to maintain such a village on its own, so the town owner/steward have less work with such an area. Also many town items are now available from the crown store... There should by also a town vault, a container for items that are owned by the town. Items that are added to the vault are marked as town items. Town items are removed from inventory and send back to the vault when the player that hold such items leaves the scene. Even on logout. Town items can only hold in inventory. The UI for the vault may contain a field to un-mark a town item, or a special item for this purpose. Access rights to the vault may set like on vendors and doors.