Poll: Do we need an in-game map?

Discussion in 'General Discussion' started by Alleine Dragonfyre, Sep 20, 2017.

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Do we need an In-game map?

  1. Yes

    158 vote(s)
    72.5%
  2. No

    60 vote(s)
    27.5%
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  1. Elwyn

    Elwyn Avatar

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    My point is that you have to save that "fog" somewhere. It sounds easy if you don't know anything about programming, because it's an arbitrary 2D area. You could have it stored locally, but then you would have to un-fog each time you used a different computer, you could store it online, but that's a lot of data for what it does, multiplied by hundreds of scenes and thousands of players, you could make it a grid, which takes up a lot less space to store, but looks less immersive. Trade-offs everywhere.
     
  2. Merlota

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    I do hope that storage space would not be a limiting factor in any map choice.
     
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  3. LoneStranger

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    Fog of War is easily done with a 1-bit bitmap. If we imagine that the Novia world map is split up in one-meter cells, let's say that the entire map is split up as 1500x1500 (I eyeballed it, and it's probably a little smaller). That would only take about 280k per bitmap without compression. Compression would easily take that down, especially since a good deal of the map would be either on or off. This is smaller than your typical texture on an object, and could be stored in a database. Individual scenes, the biggest of which are probably like Blood River Outskirts, would only be about 800x800, which are a quarter of the Novia world map size, and would need less space.

    TLDR; It's not a big deal.
     
  4. Curt

    Curt Avatar

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    We needs a map but it don't need to be so detailed.

    A fog of war on the world map that shows where you not been could be nice
     
  5. Elwyn

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    Object textures aren't stored on servers and aren't sent over the internet. (except during game updates) There's a big difference between static data that is kept on your PC and dynamic data that is stored remotely.
     
  6. LoneStranger

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    You are exactly right. I was just trying to give someone who isn't as well versed in this something that they could compare it to.

    I'm still saying it's no big deal. Seriously. It's not.
     
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  7. mike11

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    Yes, but also need a standalone app for use in off screen.
     
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  8. Caveloot.com Owner

    Caveloot.com Owner Avatar

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    I want the ability to drag UI elements, such as a map window, out of my clients screen and as its own window onto other monitors.
     
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  9. Barugon

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    I still don't have one, so this pole really means nothing to me. Nice job necroing this thread BTW.
     
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  10. SmokerKGB

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    What are you talking about? There's been an ingame map for many months now, I use it all the time... SotAmap.com is still active, if you want it on your desktop too...
     
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  11. Barugon

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    In-game means that it's within the game client.
     
  12. SmokerKGB

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    I think pressing "M" to open the map window is within the client or do you need to remap that key? I thought it was defaulted to it... I remapped it when SotAmap.com was acquired by Port, and they added it to the client... Are we talking about the same thing? I'm confused...
     
  13. Barugon

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    Right, this is not available in the Linux client.
     
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  14. DeadnGone

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  15. Floors

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    This is why to save your soul, you really should install OS X, which is still System V :)

    Although the in game map is not working super well, it's regressed since R53 unfortunately.

    I'm not sure I'm a fan of it in underground areas where it sometimes ruins what's up ahead and sometimes is out of date or missing anyhow.
     
  16. Paladin Michael

    Paladin Michael Bug Hunter

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    Great: after 9 months the thread is still alive ;)

    And as we told over the last 4 years:

    One great experience is lost, if we have a map, which shows everything without any effort by us ...

    The great experience to visit and explore the lands and citys ... to watch our progress and how the world grows on our atlas :)

    This would be more interesting by having an automap cartographing our progress.
    Okay, maybe we need a SKILL Cartographing and enough paper in our inventory ?
    So everybody who won't like to have this, mustn't learn it :)

    And the "old" maps wouldn't be lost. They could be integrated in our "World Journal" (there was a plan earlier). And special places and NPC's could be marked on them...

    Still in hope for a great solution, which is connected with the Quest Journal!
    Quests could be clicked and the map could show -colored- the way from x to y (of course, only as far as we visited the targets!)

    Running from a to b to c would be more interesting and we would RECOGNIZE (think about NEW players!) new areas more as we do now ...


    Would be a great Stretch Goal, @DarkStarr and @Lord British :)
     
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  17. Feeyo

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    Let you in a little secret, when playing on my windows machine. I do have a map, guess what? That map does not even work 80% of the time. Its frozen because I use a higher "unsupported?" resolution..
    I made a few bug reports about it, but yeah you know that story.
     
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  18. Paladin Michael

    Paladin Michael Bug Hunter

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    @Feeyo, that's truly another story - could it be, both of us are playing inside this one? ;)
     
  19. Floors

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    The map definately has some issues, but the world map itself is working okay.

    The britanny map is not working well for me. I see the map, but the cursor is not following it around properly now and that seems the case in several other areas, It's that way in Dragons rest too. (just looking at POT locations for my newly acquired endgame deed)

    Also alot of maps are missing and some show things they shouldn't.
     
  20. Anpu

    Anpu Bug Hunter

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    I would love a Cartography skill!
     
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