Please critique my town design!

Discussion in 'Player Owned Towns' started by Derium, Jul 27, 2014.

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  1. Derium

    Derium Avatar

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    This is a Town level... Well, town​
    <It's A Town>​
    (Yup, that's the name. Perfect for <It's A Guild>)​
    [​IMG]
    This build takes up 100% of the 50,400 m2 landmass​
    Key:​
    Yellow = entrance/Exits​
    Black = Building/Home entrances​
    Pink = Row​
    Dark Green = Village on land​
    Light Green = Village on water​
    Dark Purple = Town on land​
    Light Purple = Town on water​
    Red = City on land​
    Grey = NPC buildings​
    Dark Blue = Water​
    With this build it fits:​
    Row = 16​
    Village on land = 17 minus the one in the middle (the crafting station I'll be setting up)​
    Village on water = 3​
    Town on land = 6​
    Town on water = 5​
    City = 3 minus the one in the middle (Guild Headquarters)​
    Unknowns:​
    I pray I can get this placed on a shore somewhere, so the back of the village looks out into the sea.​
    No idea how big the NPC buildings will be, so I had to leave a little extra room.​
    If I should take out the two land villages next to the NPC buildings, to add 2 extra water lots. Making it 15 village land spots and 5 water.​
    Let me know what you think! And if you think it's possible!​
     
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  2. selbie

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    It's very square :D

    Nice simple and compact layout :)
     
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  3. Derium

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    I would have more areas for open land, but we will not be able to gather on our lands (understandable!). And the city lot will be for the guild, probably an arena under it, and the market square. I hope that's enough room to loiter in haha. I'm just winging it ;)
     
  4. Tinka

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    Looks awesome man!
     
  5. Sindariya

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    It doesn't look like a grown up town, would be cool to see some irregularities in it so it is not so symmetrical, but that's something personal^^
     
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  6. Mata

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    Maybe this pattern as a template better?

    [​IMG]
     
  7. Derium

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    And that's true. My thoughts when starting it wasn't a town that grew, more like Brit West Bank. The hub being West Bank of course, but everything you need being right next to you. So it made a higher concentration of people at the main draw. Again, just my first idea, and why I'm having you all give me your thoughts :)
     
  8. Resurrected

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    Would I be correct in thinking that it will not be laid out as symmetrical as that in game?
     
  9. Derium

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    I hope I'm understanding towns incorrectly haha. But If it's going to be 50,400 squared, what you showed me, has so much open land I'd only be able to fit about 25% of the houses =(
     
  10. Derium

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    some "turny bits" would be awesome, but I had to use a square grid haha. So everything is 90 degrees "on paper"
     
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  11. Sindariya

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    The biggest question at the moment is, is the total hex only 50.400 m² big or is it only the size placeable lots. If the hex can be bigger you can have more free space between some buildings. We should ask this question one of the devs.
     
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  12. Biblik

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    From what I have heard the answer is the townsize is in sq ft of the house lots, not of the total area. It was the same mistake I made when I built my town designer.

    By curiosity Derium did you use the Town Designer on sotaexchange.com or did you just use excel and sq cells?
     
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  13. Derium

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    This layout does not take into account and of the open areas they will let us have. This is just detailing the maximum amount of homes we can have placed, and their approximate placements.

    I hope to have the town square expanded out for more traffic. If we get lucky and get a shore line, it will probably be a flat town. If not on a shore, I'd like some of the outside homes to be able to "look down" on the town center.

    This was just done basically on graph paper, so it's VERY crude at best. But it can give you a basic idea of the first step to laying out the town. However, we can scrap it and start a new! That's the ideas that I'm looking for :)

    thanks for the reply so far!
     
  14. Derium

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    I went there to see what it was like, but it didn't seem to have a good way to safe and export the design. So I just did it myself, then edited it in Gimp
     
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