Plea to the graphic / dungeon designers

Discussion in 'General Discussion' started by Sirius Sternwarte, Nov 10, 2013.

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  1. Sirius Sternwarte

    Sirius Sternwarte Avatar

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    I've just watched the 6 month progress video, pretty impressive.

    I do have one big request however - if you're going to go overboard with the twisty narrow dungeon corridors, please please ensure that the game has been solidly reviewed and playtested to mininise motion sickness effects in all aspects. I find that I quickly develop nauesea when navigating twisty narrow corridors in FPS games.
    I know that there are some things that can be done to minimise simulation sickness effects including optimising field of view and brightness among many others. Please spare some time to ensure this is not overlooked!
    https://developer.valvesoftware.com/wiki/Field_of_View
    https://developer.oculusvr.com/forums/viewtopic.php?f=32&t=170
     
    LoneStranger, Devoid and Venger like this.
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