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Please remove teleport scrolls

Discussion in 'Release 32 Feedback Forum' started by Poor game design, Aug 13, 2016.

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  1. Grave Dragon

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    $1.00 To summon a player? Are you crazy?

    NO. In game gold/mats cost only.
     
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  2. Ravicus Domdred

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    Get In MY BELLY!
    I agree. I was just throwing that out there. :) Maybe it should cost a crapload of reagents. Or maybe a craftable one time use summoning circle that would get consumed on use.
     
  3. Grave Dragon

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    If summon cost a dollar I'd be telling my 90 year old grandmother who had gout and spina bifida she better get her butt walking through Vauban Pass even if naked and weaponless if she wants to make it to Chaos Church on time.

    Oh theres a Dragon in Elenvees? Sorry about your luck grandma, you had a good run.
     
  4. E n v y

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    Not quite sure what the issue is over people choosing fast travel. Its not like they can fast travel whilst overloaded. Yet to hear a decent reason why it should be more difficult.
     
  5. E n v y

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    I will go even further.......the concept of local markets simply won't happen.......nice experiment but it really wont happen. Far too many external influences outside of the game plus the game world is too small and the population isn't great enough.

    Why not make it easier to travel, let people bind to more than one location. If players are not going to certain areas, make content to give them a real reason.
     
  6. Akrondar

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    In my opinion, the only reason to keep the Teleport Spell is social but it is so important on that matter that it can not be removed.

    Then, What would i suggest? Allow Teleport only for those equipped with basic clothes (or naked) and empty bags (maybe allow certain items like gold or scrolls).

    This solution would stimulate at least a first trip to the destination on foot (to move equipment) and/or to buy basic equipment from local vendors.
     
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  7. Baalice

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    A high tier skill in the Moon school that teleported to the lunar rift locations would be neat, once all of them are 'up and running'. A spell similar to Gate Travel from the earlier Ultimas.
     
  8. Mazirian

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    As far as the check points are not ignored, teleport scrolls are fine. We have four areas in Novia, lets the scroll work inside a single area.
     
  9. redfish

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    I agree, except that I think even for social its more of a convenience than anything. Travel doesn't take that long as it is, and there'll be a couple of lunar rifts in place. I still think what bothers most people is loading screen times... and also the fact that control points currently feel pointless so if you're not looking to grind at them they're just boring runs that eat time.
     
  10. Grave Dragon

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    While it would prove more inconvienent to many if teleport scrolls were removed, I must say it would create a lot more traffic on the overland map and give a much more full feel to the game to see players actually traveling.

    For that reason I can't say I'm 100% opposed to BDF' s suggestion. Ill leave it at 80%, because im confident the balance in place is sufficient to preserve regional economy.

    Now, when mounts release, bank to bank goods shipments come in, and air balloon/airship travel is implemented etc... scrolls may not be as necessary.
     
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  11. GraveDncer

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    I think the single/friends online mode are having a larger effect on seeing people on the overland then the scrolls.

    If/when balloons come online and if they travel as the crow flys I'll stop using scrolls.
     
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  12. Nox Haven

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    This is akin to socialism. Everyone gets bread, no one gets cake. By trying to please everyone, no one is pleased. I want cake in my game. And it is not just happening with scrolls/travel, its happening with single/friends/online modes, its happening with PvP/PvE, and a multitude of other categories. At some point, SotA just needs to put their foot down and go 'all in' on somethings. Right now they have the philosophy of balance and trying to please everyone to the detriment of everyone. Remember what Henry Ford said when he was selling cars in a world where everyone rode horses, "You can have any color you want as long as it's black." Sometimes, you need to take the risk and make a decision to satisfy people's latent needs; stuff that they want but they just don't know it yet. At some point I feel like SotA needs to stop listening to what customer's say they want... otherwise you may just end up with a faster horse. 3 years of discussing the same things and it still feels like so many things are not certain.
     
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  13. Kenryuu

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    Make it a two way thing like in Eve. Character being ported to has to generate a cyno field or something like that for the remote character to lock on to and transport. Have massive cooldowns for the cyno character - maybe make him/her unable to teleport personally due to interference from the cyno magic.
     
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  14. Isaiah

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    That does make sense on several levels. Lunar rifts
    So the lunar rift spell? Actually I wonder if having a deck with moon magic would be good against opponants using death magic. Haven't seen what that celestial blessing spell does. It says it helps resist Life lunar and death magic. So I'm wondering if that will cause people who use that spell to use healing and focus potions.

    by the way what happenes if you use a focus potion with chaotic feedback?

    Sounds like there is good reason to use lunar magic, but doesn't seem like something to pick up day 1. I'm DEFINITELY picking up some lunar magic even if they do not add a lunar rift spell, but I wouldn't cry if they did add one.
     
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  15. diegolm

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    If you don't like, just don't use it.

    Stop being boring and stop screw up the game of others just because you don't like something. That thought is very selfish.
     
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  16. Tahru

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    Really like this idea. The simplest ideas are usually the best. It's so obvious that I feel stupid for not thinking of it. @DarkStarr, please at least read this idea.
     
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  17. Isaiah

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    YEAH That really is a great idea. Why then let it only be scrolls then? In fact at this point what about altering it from scroll to something else, or having a higher level enchanted device. If it is only good for an area, then shouldn't it have some sort of area based property??? Say it might require stones from a shardfall in that area, or something harvested in that area.

    Or is there an area based magical boundry also at work.... (which seems like where you Tahru are going with this)....

    Since the control points were constructed by the obsidians for this very purpose it seems reasonable that they would also use their obsidian magic and chaotic materials to prevent magical teleportation from one side of the control point to the other (possibly using obsidian stones from shardfalls or whatever else can distort or disturbe magic rendering magic as an unstable or chaotic means of travel beyond a control point "but not impossible"). So a scroll or a telport stone might only be active while it is inside the region where the meteor it was harvested from exists. Once you cross a control zone the enchanted stone (or whatever) then stops glowing or is inert while on the other side of that obsidian barrier.

    or whatever...

    Then there might be more valuable craftables such as stones that can create a type of magical ground that could be bound to a specific region, that lessens the chance of backfire or fizzel for teleporting from one region to another. Then the level of the enchanter and higher the level of the enchanted object will help a player trying to teleport byond that region. Also current location might further alter this since there might be two barriers in the way, and also if obsidan happens to be one of the componants that disrupt the teleport then perhaps teleporting into or out of a shard fall or a control point itself might also be impossible (or totally chaotic -- teleporting a player to a totally random location adding a level of risk for teleportation to special places).
     
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  18. Isaiah

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    Why is teleportation special in New Britannia?

    Had a thought, but not the functionality of the scrolls etc, but the actual weight of what is actually happening in New Britannia when we teleport because the player might really have the need to be amazed at the power of teleportation as opposed to more simple forms of magic. Richard wants to make teleportation special, and I suspect not just for regional economies. When I thought about it, of all the magic performed in this game and in other science fiction it seems this type of magic might result in possibly the most potent manipulation of the the actual fabric of the universe itself not just the manipulation of the physical elements in that area like most magic does. Teleportation may in fact be over used in science fiction because it is cool, but it has been turned into a convenient form of fast travel and in UO it really lost its mysticism.

    For example shooting a fireball seems like a very powerful form of magic. We can see all this fire and explosion etc. However I can do that on earth throwing a bottle of flamable liquid that has some cloth lit by a simple lighter. Fireball while really impressive isn't impossible for me to do today, and it isn't that poewrful. In fact it would take a lot of molotov cocktails to even power a motorcycle to drive down the street. I wield more power in my car every day than a thousand fireballs.

    THE POWER IS UNDERESTIMATED BY THE PLAYER BECAUSE OF THE RESULTS AND WHAT THEY SEE:
    Teleportation usually takes a casting time and is otherwise just instant transport and its done. However, summoning an elemental is the most powerful spell in each school of magic. From the lore standpoint I do not know how they are summoned in New Britannia, its just magic and its just a game. However to keep it in perspective from the in game avatar, the elementals are either summoned through teleportation from their home plane to New Britannia, or it could be that spirit of that element already exists there already (such as a flamable liquid having "the potential" for fire, therefore the spirit of fire always has the potential to be summoned into physical form anywhere). However that cannot be said about teleportation, because there is no such thing as an element for teleportation potential that I've ever been aware of. In the lore I know the moons have a powereful effect and in the earlier games it was possibly the push pull, yen yang, type effect of Trammel and Feluca that opened one side of a gate to another. There is no arguing that something happens that allows the avatar to step from one point in the cosmos to another, this is not conjured from the natural elements in a given location that I have observed or read about (and there may be people who have more understanding of the Ultima lore than I do that have a better answer). Regardless, if a rift is opened between two points, how potent is that manipulation of the fabric of the cosmos to do that? That is surely more significant than just a fireball even though a fireball clearly does more damage in combat than teleportation (which is probably why a player might find it so easy to minimize the power of teleportation), I think many overlook the potential for how awesome teleportation really is since there is other magic that appears to be more potent even though when we think about it there is no comparison, and it gets minimized like UO where we teleport more easily than cooking a chicken on a campfire (and that was actually true for UO).

    So i'm not trying to argue that only skilled spell casters should be able to do this, I'm thinking about the experience of the observer of such a dynamic manipulation of nature. Anybody with the right enchanted tool or spell may or may not have this potential, but the observer of such magic ought to get the sense that something extraordinary is happening. This is probably where just having a glyph appear over the head (while awesome for spells and skills) may not be enough to convey the meaning of what is happening in the summoning of a rift or even teleportation itself. Manipulating the fabric of the universe might distort both light and sound for a moment, maybe even disorienting the observer if they have never experienced such an event before. What if the words of power moved through the light energy as it spirals out from where the portal begins to open. Like the portaliarum symbol swirling lighted with an infinite power revealed in light and sound or visible runic words of power flowing out from it until the portal opens. Or look like that swirling energy/black hole thing we see up in the night sky. Just something interesting to make summoning a rift more of a special occurrence. I know it already takes more time to cast a teleport scroll so it doesn't seem like too much of a stretch to add something both auditory and visually to make a person wonder at the type of magic they just witnessed. Is it even travel it all? What is teleportation? It may be a concept we can just chalk up to saying, don't ask questions it's just magic.

    NONLINIAR TRAVEL
    If there are magical barriers at control points, what is happening there that can actually create a barrier between two points that never had a connection to begin with??? We think linearly as if teleportation from one to another is a straight line. This is what got me thinking on this subject to begin with. We have no actual experiences to compare this with.

    How then can the obsidians enact a magical barrier that prevents travel from one side of a control point to another? Those Obsidains are FOOLS!!!! lol Tampering with energies they don't fully understand. Coming from the position that none of us fully understand it... they may have had the intention of creating a barrier but not having "the vision" to see what it actually is doing in the astral plane (if there is such a place), who knows what is happening there to prevent travel from one side to another??? By doing so they might have disturbed powers they know nothing about (which they seem to do frequently in the book "blade of the avatar"), and if they don't know what they did, then how could an avatar that just arrived into New Britannia be expected to figure it out in a few days? The fact that this has such potential for mystery seems like good reason to make the presentation to the player that makes it clear there it is a leap of magical potential perhaps more perplexing than the rest of known magic.
     
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  19. Mitara

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    I kinda like that there are SO many ideas and everything is just being totally ignored by the developers :)
     
  20. Spoon

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    Signal to noise ratio.

    Topics like this is too much back and forth and conflicting ideas with no consensus and often assumptions based on misunderstandings.
    That would take hours upon hours to sort through. And that is only one topic. Imagine having to do that for all topics.

    Not feasible.

    So sometimes we get lucky is all. Sometimes the right dev stumble into the right conversation early and catches the right idea.
    However the longer a topic has progressed the less likely that is going to be.

    Had this project wanted organized feedback one needs filtering work. So actively going out asking for feedback on X. Assigning a group of volunteers to get that feedback, do the sorting, and then write summaries to the team. Then write good responses to the summary to reward good feedback.

    Right now I think only the syndicate and paxlair does this and only in a very small setup and in their own initiative.
     
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