1) High taxes prevent growth. You can barely give away taxed property deeds. Even when a taxed lot is free people are rarely using them. Taxes are too damn high. Pay high taxes or leave, most will decide to leave. 2) Minimum income. We can obtain 500 gold just to log into the game and answer a simple question. The effort to login and collect free gold is even too much effort for many. Even when this free gold is enough for tax on two row deeds. Lazy people are alway lazy unless incentives provided to work. I am sure the top 1% still hold most of the gold. I have millions of gold and log in, the first thing I do is get my free 500 gold. Minimum income is a failure and only helping the rich. Inflation rises and actually hurts the poor. Gold has been declining in value dramatically as inflation rises. Economy 101, Keynesian stagnation. 3) Punishing success while rewarding mediocrity. Creative people analyzed various crafting and markets to develop methods of positive income. Most recently brewing, many other crafts were found to create gold with some work. Each time positive gold methods were found they would be nerfed. This disincentivized working for gold within the game. The only profitable in game activities are resource gathering and end game crafting. The blue collar masses work in the mines and sell to the ruling elites. The ruling elites control the markets and make profits selling high end goods to the masses. Unfortunately most of the masses left. So the market suffers stagnation. 4) Minimal reward for “hard work”. Level advancement through endless hours of grinding has minimal reward for time spent. Most will leave a system. Why attend 20 years of school to be a doctor when you can make the same income as a propaganda minister for the State with no schooling and make the same money? Why level past 100 when you are 99% as effective as a level 140? Level cap or make levels matter. 6). Income redistribution. Giving out excessive high value items for free makes those items worthless. We have no rare loot drops. Devaluing items until nothing has value. What is next remove deeds and from those who paid and give to those without? Make owning properties worth the expense. Make some loot drops rare and useful. Make some store bought items rare and useful. If everyone has everything, no one has anything of value. 7) Banning speech. Excessive moderation to make the forums a safe zone made the forums a dead zone. Being triggered means you are being exposed to more than an echo chamber. Diversity mandates difference of thought far more than a differing physical attribute. I have many more examples, but trying not to be too negative. I have fixes but will see first how this post is received. Never give up hope, never too late, until it’s too late. On a positive note, embrace principles of Capitalism and watch our virtual world explode with success. The SOTA graphics are fine, games like Everquest, Eve, and WoW are graphically inferior but the game play is far more intriguing and rewarding. SOTA has the foundation for a thriving player driven economy but needs the proper incentives in place.