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Please make Over the shoulder/centered camera optional

Discussion in 'Release 30 Dev+' started by Leostorm, May 22, 2016.

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  1. Leostorm

    Leostorm Avatar

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    I really dislike the over the shoulder view.

    Its really immersive breaking in that I don't feel like my character but someone watching him and just feels off to me.
    I dislike when a character is off centered and its just like this itch I cant scratch.

    Centered felt great, and didn't leave me feeling like my left side of vision was impaired.
    the whole FOV is thrown to the right and now I cant see as far to the left.

    Or I cant actualy look my character in the face. Its just wrong.

    Plus the camera bump you get when near walls just is wonky.

    Maybe make it so it only occurs when in combat with a ranged weapon?
    that would prolly be good.

    or just the option please please lol.
    #noparrottview
     
  2. Beaumaris

    Beaumaris Avatar

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  3. Leostorm

    Leostorm Avatar

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    I feel this form of camera mode was developed for FPS games like elder scrolls/fallout/shooters out of the need to try and diversify and also show off the work they had done on the actual characters. I don't think any of these games ever felt right to me in the 3rd person mode, always play them strictly in first person.

    For us its so that the reticle isn't on the back of your head and makes it difficult to aim at things further away and what not.
    I don't think there was much of an issue before.
    So I think note needs to be taken that its a situational issue with ranged and shouldn't effect the whole rest of the game.
    [​IMG]
     
  4. Attenwood

    Attenwood Portalarian Emeritus Dev Emeritus

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    Submitted for review. Thank you.
     
  5. Stryker Sparhawk

    Stryker Sparhawk Avatar

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    THIS. This is exactly what bugs me about it. Being right eye dominant and wearing corrective lenses, its like the left eye gets out of whack when using over the shoulder view.
     
    Last edited: May 23, 2016
  6. Bluefire

    Bluefire Avatar

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    I have to agree. I want us to be able to position the reticle as we desire above, below, left, right, or center. Personally I will be center on my back so I can actually face my adversaries. Can't stand looking straight down on them. There should be no reason I cannot target through myself.
     
    Daevin Aruth and Senash Kasigal like this.
  7. DarkStarr

    DarkStarr Executive Producer SOTA Developer

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    We have an option going in tonight's build
     
  8. GreyMouser Skye

    GreyMouser Skye Avatar

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    I still wish they would consider translucent/transparent avatars at a closer zoom, but I am tired of mentioning it with no reply whatsoever.
     
    Ice Queen likes this.
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