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Discussion in 'Release 42 Bug Forum' started by Lained, May 25, 2017.

  1. Lained

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    After running through Brittany Alleys without issue I thought things were good but loaded into Brittany Wharfs ran for a short time then crashed, reloaded and crashed again.

    Initialize engine version: 5.6.1p1 (74c1f4917542)
    GfxDevice: creating device client; threaded=1
    Direct3D:
    Version: Direct3D 11.0 [level 11.0]
    Renderer: AMD Radeon HD 6570 (ID=0x6759)
    Vendor: ATI
    VRAM: 2032 MB
    Driver: 15.201.1151.1008
    Shader 'Nature/Terrain/Diffuse': fallback shader 'Diffuse' not found
    Shader 'Nature/Terrain/Diffuse': dependency 'BaseMapShader' shader 'Diffuse' not found
    Shader 'Nature/Terrain/Diffuse': dependency 'Details1' shader 'Hidden/TerrainEngine/Details/WavingDoublePass' not found
    Shader 'Nature/Terrain/Diffuse': dependency 'Details2' shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' not found
    Shader 'Nature/Terrain/Diffuse': dependency 'Tree0' shader 'Hidden/TerrainEngine/BillboardTree' not found
    Shader 'UVFree/Terrain/LegacySpecular': dependency 'BaseMapShader' shader 'Hidden/UVFree/Terrain/LegacySpecular-BasePass' not found
    Begin MonoManager ReloadAssembly
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\UnityEngine.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\UnityEngine.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.dll (this message is harmless)
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.West.dll (this message is harmless)
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Assembly-CSharp.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\UnityEngine.UI.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\DOTween.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\DOTween.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\DOTween43.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\DOTween43.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\DOTween46.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\DOTween46.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\DOTween50.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\DOTween50.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\KGFUtils.Settings.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\KGFUtils.Settings.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\MadCommons_MMC.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\MadCommons_MMC.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\AmplifyOcclusion.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\AmplifyOcclusion.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Hayate.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Hayate.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Pathfinding.ClipperLib.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Pathfinding.ClipperLib.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Pathfinding.Poly2Tri.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Pathfinding.Poly2Tri.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.CJK.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.CJK.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.MidEast.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.MidEast.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.Other.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.Other.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.Rare.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.Rare.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.West.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.West.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Ionic.Zip.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Ionic.Zip.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Photon3Unity3D.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Photon3Unity3D.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\CloudSystemFree.Runtime.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\CloudSystemFree.Runtime.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\LibTessDotNet.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\LibTessDotNet.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\MouseLibWin.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\MouseLibWin.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\ProMouseDll.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\ProMouseDll.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\TextMeshPro.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\TextMeshPro.dll into Unity Child Domain
    - Completed reload, in 0.075 seconds
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\System.Core.dll (this message is harmless)
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\System.dll (this message is harmless)
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\System.Xml.dll (this message is harmless)
    Shader 'Hidden/TerrainEngine/Splatmap/Standard-Base': fallback shader 'Diffuse' not found
    <RI> Initializing input.

    XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
    <RI> Input initialized.

    desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
    <RI> Initialized touch support.

    UnloadTime: 2.004952 ms
    GameManagerSceneObject.Awake. 5/25/2017 5:33:11 PM
    Fallback handler could not load library C:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libc
    Fallback handler could not load library C:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/.\libc
    Fallback handler could not load library C:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libc
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\System.Configuration.dll (this message is harmless)
    SystemInfo, graphicsDeviceName=AMD Radeon HD 6570, graphicsMemorySize=2032, graphicsDeviceType=Direct3D11, operatingSystem=Windows 10 (10.0.0) 64bit, processorCount=4, processorType=Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz, systemMemorySize=8092
    SotA.EarlyAccess.Win.64.607.Date.05.24.17, LocalTime=5/25/2017 5:33:13 PM, Patch=centauri-correspondence-2
    LanguageManager: Setting Language=English
    PreviousApplicationExit status=crash, Scene=Novia_R3_City_Brittany_Wharfs, pos=(97.869, 42.409, 289.017), PlayerName=D'LAEIN_LACHLAN systemMemorySize=8092
    Pathfinding: Init
    Steam Initialized: False
    UploadPrevLogFile: Upload completed to live: FILE SAVED
    Initialize engine version: 5.6.1p1 (74c1f4917542)
    GfxDevice: creating device client; threaded=1
    Direct3D:
    Version: Direct3D 11.0 [level 11.0]
    Renderer: AMD Radeon HD 6570 (ID=0x6759)
    Vendor: ATI
    VRAM: 2032 MB
    Driver: 15.201.1151.1008
    Shader 'Nature/Terrain/Diffuse': fallback shader 'Diffuse' not found
    Shader 'Nature/Terrain/Diffuse': dependency 'BaseMapShader' shader 'Diffuse' not found
    Shader 'Nature/Terrain/Diffuse': dependency 'Details1' shader 'Hidden/TerrainEngine/Details/WavingDoublePass' not found
    Shader 'Nature/Terrain/Diffuse': dependency 'Details2' shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' not found
    Shader 'Nature/Terrain/Diffuse': dependency 'Tree0' shader 'Hidden/TerrainEngine/BillboardTree' not found
    Shader 'UVFree/Terrain/LegacySpecular': dependency 'BaseMapShader' shader 'Hidden/UVFree/Terrain/LegacySpecular-BasePass' not found
    Begin MonoManager ReloadAssembly
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\UnityEngine.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\UnityEngine.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.dll (this message is harmless)
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.West.dll (this message is harmless)
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Assembly-CSharp.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\UnityEngine.UI.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\DOTween.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\DOTween.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\DOTween43.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\DOTween43.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\DOTween46.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\DOTween46.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\DOTween50.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\DOTween50.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\KGFUtils.Settings.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\KGFUtils.Settings.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\MadCommons_MMC.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\MadCommons_MMC.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\AmplifyOcclusion.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\AmplifyOcclusion.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Hayate.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Hayate.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Pathfinding.ClipperLib.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Pathfinding.ClipperLib.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Pathfinding.Poly2Tri.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Pathfinding.Poly2Tri.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.CJK.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.CJK.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.MidEast.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.MidEast.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.Other.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.Other.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.Rare.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.Rare.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.West.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.West.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Ionic.Zip.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Ionic.Zip.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Photon3Unity3D.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Photon3Unity3D.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\CloudSystemFree.Runtime.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\CloudSystemFree.Runtime.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\LibTessDotNet.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\LibTessDotNet.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\MouseLibWin.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\MouseLibWin.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\ProMouseDll.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\ProMouseDll.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\TextMeshPro.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\TextMeshPro.dll into Unity Child Domain
    - Completed reload, in 0.075 seconds
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\System.Core.dll (this message is harmless)
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\System.dll (this message is harmless)
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\System.Xml.dll (this message is harmless)
    Shader 'Hidden/TerrainEngine/Splatmap/Standard-Base': fallback shader 'Diffuse' not found
    <RI> Initializing input.

    XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
    <RI> Input initialized.

    desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
    <RI> Initialized touch support.

    UnloadTime: 2.004952 ms
    GameManagerSceneObject.Awake. 5/25/2017 5:33:11 PM
    Fallback handler could not load library C:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libc
    Fallback handler could not load library C:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/.\libc
    Fallback handler could not load library C:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libc
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\System.Configuration.dll (this message is harmless)
    SystemInfo, graphicsDeviceName=AMD Radeon HD 6570, graphicsMemorySize=2032, graphicsDeviceType=Direct3D11, operatingSystem=Windows 10 (10.0.0) 64bit, processorCount=4, processorType=Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz, systemMemorySize=8092
    SotA.EarlyAccess.Win.64.607.Date.05.24.17, LocalTime=5/25/2017 5:33:13 PM, Patch=centauri-correspondence-2
    LanguageManager: Setting Language=English
    PreviousApplicationExit status=crash, Scene=Novia_R3_City_Brittany_Wharfs, pos=(97.869, 42.409, 289.017), PlayerName=D'LAEIN_LACHLAN systemMemorySize=8092
    Pathfinding: Init
    Steam Initialized: False
    UploadPrevLogFile: Upload completed to live: FILE SAVED
    NetworkingPeer: Connecting to "208.81.240.51:5055"
    PhotonNetwork: StatusChange Connect, State=Connecting
    Network storage reset
    PhotonNetwork: StatusChange EncryptionEstablished, State=Connected
    IncomingMessages, Total=1, NumPlayers=1, SceneId=DemoStartupScene
    AuthenticateResponse: Ok, Position=1
    OnAuthenticateComplete: Ok
    Network storage reset
    0 : 579a2abcabb719013097a0ce
    Found character: D'Laein Lachlan
    Knowledge: Loaded 808 flags
    Loading scene: Novia_R3_City_Brittany_Wharfs
    PushLevel: Added level Novia_R3_City_Brittany_Wharfs, spawnPoint:, hex:5081,5078
    AsyncLoadSequence begin. SceneToLoad: Novia_R3_City_Brittany_Wharfs:
    5:34:32 PM: Loading Scene...
    5:34:33 PM: Level load loop started.
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Mono.Security.dll (this message is harmless)
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Boo.Lang.dll (this message is harmless)
    Unloading 5 Unused Serialized files (Serialized files now loaded: 46)
    Pathfinding: Load UnLoaded
    UnloadTime: 11.922103 ms
    GameManagerSceneObject.Awake. 5/25/2017 5:35:00 PM
    NavMeshLoadTime SceneId=Novia_R3_City_Brittany_Wharfs , Time=0.8259735
    Pathfinding: Load Loaded
    Camera: CameraRig_Universal (CameraController)

    Unloading 74531 unused Assets to reduce memory usage. Loaded Objects now: 356973.
    Total: 1082.588501 ms (FindLiveObjects: 26.574869 ms CreateObjectMapping: 22.438097 ms MarkObjects: 500.654694 ms DeleteObjects: 532.919373 ms)

    5:35:08 PM: Level loaded.
    5:35:08 PM: Scenario init completed. Scenario:
    Checksum for Novia_R3_City_Brittany_Wharfs: 2124546730
    PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromMasterserver
    Network storage reset
    NetworkingPeer: Connecting to "208.81.240.51:5056"
    PhotonNetwork: StatusChange Connect, State=ConnectingToGameserver
    PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedToGameserver
    OpAuthenticate: Requesting authentication on game server for UserId=52fbe1d138ca2237c83cc1f4
    5:35:19 PM: Equipping Avatars...
    GroupServer: OnStatusChanged:Connect
    SceneServer: OnStatusChanged:Connect
    GroupServer: OnStatusChanged:EncryptionEstablished
    SceneServer: OnStatusChanged:EncryptionEstablished
    Requesting social lists...
    Receiving social lists...
    Starting Initializing Plots
    Finished receiving social lists
    Spawning local player at (97.869, 42.299, 289.017) using last known location. SnapToGround:True
    The referenced script on this Behaviour is missing!

    (Filename: Line: 1514)

    The referenced script on this Behaviour (Game Object 'Emote_Camera_Flashpan') is missing!

    (Filename: Line: 1743)

    Entering chat channel: Misc/Noble
    EnterChatChannelResponse: Result = Ok, ChannelName = Misc/Noble
    Local player equipment load time: 00.1 secs
    5:35:48 PM: Equipment load complete. Loop Counter:349
    QueuedOutgoingCommands: 0
    5:35:50 PM: Hiding Loading Screen...
    TimeToLoadLevel, SceneName=Novia_R3_City_Brittany_Wharfs, TimeToAvatar=46.1, TimeToFadeIn=78.0, PrefabLoadTime=3.5, ResourceLoadTime=9.0, AvatarLoadTime=28.9, SceneLoadTime=35.3, JoinTime=1.2, GameManager=3.3, VideoMemory=2032, SystemMemory=8092, FirstTime=True
    5:35:52 PM: Fading in...
    5:35:52 PM: AsyncLevelLoad Completed!
    OutgoingMessageQueue, Total=13,Master=True,SceneId=Novia_R3_City_Brittany_Wharfs,timeScale=1.00,RaiseViewEvent:8,RaiseViewEventUnreliable:2,SetRoomProperties:1,Ping:1,SetActorProperties:1,Room=63d641d0-3010-424a-8fc6-c3d67c83b27a
    Finished Initializing Plots
    Fallback handler could not load library C:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library C:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/.\MouseLib
    Fallback handler could not load library C:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library C:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libMouseLib
    Fallback handler could not load library C:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/.\libMouseLib
    Fallback handler could not load library C:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libMouseLib
    Fallback handler could not load library C:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library C:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/.\MouseLib
    Fallback handler could not load library C:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library C:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libMouseLib
    Fallback handler could not load library C:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/.\libMouseLib
    Fallback handler could not load library C:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libMouseLib
    Fallback handler could not load library C:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library C:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/.\MouseLib
    Fallback handler could not load library C:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library C:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libMouseLib
    Fallback handler could not load library C:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/.\libMouseLib
    Fallback handler could not load library C:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libMouseLib
    UsedSkill=Dash, HandSlotIndex=5
    UsedSkill=Sprint, HandSlotIndex=2
    UsedSkill=MindWipe, HandSlotIndex=9
    UsedSkill=Dash, HandSlotIndex=6
    UsedSkill=MindWipe, HandSlotIndex=9
    UsedSkill=Sprint, HandSlotIndex=3
    UsedSkill=Dash, HandSlotIndex=5
    IncomingBytes, GameBytes=265, GroupBytes=50, SceneBytes=8422, TotalBytes=8737, NumPlayers=1, SceneId=Novia_R3_City_Brittany_Wharfs
    IncomingMessages, Total=59, NumPlayers=1, SceneId=Novia_R3_City_Brittany_Wharfs,Room=63d641d0-3010-424a-8fc6-c3d67c83b27a
    UsedSkill=Sprint, HandSlotIndex=2

    Crashed loading into Brittany Alleys.
    Initialize engine version: 5.6.1p1 (74c1f4917542)
    GfxDevice: creating device client; threaded=1
    Direct3D:
    Version: Direct3D 11.0 [level 11.0]
    Renderer: AMD Radeon HD 6570 (ID=0x6759)
    Vendor: ATI
    VRAM: 2032 MB
    Driver: 15.201.1151.1008
    Shader 'Nature/Terrain/Diffuse': fallback shader 'Diffuse' not found
    Shader 'Nature/Terrain/Diffuse': dependency 'BaseMapShader' shader 'Diffuse' not found
    Shader 'Nature/Terrain/Diffuse': dependency 'Details1' shader 'Hidden/TerrainEngine/Details/WavingDoublePass' not found
    Shader 'Nature/Terrain/Diffuse': dependency 'Details2' shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' not found
    Shader 'Nature/Terrain/Diffuse': dependency 'Tree0' shader 'Hidden/TerrainEngine/BillboardTree' not found
    Shader 'UVFree/Terrain/LegacySpecular': dependency 'BaseMapShader' shader 'Hidden/UVFree/Terrain/LegacySpecular-BasePass' not found
    Begin MonoManager ReloadAssembly
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\UnityEngine.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\UnityEngine.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.dll (this message is harmless)
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.West.dll (this message is harmless)
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Assembly-CSharp.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\UnityEngine.UI.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\DOTween.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\DOTween.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\DOTween43.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\DOTween43.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\DOTween46.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\DOTween46.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\DOTween50.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\DOTween50.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\KGFUtils.Settings.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\KGFUtils.Settings.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\MadCommons_MMC.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\MadCommons_MMC.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\AmplifyOcclusion.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\AmplifyOcclusion.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Hayate.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Hayate.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Pathfinding.ClipperLib.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Pathfinding.ClipperLib.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Pathfinding.Poly2Tri.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Pathfinding.Poly2Tri.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.CJK.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.CJK.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.MidEast.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.MidEast.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.Other.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.Other.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.Rare.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.Rare.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.West.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.West.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Ionic.Zip.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Ionic.Zip.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Photon3Unity3D.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Photon3Unity3D.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\CloudSystemFree.Runtime.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\CloudSystemFree.Runtime.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\LibTessDotNet.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\LibTessDotNet.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\MouseLibWin.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\MouseLibWin.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\ProMouseDll.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\ProMouseDll.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\TextMeshPro.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\TextMeshPro.dll into Unity Child Domain
    - Completed reload, in 0.144 seconds
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\System.Core.dll (this message is harmless)
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\System.dll (this message is harmless)
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\System.Xml.dll (this message is harmless)
    Shader 'Hidden/TerrainEngine/Splatmap/Standard-Base': fallback shader 'Diffuse' not found
    <RI> Initializing input.

    XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
    <RI> Input initialized.

    desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
    <RI> Initialized touch support.

    UnloadTime: 4.501892 ms
    GameManagerSceneObject.Awake. 5/25/2017 10:24:16 PM
    Fallback handler could not load library C:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libc
    Fallback handler could not load library C:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/.\libc
    Fallback handler could not load library C:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libc
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\System.Configuration.dll (this message is harmless)
    SystemInfo, graphicsDeviceName=AMD Radeon HD 6570, graphicsMemorySize=2032, graphicsDeviceType=Direct3D11, operatingSystem=Windows 10 (10.0.0) 64bit, processorCount=4, processorType=Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz, systemMemorySize=8092
    SotA.EarlyAccess.Win.64.607.Date.05.24.17, LocalTime=5/25/2017 10:24:18 PM, Patch=centauri-correspondence-2
    LanguageManager: Setting Language=English
    PreviousApplicationExit status=clean systemMemorySize=8092
    Pathfinding: Init
    Steam Initialized: False
    NetworkingPeer: Connecting to "208.81.240.51:5055"
    PhotonNetwork: StatusChange Connect, State=Connecting
    Network storage reset
    PhotonNetwork: StatusChange EncryptionEstablished, State=Connected
    AuthenticateResponse: Ok, Position=0
    OnAuthenticateComplete: Ok
    Network storage reset
    0 : 579a2abcabb719013097a0ce
    Found character: D'Laein Lachlan
    Knowledge: Loaded 808 flags
    Loading scene: Novia
    PushLevel: Added level Novia, spawnPoint:, hex:5081,5078
    AsyncLoadSequence begin. SceneToLoad: Novia:
    10:24:50 PM: Loading Scene...
    10:24:51 PM: Level load loop started.
    The referenced script on this Behaviour is missing!

    (Filename: Line: 1514)

    The referenced script on this Behaviour (Game Object '<null>') is missing!

    (Filename: Line: 1743)

    Unloading 5 Unused Serialized files (Serialized files now loaded: 46)
    Shader 'UVFree/Terrain/LegacySpecular': dependency 'BaseMapShader' shader 'Hidden/UVFree/Terrain/LegacySpecular-BasePass' not found
    Pathfinding: Load UnLoaded
    UnloadTime: 10.696855 ms
    GameManagerSceneObject.Awake. 5/25/2017 10:25:10 PM
    NavMeshLoadTime SceneId=Novia , Time=1.092957
    Pathfinding: Load Loaded
    Camera: CameraRig_Universal (NOVIA SETTINGS - DO NOT REVERT) (CameraController)

    Unloading 43308 unused Assets to reduce memory usage. Loaded Objects now: 224672.
    Total: 835.761902 ms (FindLiveObjects: 17.124029 ms CreateObjectMapping: 12.829429 ms MarkObjects: 516.546753 ms DeleteObjects: 289.260620 ms)

    10:25:15 PM: Level loaded.
    10:25:15 PM: Scenario init completed. Scenario:
    Checksum for Novia: 680034423
    IncomingMessages, Total=14, NumPlayers=1, SceneId=Novia
    PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromMasterserver
    Network storage reset
    NetworkingPeer: Connecting to "208.81.240.51:5056"
    PhotonNetwork: StatusChange Connect, State=ConnectingToGameserver
    PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedToGameserver
    OpAuthenticate: Requesting authentication on game server for UserId=52fbe1d138ca2237c83cc1f4
    PhotonNetwork: StatusChange QueueOutgoingAcksWarning, State=Joined
    NetworkPerformance: QueueOutgoingAcksWarning, Incoming=122,Outgoing=0,MaxIncoming=0,fps=0.0,NumPlayers=16,SceneId=Novia,Room=a5fe6070-bf04-4d03-aa70-c30207cfbc72

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Mono.Security.dll (this message is harmless)
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Boo.Lang.dll (this message is harmless)
    10:25:25 PM: Equipping Avatars...
    GroupServer: OnStatusChanged:Connect
    SceneServer: OnStatusChanged:Connect
    DOTWEEN :: An error inside a tween callback was silently taken care of >

    at (wrapper managed-to-native) UnityEngine.Behaviour:set_enabled (bool)
    at PlayerController.<DisableGrounding>m__A () [0x00000] in <filename unknown>:0
    at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback) [0x00000] in <filename unknown>:0



    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

    SceneServer: OnStatusChanged:EncryptionEstablished
    GroupServer: OnStatusChanged:EncryptionEstablished
    Requesting social lists...
    Starting Initializing Plots
    Finished Initializing Plots
    Receiving social lists...
    Finished receiving social lists
    Spawning local player at (128.811, 12.401, 113) using spawner PlayerSpawnLocation_Elysium_from_Etceter. SnapToGround:True
    The referenced script on this Behaviour is missing!

    (Filename: Line: 1514)

    The referenced script on this Behaviour (Game Object 'Emote_Camera_Flashpan') is missing!

    (Filename: Line: 1743)

    Entering chat channel: Misc/Noble
    EnterChatChannelResponse: Result = Ok, ChannelName = Misc/Noble
    DownloadSongForActor: GetSongData: actor not found for actorId 1446
    Local player equipment load time: 00.1 secs
    10:25:34 PM: Equipment load complete. Loop Counter:122
    QueuedOutgoingCommands: 1
    10:25:36 PM: Hiding Loading Screen...
    TimeToLoadLevel, SceneName=Novia, TimeToAvatar=34.5, TimeToFadeIn=46.2, PrefabLoadTime=1.4, ResourceLoadTime=10.3, AvatarLoadTime=8.9, SceneLoadTime=24.7, JoinTime=1.6, GameManager=2.8, VideoMemory=2032, SystemMemory=8092, FirstTime=True
    DownloadSongForActor: GetSongData: actor not found for actorId 1449
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak

    (Filename: Line: 371)

    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak

    (Filename: Line: 371)

    10:25:37 PM: Fading in...
    DownloadSongForActor: GetSongData: actor not found for actorId 1451
    DownloadSongForActor: GetSongData: actor not found for actorId 1452
    DownloadSongForActor: GetSongData: actor not found for actorId 1454
    10:25:38 PM: AsyncLevelLoad Completed!
    DownloadSongForActor: GetSongData: actor not found for actorId 1455
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak

    (Filename: Line: 371)

    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak

    (Filename: Line: 371)

    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak

    (Filename: Line: 371)

    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak

    (Filename: Line: 371)

    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak

    (Filename: Line: 371)

    Fallback handler could not load library C:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library C:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/.\MouseLib
    Fallback handler could not load library C:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library C:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libMouseLib
    Fallback handler could not load library C:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/.\libMouseLib
    Fallback handler could not load library C:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libMouseLib
    Fallback handler could not load library C:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library C:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/.\MouseLib
    Fallback handler could not load library C:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library C:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libMouseLib
    Fallback handler could not load library C:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/.\libMouseLib
    Fallback handler could not load library C:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libMouseLib
    Fallback handler could not load library C:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library C:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/.\MouseLib
    Fallback handler could not load library C:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library C:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libMouseLib
    Fallback handler could not load library C:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/.\libMouseLib
    Fallback handler could not load library C:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libMouseLib
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak

    (Filename: Line: 371)

    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak

    (Filename: Line: 371)

    PushLevel: Added level POT_forest_metropolis_01_template/Novia Market, spawnPoint:playerSpawnLocation, hex:5080,5073
    PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromGameserver
    Network storage reset
    NetworkingPeer: Connecting to "208.81.240.51:5055"
    SceneServer: OnStatusChanged:Disconnect
    Network storage reset
    local player destroyed.
    PhotonNetwork: StatusChange Connect, State=ConnectingToMasterserver
    PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedComingFromGameserver
    AuthenticateResponse: Ok, Position=0
    OnAuthenticateComplete: Ok
    Network storage reset
    AsyncLoadSequence begin. SceneToLoad: POT_forest_metropolis_01_template/Novia Market:playerSpawnLocation
    10:25:51 PM: Loading Scene...
    10:25:52 PM: Level load loop started.
    The referenced script on this Behaviour is missing!

    (Filename: Line: 1514)

    The referenced script on this Behaviour (Game Object '<null>') is missing!

    (Filename: Line: 1743)

    Unloading 3 Unused Serialized files (Serialized files now loaded: 48)
    camera controller destroyed.
    Pathfinding: Load UnLoaded
    UnloadTime: 461.282135 ms
    GameManagerSceneObject.Awake. 5/25/2017 10:25:57 PM
    NavMeshLoadTime SceneId=POT_forest_metropolis_01_template , Time=0.4714508
    Pathfinding: Load Loaded
    Camera: CameraRig_Universal (CameraController)

    Unloading 16884 unused Assets to reduce memory usage. Loaded Objects now: 225120.
    Total: 1532.394165 ms (FindLiveObjects: 16.479877 ms CreateObjectMapping: 16.683014 ms MarkObjects: 458.983429 ms DeleteObjects: 1040.247070 ms)

    10:26:00 PM: Level loaded.
    10:26:00 PM: Scenario init completed. Scenario:Novia Market
    Checksum for POT_forest_metropolis_01_template/Novia Market: 3112923699
    PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromMasterserver
    Network storage reset
    NetworkingPeer: Connecting to "208.81.240.51:5056"
    PhotonNetwork: StatusChange Connect, State=ConnectingToGameserver
    PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedToGameserver
    OpAuthenticate: Requesting authentication on game server for UserId=52fbe1d138ca2237c83cc1f4
    SceneServer: OnStatusChanged:Connect
    SceneServer: OnStatusChanged:EncryptionEstablished
    Starting Initializing Plots
    10:26:05 PM: Equipping Avatars...
    Spawning local player at (152.574, 36.013, 271.794) using spawner PlayerSpawnLocation_TownCrier. SnapToGround:True
    Local player equipment load time: 00 secs
    10:26:16 PM: Equipment load complete. Loop Counter:245
    QueuedOutgoingCommands: 0
    10:26:17 PM: Hiding Loading Screen...
    TimeToLoadLevel, SceneName=POT_forest_metropolis_01_template, TimeToAvatar=14.3, TimeToFadeIn=25.7, PrefabLoadTime=2.0, ResourceLoadTime=0.3, AvatarLoadTime=10.2, SceneLoadTime=8.9, JoinTime=1.1, GameManager=0.2, VideoMemory=2032, SystemMemory=8092, FirstTime=False
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak

    (Filename: Line: 371)

    10:26:17 PM: Fading in...
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak

    (Filename: Line: 371)

    10:26:18 PM: AsyncLevelLoad Completed!
    Used on-screen button to toggle dialog: OptionsUI
    10
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak

    (Filename: Line: 371)

    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak

    (Filename: Line: 371)

    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak

    (Filename: Line: 371)

    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak

    (Filename: Line: 371)

    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak

    (Filename: Line: 371)

    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak

    (Filename: Line: 371)

    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak

    (Filename: Line: 371)

    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak

    (Filename: Line: 371)

    LocationDiscovered: Player="D'Laein Lachlan", SceneId="POT_forest_metropolis_01_template/Novia Market", LocationName="POT_forest_metropolis_01_ExitToNovia_N"
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak

    (Filename: Line: 371)

    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak

    (Filename: Line: 371)

    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak

    (Filename: Line: 371)

    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak

    (Filename: Line: 371)

    IncomingMessages, Total=34, NumPlayers=5, SceneId=POT_forest_metropolis_01_template/Novia Market,Room=c7f16cc6-e32b-4f53-8aad-f78c1d4dbc7f
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak

    (Filename: Line: 371)

    Finished Initializing Plots
    OutgoingMessageQueue, Total=12,Master=False,SceneId=POT_forest_metropolis_01_template/Novia Market,timeScale=1.00,RaiseViewEventUnreliable:4,GetInteractiveObjectStates:3,RaiseViewEvent:1,SetSaveLocation:1,Ping:1,Room=c7f16cc6-e32b-4f53-8aad-f78c1d4dbc7f
    Used 1/1 reagents for rune (FishingUse)
    UsedSkill=FishingUse, HandSlotIndex=6
    Used 1/1 reagents for rune (FishingUse)
    UsedSkill=FishingUse, HandSlotIndex=6
    IncomingUnreliable: PlayerRcv=11, NpcRcv=0, Lost=0, NumPlayers=5, Master=False, Scene="POT_forest_metropolis_01_template/Novia Market"
    Used 1/1 reagents for rune (FishingUse)
    UsedSkill=FishingUse, HandSlotIndex=6
    Used 1/1 reagents for rune (FishingUse)
    UsedSkill=FishingUse, HandSlotIndex=6
    IncomingBytes, GameBytes=1731, GroupBytes=137, SceneBytes=101, TotalBytes=1969, NumPlayers=4, SceneId=POT_forest_metropolis_01_template/Novia Market
    Used 0/0 reagents for rune (FishingUse)
    UsedSkill=FishingUse, HandSlotIndex=6
    Used 0/0 reagents for rune (FishingUse)
    UsedSkill=FishingUse, HandSlotIndex=6
    Used 1/1 reagents for rune (FishingUse)
    UsedSkill=FishingUse, HandSlotIndex=6
    FPSMeter, fps=26.4, SceneId=POT_forest_metropolis_01_template/Novia Market, pos=(182.309, 36.013, 282.706), graphicsDeviceName=AMD Radeon HD 6570, graphicsMemorySize=2032, systemMemorySize=8092, processorType=Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz, firstPersonCam=False
    Used 0/0 reagents for rune (FishingUse)
    UsedSkill=FishingUse, HandSlotIndex=6
    IncomingMessages, Total=27, NumPlayers=4, SceneId=POT_forest_metropolis_01_template/Novia Market,Room=c7f16cc6-e32b-4f53-8aad-f78c1d4dbc7f
    OutgoingMessageQueue, Total=12,Master=False,SceneId=POT_forest_metropolis_01_template/Novia Market,timeScale=1.00,RaiseViewEventUnreliable:4,LoadAgricultureData:4,RaiseViewEvent:1,SetActorProperties:1,Ping:1,Room=c7f16cc6-e32b-4f53-8aad-f78c1d4dbc7f
    Used 1/1 reagents for rune (FishingUse)
    UsedSkill=FishingUse, HandSlotIndex=6
    Used 1/1 reagents for rune (FishingUse)
    UsedSkill=FishingUse, HandSlotIndex=6
    Used 1/1 reagents for rune (FishingUse)
    UsedSkill=FishingUse, HandSlotIndex=6
    IncomingUnreliable: PlayerRcv=9, NpcRcv=3, Lost=0, NumPlayers=4, Master=False, Scene="POT_forest_metropolis_01_template/Novia Market"
    Used 1/1 reagents for rune (FishingUse)
    UsedSkill=FishingUse, HandSlotIndex=6
    Used 1/1 reagents for rune (FishingUse)
    UsedSkill=FishingUse, HandSlotIndex=6
    IncomingBytes, GameBytes=1891, GroupBytes=48, SceneBytes=95, TotalBytes=2034, NumPlayers=4, SceneId=POT_forest_metropolis_01_template/Novia Market
    Used 1/1 reagents for rune (FishingUse)
    UsedSkill=FishingUse, HandSlotIndex=6
    Used 0/0 reagents for rune (FishingUse)
    UsedSkill=FishingUse, HandSlotIndex=6
    Used 1/1 reagents for rune (FishingUse)
    UsedSkill=FishingUse, HandSlotIndex=6
    UsedSkill=MindWipe, HandSlotIndex=9
    UsedSkill=Sprint, HandSlotIndex=2
    UsedSkill=Dash, HandSlotIndex=6
    IncomingMessages, Total=26, NumPlayers=5, SceneId=POT_forest_metropolis_01_template/Novia Market,Room=c7f16cc6-e32b-4f53-8aad-f78c1d4dbc7f
    UsedSkill=Sprint, HandSlotIndex=3
    OutgoingMessageQueue, Total=17,Master=False,SceneId=POT_forest_metropolis_01_template/Novia Market,timeScale=1.00,RaiseViewEventUnreliable:3,SetActorProperties:2,RPC/ApplyAddFocusClientRPC:2,RaiseViewEvent:1,Ping:1,Room=c7f16cc6-e32b-4f53-8aad-f78c1d4dbc7f
    UsedSkill=Dash, HandSlotIndex=5
    UsedSkill=MindWipe, HandSlotIndex=9
    UsedSkill=Dash, HandSlotIndex=5
    BoxColliders does not support negative scale or size.
    The effective box size has been forced positive and is likely to give unexpected collision geometry.
    If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "PlayerTownPlot/DynamicPlotVillageDecoItem(Clone)/PlotDynamicVillage/DynamicPlotParentObject/RugSet3_Rug7(Clone)"

    (Filename: Line: 0)

    UsedSkill=Sprint, HandSlotIndex=2
    UsedSkill=Dash, HandSlotIndex=5
    UsedSkill=MindWipe, HandSlotIndex=9
    UsedSkill=Sprint, HandSlotIndex=3
    UsedSkill=Dash, HandSlotIndex=5
    UsedSkill=MindWipe, HandSlotIndex=9
    UsedSkill=Sprint, HandSlotIndex=3
    UsedSkill=Dash, HandSlotIndex=6
    IncomingUnreliable: PlayerRcv=15, NpcRcv=0, Lost=0, NumPlayers=5, Master=False, Scene="POT_forest_metropolis_01_template/Novia Market"
    DPS=5.4, NumberOfHits=1, PlayerName=D'LAEIN LACHLAN
    UsedSkill=Sprint, HandSlotIndex=2
    UsedSkill=Dash, HandSlotIndex=5
    UsedSkill=Sprint, HandSlotIndex=2
    DPS=5.4, NumberOfHits=1, PlayerName=D'LAEIN LACHLAN
    DPS=5.4, NumberOfHits=1, PlayerName=D'LAEIN LACHLAN
    PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromGameserver
    Network storage reset
    NetworkingPeer: Connecting to "208.81.240.51:5055"
    SceneServer: OnStatusChanged:Disconnect
    Network storage reset
    local player destroyed.
    PhotonNetwork: StatusChange Connect, State=ConnectingToMasterserver
    PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedComingFromGameserver
    AuthenticateResponse: Ok, Position=0
    OnAuthenticateComplete: Ok
    Network storage reset
    AsyncLoadSequence begin. SceneToLoad: DemoStartupScene:
    10:39:56 PM: Loading Scene...
    10:39:57 PM: Level load loop started.
    Unloading 4 Unused Serialized files (Serialized files now loaded: 49)
    camera controller destroyed.
    Pathfinding: Load UnLoaded
    UnloadTime: 932.692871 ms
    GameManagerSceneObject.Awake. 5/25/2017 10:39:58 PM
    Pathfinding: Load Loaded
    Camera: CameraRig_OverworldDemo (CameraController)

    Unloading 49476 unused Assets to reduce memory usage. Loaded Objects now: 249981.
    Total: 1925.897217 ms (FindLiveObjects: 18.761217 ms CreateObjectMapping: 27.654369 ms MarkObjects: 472.507599 ms DeleteObjects: 1406.973633 ms)

    10:40:01 PM: Level loaded.
    10:40:01 PM: Scenario init completed. Scenario:
    Checksum for DemoStartupScene: 1252531287
    10:40:01 PM: login level loaded.
    QueuedOutgoingCommands: 0
    10:40:04 PM: Hiding Loading Screen...
    TimeToLoadLevel, SceneName=DemoStartupScene, TimeToAvatar=0.0, TimeToFadeIn=7.9, PrefabLoadTime=0.0, ResourceLoadTime=0.0, AvatarLoadTime=0.0, SceneLoadTime=4.6, JoinTime=0.0, GameManager=0.1, VideoMemory=2032, SystemMemory=8092, FirstTime=False
    10:40:04 PM: Fading in...
    Leaving chat channel: Misc/Noble
    LeaveChatChannelResponse: Result = Ok, ChannelName = Misc/Noble
    10:40:05 PM: AsyncLevelLoad Completed!
    GroupServer: OnStatusChanged:Disconnect
    0 : 579a2abcabb719013097a0ce
    Found character: D'Laein Lachlan
    Knowledge: Loaded 809 flags
    Loading scene: Novia
    PushLevel: Added level Novia, spawnPoint:, hex:5080,5073
    AsyncLoadSequence begin. SceneToLoad: Novia:
    10:40:18 PM: Loading Scene...
    10:40:19 PM: Level load loop started.
    The referenced script on this Behaviour is missing!

    (Filename: Line: 1514)

    The referenced script on this Behaviour (Game Object '<null>') is missing!

    (Filename: Line: 1743)

    Unloading 2 Unused Serialized files (Serialized files now loaded: 51)
    Shader 'UVFree/Terrain/LegacySpecular': dependency 'BaseMapShader' shader 'Hidden/UVFree/Terrain/LegacySpecular-BasePass' not found
    camera controller destroyed.
    Pathfinding: Load UnLoaded
    UnloadTime: 11.300982 ms
    GameManagerSceneObject.Awake. 5/25/2017 10:40:42 PM
    NavMeshLoadTime SceneId=Novia , Time=1.073608
    Pathfinding: Load Loaded
    Camera: CameraRig_Universal (NOVIA SETTINGS - DO NOT REVERT) (CameraController)

    Unloading 6332 unused Assets to reduce memory usage. Loaded Objects now: 348365.
    Total: 1070.838989 ms (FindLiveObjects: 22.172279 ms CreateObjectMapping: 23.082626 ms MarkObjects: 683.116760 ms DeleteObjects: 342.466248 ms)

    10:40:45 PM: Level loaded.
    10:40:45 PM: Scenario init completed. Scenario:
    Checksum for Novia: 680034423
    PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromMasterserver
    Network storage reset
    NetworkingPeer: Connecting to "208.81.240.51:5056"
    PhotonNetwork: StatusChange Connect, State=ConnectingToGameserver
    PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedToGameserver
    OpAuthenticate: Requesting authentication on game server for UserId=52fbe1d138ca2237c83cc1f4
    10:40:50 PM: Equipping Avatars...
    GroupServer: OnStatusChanged:Connect
    SceneServer: OnStatusChanged:Connect
    GroupServer: OnStatusChanged:EncryptionEstablished
    SceneServer: OnStatusChanged:EncryptionEstablished
    Requesting social lists...
    Starting Initializing Plots
    Finished Initializing Plots
    Receiving social lists...
    Finished receiving social lists
    Spawning local player at (124.481, 12.382, 75.5) using spawner PlayerSpawnLocation_Elysium_from_Etceter. SnapToGround:True
    Entering chat channel: Misc/Noble
    EnterChatChannelResponse: Result = Ok, ChannelName = Misc/Noble
    Local player equipment load time: 00 secs
    10:40:54 PM: Equipment load complete. Loop Counter:89
    QueuedOutgoingCommands: 1
    10:40:56 PM: Hiding Loading Screen...
    TimeToLoadLevel, SceneName=Novia, TimeToAvatar=32.2, TimeToFadeIn=38.6, PrefabLoadTime=0.1, ResourceLoadTime=1.3, AvatarLoadTime=4.5, SceneLoadTime=27.0, JoinTime=1.5, GameManager=0.2, VideoMemory=2032, SystemMemory=8092, FirstTime=False
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak

    (Filename: Line: 371)

    10:40:57 PM: Fading in...
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak

    (Filename: Line: 371)

    10:40:57 PM: AsyncLevelLoad Completed!
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak

    (Filename: Line: 371)

    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak

    (Filename: Line: 371)

    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak

    (Filename: Line: 371)

    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak

    (Filename: Line: 371)

    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak

    (Filename: Line: 371)

    DownloadSongForActor: GetSongData: actor not found for actorId 1537
    DownloadSongForActor: GetSongData: actor not found for actorId 1538
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak

    (Filename: Line: 371)

    PushLevel: Added level Novia_R3_City_Brittany_Alley, spawnPoint:playerSpawnLocation, hex:5080,5077
    PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromGameserver
    Network storage reset
    NetworkingPeer: Connecting to "208.81.240.51:5055"
    SceneServer: OnStatusChanged:Disconnect
    Network storage reset
    local player destroyed.
    PhotonNetwork: StatusChange Connect, State=ConnectingToMasterserver
    PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedComingFromGameserver
    AuthenticateResponse: Ok, Position=0
    OnAuthenticateComplete: Ok
    Network storage reset
    AsyncLoadSequence begin. SceneToLoad: Novia_R3_City_Brittany_Alley:playerSpawnLocation
    10:41:10 PM: Loading Scene...
    10:41:10 PM: Level load loop started.
    Unloading 3 Unused Serialized files (Serialized files now loaded: 51)
    camera controller destroyed.
    Pathfinding: Load UnLoaded
    UnloadTime: 453.217773 ms
    GameManagerSceneObject.Awake. 5/25/2017 10:41:38 PM
    NavMeshLoadTime SceneId=Novia_R3_City_Brittany_Alley , Time=0.677124
    Pathfinding: Load Loaded
    <color=yellow>Ceto (1.1.1) Warning:</color> Can not query overlays clip mask if read/write is not enabled
    Camera: CameraRig_Universal (CameraController)

    Unloading 44324 unused Assets to reduce memory usage. Loaded Objects now: 442752.
    Total: 2291.125000 ms (FindLiveObjects: 27.987020 ms CreateObjectMapping: 35.308681 ms MarkObjects: 655.186340 ms DeleteObjects: 1572.641602 ms)

    10:41:44 PM: Level loaded.
    10:41:44 PM: Scenario init completed. Scenario:
    Checksum for Novia_R3_City_Brittany_Alley: 579931508
    PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromMasterserver
    Network storage reset
    NetworkingPeer: Connecting to "208.81.240.51:5056"
    PhotonNetwork: StatusChange Connect, State=ConnectingToGameserver
    PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedToGameserver
    OpAuthenticate: Requesting authentication on game server for UserId=52fbe1d138ca2237c83cc1f4
    PhotonNetwork: StatusChange QueueOutgoingAcksWarning, State=Joined
    NetworkPerformance: QueueOutgoingAcksWarning, Incoming=199,Outgoing=0,MaxIncoming=1,fps=28.1,NumPlayers=3,SceneId=Novia_R3_City_Brittany_Alley,Room=bcc16d6c-6fdf-4cbd-b02f-3fb1ce0a1e37

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

    PhotonNetwork: StatusChange QueueIncomingReliableWarning, State=Joined
    NetworkPerformance: QueueIncomingReliableWarning, Incoming=300,Outgoing=0,MaxIncoming=1,fps=28.1,NumPlayers=3,SceneId=Novia_R3_City_Brittany_Alley,Room=bcc16d6c-6fdf-4cbd-b02f-3fb1ce0a1e37

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

    PhotonNetwork: StatusChange QueueOutgoingAcksWarning, State=Joined
    NetworkPerformance: QueueOutgoingAcksWarning, Incoming=337,Outgoing=0,MaxIncoming=1,fps=28.1,NumPlayers=3,SceneId=Novia_R3_City_Brittany_Alley,Room=bcc16d6c-6fdf-4cbd-b02f-3fb1ce0a1e37

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

    PhotonNetwork: StatusChange QueueOutgoingAcksWarning, State=Joined
    NetworkPerformance: QueueOutgoingAcksWarning, Incoming=337,Outgoing=0,MaxIncoming=1,fps=28.1,NumPlayers=3,SceneId=Novia_R3_City_Brittany_Alley,Room=bcc16d6c-6fdf-4cbd-b02f-3fb1ce0a1e37

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

    PhotonNetwork: StatusChange QueueOutgoingAcksWarning, State=Joined
    NetworkPerformance: QueueOutgoingAcksWarning, Incoming=440,Outgoing=0,MaxIncoming=1,fps=28.1,NumPlayers=3,SceneId=Novia_R3_City_Brittany_Alley,Room=bcc16d6c-6fdf-4cbd-b02f-3fb1ce0a1e37

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

    PhotonNetwork: StatusChange QueueOutgoingAcksWarning, State=Joined
    NetworkPerformance: QueueOutgoingAcksWarning, Incoming=513,Outgoing=0,MaxIncoming=1,fps=28.1,NumPlayers=3,SceneId=Novia_R3_City_Brittany_Alley,Room=bcc16d6c-6fdf-4cbd-b02f-3fb1ce0a1e37

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

    PhotonNetwork: StatusChange QueueOutgoingAcksWarning, State=Joined
    NetworkPerformance: QueueOutgoingAcksWarning, Incoming=512,Outgoing=0,MaxIncoming=1,fps=28.1,NumPlayers=3,SceneId=Novia_R3_City_Brittany_Alley,Room=bcc16d6c-6fdf-4cbd-b02f-3fb1ce0a1e37

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

    PhotonNetwork: StatusChange QueueOutgoingAcksWarning, State=Joined
    NetworkPerformance: QueueOutgoingAcksWarning, Incoming=577,Outgoing=0,MaxIncoming=1,fps=28.1,NumPlayers=3,SceneId=Novia_R3_City_Brittany_Alley,Room=bcc16d6c-6fdf-4cbd-b02f-3fb1ce0a1e37

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

    PhotonNetwork: StatusChange QueueOutgoingAcksWarning, State=Joined
    NetworkPerformance: QueueOutgoingAcksWarning, Incoming=432,Outgoing=0,MaxIncoming=32,fps=28.1,NumPlayers=3,SceneId=Novia_R3_City_Brittany_Alley,Room=bcc16d6c-6fdf-4cbd-b02f-3fb1ce0a1e37

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

    PhotonNetwork: StatusChange QueueIncomingReliableWarning, State=Joined
    NetworkPerformance: QueueIncomingReliableWarning, Incoming=317,Outgoing=1,MaxIncoming=51,fps=28.1,NumPlayers=3,SceneId=Novia_R3_City_Brittany_Alley,Room=bcc16d6c-6fdf-4cbd-b02f-3fb1ce0a1e37

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

    10:42:03 PM: Equipping Avatars...
    SceneServer: OnStatusChanged:Connect
    SceneServer: OnStatusChanged:EncryptionEstablished
    Starting Initializing Plots
    Spawning local player at (223.845, 44.503, 200.599) using spawner PlayerSpawnLocation. SnapToGround:True
    Local player equipment load time: 00 secs
    10:42:10 PM: Equipment load complete. Loop Counter:77
    QueuedOutgoingCommands: 0
    10:42:13 PM: Hiding Loading Screen...
    TimeToLoadLevel, SceneName=Novia_R3_City_Brittany_Alley, TimeToAvatar=53.7, TimeToFadeIn=63.8, PrefabLoadTime=3.1, ResourceLoadTime=0.1, AvatarLoadTime=6.4, SceneLoadTime=34.2, JoinTime=1.4, GameManager=0.2, VideoMemory=2032, SystemMemory=8092, FirstTime=False
     
    Last edited: May 25, 2017
    Bom likes this.
  2. Mischievous Dragon

    Mischievous Dragon Riparian Reaper

    Messages:
    556
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    75
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    Finland
    @Lained Can you include in your post also scenes which do not crash/freeze at all for you?
     
  3. Lained

    Lained Avatar

    Messages:
    1,930
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    3,274
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    125
    Location:
    Yeovil, England
    I didn't seem to have any trouble in Novia Market, I was in there for a bout 5-10 minutes.
     
  4. Mischievous Dragon

    Mischievous Dragon Riparian Reaper

    Messages:
    556
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    761
    Trophy Points:
    75
    Location:
    Finland
    I am not having any trouble in Novia Market either.

    5/26/2017 1:39 PM
    User Specs:
    OS: Windows 7 Service Pack 1 (6.1.7601) 64bit
    CPU: Intel(R) Core(TM) i3-2120 CPU @ 3.30GHz (4) System RAM: 12244
    GPU: AMD Radeon HD 6670 GPU RAM: 1008
    SotA.EarlyAccess.LIVE.Win.64.610.Date.05.25.17
    Area: POT_forest_metropolis_01_template/Novia Market
     
  5. Mischievous Dragon

    Mischievous Dragon Riparian Reaper

    Messages:
    556
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    761
    Trophy Points:
    75
    Location:
    Finland
    Reproduced for Brittany Wharfs and Brittany Alley.

    5/26/2017 8:00 PM
    Blocker? Yes
    Reproduction Rate: 100%
    Details:

    [​IMG]

    Freezing scenes:
    • Novia_R3_City_Brittany_Alley
    • Novia_R3_City_Brittany_Wharfs

    output_log.txt (after freeze in Brittany Alley):
    Code:
    Initialize engine version: 5.6.1p1 (74c1f4917542)
    GfxDevice: creating device client; threaded=1
    Direct3D:
        Version:  Direct3D 11.0 [level 11.0]
        Renderer: AMD Radeon HD 6670 (ID=0x6758)
        Vendor:   ATI
        VRAM:     1008 MB
        Driver:   15.200.1062.1004
    Shader 'Nature/Terrain/Diffuse': fallback shader 'Diffuse' not found
    Shader 'Nature/Terrain/Diffuse': dependency 'BaseMapShader' shader 'Diffuse' not found
    Shader 'Nature/Terrain/Diffuse': dependency 'Details1' shader 'Hidden/TerrainEngine/Details/WavingDoublePass' not found
    Shader 'Nature/Terrain/Diffuse': dependency 'Details2' shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' not found
    Shader 'Nature/Terrain/Diffuse': dependency 'Tree0' shader 'Hidden/TerrainEngine/BillboardTree' not found
    Shader 'UVFree/Terrain/LegacySpecular': dependency 'BaseMapShader' shader 'Hidden/UVFree/Terrain/LegacySpecular-BasePass' not found
    Begin MonoManager ReloadAssembly
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\UnityEngine.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\UnityEngine.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.dll (this message is harmless)
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.West.dll (this message is harmless)
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Assembly-CSharp.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\UnityEngine.UI.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\DOTween.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\DOTween.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\DOTween43.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\DOTween43.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\DOTween46.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\DOTween46.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\DOTween50.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\DOTween50.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\KGFUtils.Settings.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\KGFUtils.Settings.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\MadCommons_MMC.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\MadCommons_MMC.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\AmplifyOcclusion.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\AmplifyOcclusion.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Hayate.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Hayate.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Pathfinding.ClipperLib.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Pathfinding.ClipperLib.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Pathfinding.Poly2Tri.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Pathfinding.Poly2Tri.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.CJK.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.CJK.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.MidEast.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.MidEast.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.Other.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.Other.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.Rare.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.Rare.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.West.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.West.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Ionic.Zip.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Ionic.Zip.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Photon3Unity3D.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Photon3Unity3D.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\CloudSystemFree.Runtime.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\CloudSystemFree.Runtime.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\LibTessDotNet.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\LibTessDotNet.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\MouseLibWin.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\MouseLibWin.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\ProMouseDll.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\ProMouseDll.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\TextMeshPro.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\TextMeshPro.dll into Unity Child Domain
    - Completed reload, in  0.098 seconds
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\System.Core.dll (this message is harmless)
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\System.dll (this message is harmless)
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\System.Xml.dll (this message is harmless)
    Shader 'Hidden/TerrainEngine/Splatmap/Standard-Base': fallback shader 'Diffuse' not found
    <RI> Initializing input.
    
    <RI> Input initialized.
    
    desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
    <RI> Initialized touch support.
    
    UnloadTime: 2.252733 ms
    GameManagerSceneObject.Awake. 5/26/2017 7:38:55 PM
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libc
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/.\libc
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libc
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\System.Configuration.dll (this message is harmless)
    SystemInfo, graphicsDeviceName=AMD Radeon HD 6670, graphicsMemorySize=1008, graphicsDeviceType=Direct3D11, operatingSystem=Windows 7 Service Pack 1 (6.1.7601) 64bit, processorCount=4, processorType=Intel(R) Core(TM) i3-2120 CPU @ 3.30GHz, systemMemorySize=12240
    SotA.EarlyAccess.Win.64.610.Date.05.25.17, LocalTime=5/26/2017 7:38:55 PM, Patch=centauri-correspondence-2
    LanguageManager: Setting Language=English
    PreviousApplicationExit status=crash, Scene=Novia_R3_City_Brittany_Estates, pos=(143.968, 73.997, 500.144), PlayerName=ELENE_SALI systemMemorySize=12240
    Pathfinding: Init
    Steam Initialized: True
    NetworkingPeer: Connecting to "208.81.240.51:5055"
    PhotonNetwork: StatusChange Connect, State=Connecting
    Network storage reset
    PhotonNetwork: StatusChange EncryptionEstablished, State=Connected
    AuthenticateResponse: Ok, Position=0
    OnAuthenticateComplete: Ok
    Network storage reset
    0 : 579a22a4abb71901309790de
    Found character: Elene Sali
    Knowledge: Loaded 874 flags
    Loading scene: Novia
    PushLevel: Added level Novia, spawnPoint:, hex:5079,5077
    AsyncLoadSequence begin. SceneToLoad: Novia:
    7:39:32 PM: Loading Scene...
    7:39:33 PM: Level load loop started.
    The referenced script on this Behaviour is missing!
    (Filename:  Line: 1514)
    
    The referenced script on this Behaviour (Game Object '<null>') is missing!
    (Filename:  Line: 1743)
    
    Unloading 5 Unused Serialized files (Serialized files now loaded: 47)
    Shader 'UVFree/Terrain/LegacySpecular': dependency 'BaseMapShader' shader 'Hidden/UVFree/Terrain/LegacySpecular-BasePass' not found
    Pathfinding: Load UnLoaded
    UnloadTime: 11.508872 ms
    GameManagerSceneObject.Awake. 5/26/2017 7:39:53 PM
    NavMeshLoadTime SceneId=Novia , Time=1.190136
    Pathfinding: Load Loaded
    Camera: CameraRig_Universal (NOVIA SETTINGS - DO NOT REVERT) (CameraController)
    
    Unloading 43307 unused Assets to reduce memory usage. Loaded Objects now: 228704.
    Total: 1255.014526 ms (FindLiveObjects: 25.511345 ms CreateObjectMapping: 13.862353 ms MarkObjects: 588.261597 ms  DeleteObjects: 627.377991 ms)
    
    7:39:59 PM: Level loaded.
    7:39:59 PM: Scenario init completed. Scenario:
    Checksum for Novia: 680034423
    IncomingMessages, Total=12, NumPlayers=1, SceneId=Novia
    PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromMasterserver
    Network storage reset
    NetworkingPeer: Connecting to "208.81.240.51:5056"
    PhotonNetwork: StatusChange Connect, State=ConnectingToGameserver
    PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedToGameserver
    OpAuthenticate: Requesting authentication on game server for UserId=52f7725338ca2237c83cbfd4
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Mono.Security.dll (this message is harmless)
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Boo.Lang.dll (this message is harmless)
    7:40:07 PM: Equipping Avatars...
    GroupServer: OnStatusChanged:Connect
    SceneServer: OnStatusChanged:Connect
    GroupServer: OnStatusChanged:EncryptionEstablished
    SceneServer: OnStatusChanged:EncryptionEstablished
    Requesting social lists...
    Starting Initializing Plots
    Finished Initializing Plots
    Receiving social lists...
    Entering chat channel: Guild/The Cult of Elene
    Finished receiving social lists
    EnterChatChannelResponse: Result = Ok, ChannelName = Guild/The Cult of Elene
    Spawning local player at (115.82, 11.949, 105.5) using spawner PlayerSpawnLocation_Elysium_from_Etceter. SnapToGround:True
    Local player equipment load time: 00.2 secs
    7:40:17 PM: Equipment load complete. Loop Counter:126
    QueuedOutgoingCommands: 1
    7:40:20 PM: Hiding Loading Screen...
    TimeToLoadLevel, SceneName=Novia, TimeToAvatar=34.4, TimeToFadeIn=47.6, PrefabLoadTime=0.8, ResourceLoadTime=8.9, AvatarLoadTime=10.7, SceneLoadTime=26.4, JoinTime=1.7, GameManager=2.6, VideoMemory=1008, SystemMemory=12240, FirstTime=True
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    7:40:21 PM: Fading in...
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    7:40:21 PM: AsyncLevelLoad Completed!
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/.\MouseLib
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libMouseLib
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/.\libMouseLib
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libMouseLib
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/.\MouseLib
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libMouseLib
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/.\libMouseLib
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libMouseLib
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/.\MouseLib
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libMouseLib
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/.\libMouseLib
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libMouseLib
    PushLevel: Added level Novia_R3_City_Brittany_Alley, spawnPoint:PlayerSpawnLocation, hex:5080,5077
    PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromGameserver
    Network storage reset
    NetworkingPeer: Connecting to "208.81.240.51:5055"
    SceneServer: OnStatusChanged:Disconnect
    Network storage reset
    local player destroyed.
    PhotonNetwork: StatusChange Connect, State=ConnectingToMasterserver
    PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedComingFromGameserver
    AuthenticateResponse: Ok, Position=0
    OnAuthenticateComplete: Ok
    Network storage reset
    AsyncLoadSequence begin. SceneToLoad: Novia_R3_City_Brittany_Alley:PlayerSpawnLocation
    7:40:53 PM: Loading Scene...
    7:40:54 PM: Level load loop started.
    Unloading 3 Unused Serialized files (Serialized files now loaded: 49)
    camera controller destroyed.
    Pathfinding: Load UnLoaded
    UnloadTime: 616.014221 ms
    GameManagerSceneObject.Awake. 5/26/2017 7:41:13 PM
    NavMeshLoadTime SceneId=Novia_R3_City_Brittany_Alley , Time=0.5667725
    Pathfinding: Load Loaded
    <color=yellow>Ceto (1.1.1) Warning:</color> Can not query overlays clip mask if read/write is not enabled
    Camera: CameraRig_Universal (CameraController)
    
    Unloading 52962 unused Assets to reduce memory usage. Loaded Objects now: 385968.
    Total: 3457.258789 ms (FindLiveObjects: 31.501066 ms CreateObjectMapping: 28.938959 ms MarkObjects: 587.283569 ms  DeleteObjects: 2809.534668 ms)
    
    7:41:20 PM: Level loaded.
    7:41:20 PM: Scenario init completed. Scenario:
    Checksum for Novia_R3_City_Brittany_Alley: 579931508
    PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromMasterserver
    Network storage reset
    NetworkingPeer: Connecting to "208.81.240.51:5056"
    PhotonNetwork: StatusChange Connect, State=ConnectingToGameserver
    PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedToGameserver
    OpAuthenticate: Requesting authentication on game server for UserId=52f7725338ca2237c83cbfd4
    7:41:28 PM: Equipping Avatars...
    OutgoingMessageQueue: Send queue now has 100 items
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    
    SceneServer: OnStatusChanged:Connect
    SceneServer: OnStatusChanged:EncryptionEstablished
    OutgoingMessageQueue: Send queue now has 200 items
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    
    SceneServer: OnStatusChanged:QueueOutgoingAcksWarning
    SceneServer: Unhandled status change: QueueOutgoingAcksWarning
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    
    SceneServer: OnStatusChanged:QueueIncomingReliableWarning
    SceneServer: Unhandled status change: QueueIncomingReliableWarning
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    
    Starting Initializing Plots
    OutgoingMessageQueue: Send queue now has 182 items
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    
    OutgoingMessageQueue: Send queue now has 200 items
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    
    Spawning local player at (222.592, 44.503, 200.13) using spawner PlayerSpawnLocation. SnapToGround:True
    OutgoingMessageQueue: Send queue now has 148 items
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    
    Local player equipment load time: 00.1 secs
    7:41:56 PM: Equipment load complete. Loop Counter:75
    7:42:00 PM: Waiting for LiteGameMessageQueue, Count:62
    7:42:02 PM: Finished waiting for LiteGameMessageQueue, Count:11
    QueuedOutgoingCommands: 0
    7:42:02 PM: Hiding Loading Screen...
    TimeToLoadLevel, SceneName=Novia_R3_City_Brittany_Alley, TimeToAvatar=35.2, TimeToFadeIn=68.9, PrefabLoadTime=2.6, ResourceLoadTime=0.1, AvatarLoadTime=18.5, SceneLoadTime=27.3, JoinTime=1.5, GameManager=0.2, VideoMemory=1008, SystemMemory=12240, FirstTime=False
    7:42:03 PM: Fading in...
    7:42:04 PM: AsyncLevelLoad Completed!
    

    output_log.txt (after freeze in Brittany Wharfs):
    Code:
    Initialize engine version: 5.6.1p1 (74c1f4917542)
    GfxDevice: creating device client; threaded=1
    Direct3D:
        Version:  Direct3D 11.0 [level 11.0]
        Renderer: AMD Radeon HD 6670 (ID=0x6758)
        Vendor:   ATI
        VRAM:     1008 MB
        Driver:   15.200.1062.1004
    Shader 'Nature/Terrain/Diffuse': fallback shader 'Diffuse' not found
    Shader 'Nature/Terrain/Diffuse': dependency 'BaseMapShader' shader 'Diffuse' not found
    Shader 'Nature/Terrain/Diffuse': dependency 'Details1' shader 'Hidden/TerrainEngine/Details/WavingDoublePass' not found
    Shader 'Nature/Terrain/Diffuse': dependency 'Details2' shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' not found
    Shader 'Nature/Terrain/Diffuse': dependency 'Tree0' shader 'Hidden/TerrainEngine/BillboardTree' not found
    Shader 'UVFree/Terrain/LegacySpecular': dependency 'BaseMapShader' shader 'Hidden/UVFree/Terrain/LegacySpecular-BasePass' not found
    Begin MonoManager ReloadAssembly
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\UnityEngine.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\UnityEngine.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.dll (this message is harmless)
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.West.dll (this message is harmless)
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Assembly-CSharp.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\UnityEngine.UI.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\DOTween.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\DOTween.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\DOTween43.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\DOTween43.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\DOTween46.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\DOTween46.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\DOTween50.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\DOTween50.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\KGFUtils.Settings.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\KGFUtils.Settings.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\MadCommons_MMC.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\MadCommons_MMC.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\AmplifyOcclusion.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\AmplifyOcclusion.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Hayate.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Hayate.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Pathfinding.ClipperLib.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Pathfinding.ClipperLib.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Pathfinding.Poly2Tri.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Pathfinding.Poly2Tri.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.CJK.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.CJK.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.MidEast.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.MidEast.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.Other.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.Other.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.Rare.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.Rare.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.West.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.West.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Ionic.Zip.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Ionic.Zip.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Photon3Unity3D.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Photon3Unity3D.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\CloudSystemFree.Runtime.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\CloudSystemFree.Runtime.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\LibTessDotNet.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\LibTessDotNet.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\MouseLibWin.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\MouseLibWin.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\ProMouseDll.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\ProMouseDll.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\TextMeshPro.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\TextMeshPro.dll into Unity Child Domain
    - Completed reload, in  0.349 seconds
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\System.Core.dll (this message is harmless)
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\System.dll (this message is harmless)
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\System.Xml.dll (this message is harmless)
    Shader 'Hidden/TerrainEngine/Splatmap/Standard-Base': fallback shader 'Diffuse' not found
    <RI> Initializing input.
    
    <RI> Input initialized.
    
    desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
    <RI> Initialized touch support.
    
    UnloadTime: 2.406490 ms
    GameManagerSceneObject.Awake. 5/26/2017 7:22:35 PM
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libc
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/.\libc
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libc
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\System.Configuration.dll (this message is harmless)
    SystemInfo, graphicsDeviceName=AMD Radeon HD 6670, graphicsMemorySize=1008, graphicsDeviceType=Direct3D11, operatingSystem=Windows 7 Service Pack 1 (6.1.7601) 64bit, processorCount=4, processorType=Intel(R) Core(TM) i3-2120 CPU @ 3.30GHz, systemMemorySize=12240
    SotA.EarlyAccess.Win.64.610.Date.05.25.17, LocalTime=5/26/2017 7:22:36 PM, Patch=centauri-correspondence-2
    LanguageManager: Setting Language=English
    PreviousApplicationExit status=crash, Scene=Novia_R1_Forest04_01, pos=(-93.753, 34.789, 62.822), PlayerName=ELENE_SALI systemMemorySize=12240
    Pathfinding: Init
    Steam Initialized: True
    (Options Closed) Master volume: 100
    (Options Closed) Music volume: 0
    (Options Closed) SFX volume: 100
    (Options Closed) Player Music volume: 100
    (Options Closed) Video quality: Fastest
    (Options Closed) Brightness: 50
    (Options Closed) Footsteps: ON
    (Options Closed) Attack ticks: ON
    (Options Closed) Radio filter: ON
    (Options Closed) Mute Audio On Lost Focus: OFF
    (Options Closed) Resolution: 1024 x 768, 60Hz (NOT fullscreen)
    (Options Closed) Shadow distance: None
    (Options Closed) Fullscreen: OFF
    (Options Closed) Anitaliasing: OFF
    (Options Closed) List Inventory Mode: ON
    (Options Closed) Invert Mouse Look: OFF
    (Options Closed) Invert Scroll Wheel: OFF
    (Options Closed) Profanity Filter: OFF
    (Options Closed) Mouse Look Sensitivity (Horizontal): 50
    (Options Closed) Mouse Look Sensitivity (Vertical): 50
    NetworkingPeer: Connecting to "208.81.240.51:5055"
    PhotonNetwork: StatusChange Connect, State=Connecting
    Network storage reset
    PhotonNetwork: StatusChange EncryptionEstablished, State=Connected
    AuthenticateResponse: Ok, Position=0
    OnAuthenticateComplete: Ok
    Network storage reset
    0 : 579a22a4abb71901309790de
    Found character: Elene Sali
    Knowledge: Loaded 867 flags
    Loading scene: Novia
    PushLevel: Added level Novia, spawnPoint:, hex:5080,5073
    AsyncLoadSequence begin. SceneToLoad: Novia:
    7:23:16 PM: Loading Scene...
    7:23:17 PM: Level load loop started.
    The referenced script on this Behaviour is missing!
    (Filename:  Line: 1514)
    
    The referenced script on this Behaviour (Game Object '<null>') is missing!
    (Filename:  Line: 1743)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Unloading 5 Unused Serialized files (Serialized files now loaded: 47)
    Shader 'UVFree/Terrain/LegacySpecular': dependency 'BaseMapShader' shader 'Hidden/UVFree/Terrain/LegacySpecular-BasePass' not found
    Pathfinding: Load UnLoaded
    UnloadTime: 11.524992 ms
    GameManagerSceneObject.Awake. 5/26/2017 7:23:36 PM
    NavMeshLoadTime SceneId=Novia , Time=1.173378
    Pathfinding: Load Loaded
    Camera: CameraRig_Universal (NOVIA SETTINGS - DO NOT REVERT) (CameraController)
    
    Unloading 43308 unused Assets to reduce memory usage. Loaded Objects now: 228704.
    Total: 1274.794067 ms (FindLiveObjects: 28.931208 ms CreateObjectMapping: 14.297276 ms MarkObjects: 577.501343 ms  DeleteObjects: 654.063965 ms)
    
    7:23:43 PM: Level loaded.
    7:23:43 PM: Scenario init completed. Scenario:
    Checksum for Novia: 680034423
    IncomingMessages, Total=13, NumPlayers=1, SceneId=Novia
    PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromMasterserver
    Network storage reset
    NetworkingPeer: Connecting to "208.81.240.51:5056"
    PhotonNetwork: StatusChange Connect, State=ConnectingToGameserver
    PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedToGameserver
    OpAuthenticate: Requesting authentication on game server for UserId=52f7725338ca2237c83cbfd4
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Mono.Security.dll (this message is harmless)
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Boo.Lang.dll (this message is harmless)
    7:23:51 PM: Equipping Avatars...
    GroupServer: OnStatusChanged:Connect
    SceneServer: OnStatusChanged:Connect
    GroupServer: OnStatusChanged:EncryptionEstablished
    SceneServer: OnStatusChanged:EncryptionEstablished
    Requesting social lists...
    Starting Initializing Plots
    Finished Initializing Plots
    Receiving social lists...
    Entering chat channel: Guild/The Cult of Elene
    Finished receiving social lists
    EnterChatChannelResponse: Result = Ok, ChannelName = Guild/The Cult of Elene
    Spawning local player at (124.481, 12.382, 75.5) using spawner PlayerSpawnLocation_Elysium_from_Etceter. SnapToGround:True
    Local player equipment load time: 00.1 secs
    7:24:02 PM: Equipment load complete. Loop Counter:144
    QueuedOutgoingCommands: 1
    7:24:04 PM: Hiding Loading Screen...
    TimeToLoadLevel, SceneName=Novia, TimeToAvatar=34.6, TimeToFadeIn=47.8, PrefabLoadTime=1.4, ResourceLoadTime=9.9, AvatarLoadTime=10.6, SceneLoadTime=26.4, JoinTime=1.5, GameManager=2.9, VideoMemory=1008, SystemMemory=12240, FirstTime=True
    7:24:05 PM: Fading in...
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    7:24:06 PM: AsyncLevelLoad Completed!
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/.\MouseLib
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libMouseLib
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/.\libMouseLib
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libMouseLib
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/.\MouseLib
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libMouseLib
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/.\libMouseLib
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libMouseLib
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/.\MouseLib
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libMouseLib
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/.\libMouseLib
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libMouseLib
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    OutgoingMessageQueue, Total=25,Master=False,SceneId=Novia,timeScale=1.00,SetActorProperties:2,GetSongData:1,Ping:1,SetMaxHP:1,GetPlayerVendorRules:1,Room=0e6e0667-d8b6-4cc5-8e53-d0fb0ecfb0bf
    PushLevel: Added level Novia_R3_City_Brittany_Wharfs, spawnPoint:PlayerSpawnLocation, hex:5081,5078
    PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromGameserver
    Network storage reset
    NetworkingPeer: Connecting to "208.81.240.51:5055"
    SceneServer: OnStatusChanged:Disconnect
    Network storage reset
    local player destroyed.
    PhotonNetwork: StatusChange Connect, State=ConnectingToMasterserver
    PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedComingFromGameserver
    AuthenticateResponse: Ok, Position=0
    OnAuthenticateComplete: Ok
    Network storage reset
    AsyncLoadSequence begin. SceneToLoad: Novia_R3_City_Brittany_Wharfs:PlayerSpawnLocation
    7:25:25 PM: Loading Scene...
    7:25:26 PM: Level load loop started.
    Unloading 3 Unused Serialized files (Serialized files now loaded: 49)
    camera controller destroyed.
    Pathfinding: Load UnLoaded
    UnloadTime: 500.127838 ms
    GameManagerSceneObject.Awake. 5/26/2017 7:25:51 PM
    NavMeshLoadTime SceneId=Novia_R3_City_Brittany_Wharfs , Time=0.823761
    Pathfinding: Load Loaded
    Camera: CameraRig_Universal (CameraController)
    
    Unloading 64364 unused Assets to reduce memory usage. Loaded Objects now: 435184.
    Total: 3649.020996 ms (FindLiveObjects: 36.600174 ms CreateObjectMapping: 32.643398 ms MarkObjects: 725.062378 ms  DeleteObjects: 2854.714355 ms)
    
    7:25:59 PM: Level loaded.
    7:25:59 PM: Scenario init completed. Scenario:
    Checksum for Novia_R3_City_Brittany_Wharfs: 2124546730
    PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromMasterserver
    Network storage reset
    NetworkingPeer: Connecting to "208.81.240.51:5056"
    PhotonNetwork: StatusChange Connect, State=ConnectingToGameserver
    PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedToGameserver
    OpAuthenticate: Requesting authentication on game server for UserId=52f7725338ca2237c83cbfd4
    7:26:14 PM: Equipping Avatars...
    SceneServer: OnStatusChanged:Connect
    SceneServer: OnStatusChanged:EncryptionEstablished
    Starting Initializing Plots
    Spawning local player at (-59.562, 54.937, 165.282) using spawner PlayerSpawnLocation. SnapToGround:True
    Local player equipment load time: 00 secs
    7:26:20 PM: Equipment load complete. Loop Counter:99
    QueuedOutgoingCommands: 0
    7:26:23 PM: Hiding Loading Screen...
    TimeToLoadLevel, SceneName=Novia_R3_City_Brittany_Wharfs, TimeToAvatar=48.5, TimeToFadeIn=57.3, PrefabLoadTime=2.8, ResourceLoadTime=0.1, AvatarLoadTime=6.4, SceneLoadTime=33.7, JoinTime=1.7, GameManager=0.3, VideoMemory=1008, SystemMemory=12240, FirstTime=False
    7:26:24 PM: Fading in...
    7:26:25 PM: AsyncLevelLoad Completed!
    10
    10
    IncomingMessages, Total=41, NumPlayers=1, SceneId=Novia_R3_City_Brittany_Wharfs,Room=ee50a637-53a8-42a7-a9f4-3e484696b830
    LocationDiscovered: Player="Elene Sali", SceneId="Novia_R3_City_Brittany_Wharfs", LocationName="Novia_R3_City_Brittany_Wharfs_Vista_POThub"
    LocationDiscovered: Player="Elene Sali", SceneId="Novia_R3_City_Brittany_Wharfs", LocationName="Novia_R3_City_Brittany_Wharfs_NPC_TownCrier"
    LocationDiscovered: Player="Elene Sali", SceneId="Novia_R3_City_Brittany_Wharfs", LocationName="Novia_R3_City_Brittany_Wharfs_Merchant_Plaza_N"
    
    User Specs:
    OS: Windows 7 Service Pack 1 (6.1.7601) 64bit
    CPU: Intel(R) Core(TM) i3-2120 CPU @ 3.30GHz (4) System RAM: 12244
    GPU: AMD Radeon HD 6670 GPU RAM: 1008
    Driver Date: 8/3/2015
    Driver Version: 15.200.1062.1004
    SotA.EarlyAccess.LIVE.Win.64.610.Date.05.25.17

    Screenshot #1 (after freeze in Brittany Alley):
    [​IMG]

    Screenshot #2 (after freeze in Brittany Wharfs):
    [​IMG]
     
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    Location:
    Yeovil, England
    Crashed after loading into Brittany Central.
    Initialize engine version: 5.6.1p1 (74c1f4917542)
    GfxDevice: creating device client; threaded=1
    Direct3D:
    Version: Direct3D 11.0 [level 11.0]
    Renderer: AMD Radeon HD 6570 (ID=0x6759)
    Vendor: ATI
    VRAM: 2032 MB
    Driver: 15.201.1151.1008
    Shader 'Nature/Terrain/Diffuse': fallback shader 'Diffuse' not found
    Shader 'Nature/Terrain/Diffuse': dependency 'BaseMapShader' shader 'Diffuse' not found
    Shader 'Nature/Terrain/Diffuse': dependency 'Details1' shader 'Hidden/TerrainEngine/Details/WavingDoublePass' not found
    Shader 'Nature/Terrain/Diffuse': dependency 'Details2' shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' not found
    Shader 'Nature/Terrain/Diffuse': dependency 'Tree0' shader 'Hidden/TerrainEngine/BillboardTree' not found
    Initialize engine version: 5.6.1p1 (74c1f4917542)
    GfxDevice: creating device client; threaded=1
    Shader 'UVFree/Terrain/LegacySpecular': dependency 'BaseMapShader' shader 'Hidden/UVFree/Terrain/LegacySpecular-BasePass' not found
    Direct3D:
    Version: Direct3D 11.0 [level 11.0]
    Renderer: AMD Radeon HD 6570 (ID=0x6759)
    Vendor: ATI
    VRAM: 2032 MB
    Begin MonoManager ReloadAssembly
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    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\UnityEngine.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.dll (this message is harmless)
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.West.dll (this message is harmless)
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
    Shader 'Nature/Terrain/Diffuse': fallback shader 'Diffuse' not found
    Shader 'Nature/Terrain/Diffuse': dependency 'BaseMapShader' shader 'Diffuse' not found
    Shader 'Nature/Terrain/Diffuse': dependency 'Details1' shader 'Hidden/TerrainEngine/Details/WavingDoublePass' not found
    Shader 'Nature/Terrain/Diffuse': dependency 'Details2' shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' not found
    Shader 'Nature/Terrain/Diffuse': dependency 'Tree0' shader 'Hidden/TerrainEngine/BillboardTree' not found
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Assembly-CSharp.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\UnityEngine.UI.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\DOTween.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\DOTween.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\DOTween43.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\DOTween43.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\DOTween46.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\DOTween46.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\DOTween50.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\DOTween50.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\KGFUtils.Settings.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\KGFUtils.Settings.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\MadCommons_MMC.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\MadCommons_MMC.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\AmplifyOcclusion.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\AmplifyOcclusion.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Hayate.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Hayate.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Pathfinding.ClipperLib.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Pathfinding.ClipperLib.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Pathfinding.Poly2Tri.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Pathfinding.Poly2Tri.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.CJK.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.CJK.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.MidEast.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.MidEast.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.Other.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.Other.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.Rare.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.Rare.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.West.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.West.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Ionic.Zip.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Ionic.Zip.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Photon3Unity3D.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Photon3Unity3D.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\CloudSystemFree.Runtime.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\CloudSystemFree.Runtime.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\LibTessDotNet.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\LibTessDotNet.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\MouseLibWin.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\MouseLibWin.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\ProMouseDll.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\ProMouseDll.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\TextMeshPro.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\TextMeshPro.dll into Unity Child Domain
    - Completed reload, in 0.106 seconds
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\System.Core.dll (this message is harmless)
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\System.dll (this message is harmless)
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\System.Xml.dll (this message is harmless)
    Shader 'Hidden/TerrainEngine/Splatmap/Standard-Base': fallback shader 'Diffuse' not found
    <RI> Initializing input.

    XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
    <RI> Input initialized.

    desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
    <RI> Initialized touch support.

    UnloadTime: 1.477094 ms
    GameManagerSceneObject.Awake. 5/26/2017 6:37:40 PM
    Fallback handler could not load library C:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libc
    Fallback handler could not load library C:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/.\libc
    Fallback handler could not load library C:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libc
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\System.Configuration.dll (this message is harmless)
    SystemInfo, graphicsDeviceName=AMD Radeon HD 6570, graphicsMemorySize=2032, graphicsDeviceType=Direct3D11, operatingSystem=Windows 10 (10.0.0) 64bit, processorCount=4, processorType=Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz, systemMemorySize=8092
    SotA.EarlyAccess.Win.64.610.Date.05.25.17, LocalTime=5/26/2017 6:37:41 PM, Patch=centauri-correspondence-2
    LanguageManager: Setting Language=English
    PreviousApplicationExit status=crash, Scene=Novia_R3_City_Brittany, pos=(396.914, 28.527, 330.709), PlayerName=D'LAEIN_LACHLAN systemMemorySize=8092
    Pathfinding: Init
    Steam Initialized: False
    Shader 'UVFree/Terrain/LegacySpecular': dependency 'BaseMapShader' shader 'Hidden/UVFree/Terrain/LegacySpecular-BasePass' not found
    Begin MonoManager ReloadAssembly
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\UnityEngine.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\UnityEngine.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.dll (this message is harmless)
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.West.dll (this message is harmless)
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Assembly-CSharp.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\UnityEngine.UI.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\DOTween.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\DOTween.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\DOTween43.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\DOTween43.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\DOTween46.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\DOTween46.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\DOTween50.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\DOTween50.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\KGFUtils.Settings.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\KGFUtils.Settings.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\MadCommons_MMC.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\MadCommons_MMC.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\AmplifyOcclusion.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\AmplifyOcclusion.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Hayate.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Hayate.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Pathfinding.ClipperLib.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Pathfinding.ClipperLib.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Pathfinding.Poly2Tri.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Pathfinding.Poly2Tri.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.CJK.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.CJK.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.MidEast.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.MidEast.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.Other.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.Other.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.Rare.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.Rare.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.West.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.West.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Ionic.Zip.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Ionic.Zip.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Photon3Unity3D.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Photon3Unity3D.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\CloudSystemFree.Runtime.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\CloudSystemFree.Runtime.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\LibTessDotNet.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\LibTessDotNet.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\MouseLibWin.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\MouseLibWin.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\ProMouseDll.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\ProMouseDll.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\TextMeshPro.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\TextMeshPro.dll into Unity Child Domain
    - Completed reload, in 0.081 seconds
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\System.Core.dll (this message is harmless)
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\System.dll (this message is harmless)
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\System.Xml.dll (this message is harmless)
    UploadPrevLogFile: Upload completed to live: FILE SAVED
    Shader 'Hidden/TerrainEngine/Splatmap/Standard-Base': fallback shader 'Diffuse' not found
    <RI> Initializing input.

    XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
    <RI> Input initialized.

    desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
    <RI> Initialized touch support.

    UnloadTime: 1.202216 ms
    GameManagerSceneObject.Awake. 5/26/2017 6:37:45 PM
    Fallback handler could not load library C:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libc
    Fallback handler could not load library C:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/.\libc
    Fallback handler could not load library C:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libc
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\System.Configuration.dll (this message is harmless)
    SystemInfo, graphicsDeviceName=AMD Radeon HD 6570, graphicsMemorySize=2032, graphicsDeviceType=Direct3D11, operatingSystem=Windows 10 (10.0.0) 64bit, processorCount=4, processorType=Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz, systemMemorySize=8092
    SotA.EarlyAccess.Win.64.610.Date.05.25.17, LocalTime=5/26/2017 6:37:46 PM, Patch=centauri-correspondence-2
    LanguageManager: Setting Language=English
    PreviousApplicationExit status=crash, Scene=Novia_R3_City_Brittany, pos=(396.914, 28.527, 330.709), PlayerName=D'LAEIN_LACHLAN systemMemorySize=8092
    Pathfinding: Init
    Steam Initialized: False
    UploadPrevLogFile: Upload completed to live: FILE SAVED
     
  7. Gatsu.

    Gatsu. Avatar

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    Cuneo, Italia
    same thing on forest siege...

    5/26/2017 7:51 PM
    Title:
    Reproduction Rate:
    Blocker?
    Details:
    Steps to Reproduce:
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: AMD Phenom(tm) II X4 B45 Processor (4) System RAM: 8191
    GPU: AMD Radeon HD 6670 GPU RAM: 1008
    SotA.EarlyAccess.LIVE.Win.64.610.Date.05.25.17
    Area: SiegeEncounter_Forest01_Road/POT_forest_metropolis_01a_template/Mediolanum
    Area Display Name: Forest Siege
    Loc: (48.4, 23.9, 55.9)
     
  8. Lexie

    Lexie Bear Queen

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    I hope I'm not sticking my foot in my mouth here *theory only here* but I suspect this might be something on the unity side with the new changes and is zone specific.
    Are you guys seeing the same thing for Brit Estates?
    Please also post /devbug details please. I'd like to check for a pattern on if it's more of an issue for AMD, for example.
     
  9. Lexie

    Lexie Bear Queen

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    And since this thread is starting to provide some great info already, I'm sticking this next to the performance loss thread.
    Please do /debug in game (post that information) and include your directx version as 9 is no longer supported and expected to have issues...
     
  10. Mischievous Dragon

    Mischievous Dragon Riparian Reaper

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    @Lexie
    This issue with AMD Radeon HD GPUs has been present since Release 35 or so. It was never fixed.
     
    Gatsu., Lexie and Lained like this.
  11. Lained

    Lained Avatar

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    Location:
    Yeovil, England
    Crashed after loading into Brittany Estates.
    Initialize engine version: 5.6.1p1 (74c1f4917542)
    GfxDevice: creating device client; threaded=1
    Direct3D:
    Version: Direct3D 11.0 [level 11.0]
    Renderer: AMD Radeon HD 6570 (ID=0x6759)
    Vendor: ATI
    VRAM: 2032 MB
    Driver: 15.201.1151.1008
    Shader 'Nature/Terrain/Diffuse': fallback shader 'Diffuse' not found
    Shader 'Nature/Terrain/Diffuse': dependency 'BaseMapShader' shader 'Diffuse' not found
    Shader 'Nature/Terrain/Diffuse': dependency 'Details1' shader 'Hidden/TerrainEngine/Details/WavingDoublePass' not found
    Shader 'Nature/Terrain/Diffuse': dependency 'Details2' shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' not found
    Shader 'Nature/Terrain/Diffuse': dependency 'Tree0' shader 'Hidden/TerrainEngine/BillboardTree' not found
    Shader 'UVFree/Terrain/LegacySpecular': dependency 'BaseMapShader' shader 'Hidden/UVFree/Terrain/LegacySpecular-BasePass' not found
    Begin MonoManager ReloadAssembly
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\UnityEngine.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\UnityEngine.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.dll (this message is harmless)
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.West.dll (this message is harmless)
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Assembly-CSharp.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\UnityEngine.UI.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\DOTween.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\DOTween.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\DOTween43.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\DOTween43.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\DOTween46.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\DOTween46.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\DOTween50.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\DOTween50.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\KGFUtils.Settings.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\KGFUtils.Settings.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\MadCommons_MMC.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\MadCommons_MMC.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\AmplifyOcclusion.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\AmplifyOcclusion.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Hayate.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Hayate.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Pathfinding.ClipperLib.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Pathfinding.ClipperLib.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Pathfinding.Poly2Tri.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Pathfinding.Poly2Tri.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.CJK.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.CJK.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.MidEast.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.MidEast.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.Other.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.Other.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.Rare.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.Rare.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.West.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\I18N.West.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Ionic.Zip.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Ionic.Zip.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Photon3Unity3D.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Photon3Unity3D.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\CloudSystemFree.Runtime.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\CloudSystemFree.Runtime.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\LibTessDotNet.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\LibTessDotNet.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\MouseLibWin.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\MouseLibWin.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\ProMouseDll.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\ProMouseDll.dll into Unity Child Domain
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\TextMeshPro.dll (this message is harmless)
    Loading C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\TextMeshPro.dll into Unity Child Domain
    - Completed reload, in 0.166 seconds
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\System.Core.dll (this message is harmless)
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\System.dll (this message is harmless)
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\System.Xml.dll (this message is harmless)
    Shader 'Hidden/TerrainEngine/Splatmap/Standard-Base': fallback shader 'Diffuse' not found
    <RI> Initializing input.

    XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
    <RI> Input initialized.

    desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
    <RI> Initialized touch support.

    UnloadTime: 9.124232 ms
    GameManagerSceneObject.Awake. 5/26/2017 10:09:31 PM
    Fallback handler could not load library C:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libc
    Fallback handler could not load library C:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/.\libc
    Fallback handler could not load library C:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libc
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\System.Configuration.dll (this message is harmless)
    SystemInfo, graphicsDeviceName=AMD Radeon HD 6570, graphicsMemorySize=2032, graphicsDeviceType=Direct3D11, operatingSystem=Windows 10 (10.0.0) 64bit, processorCount=4, processorType=Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz, systemMemorySize=8092
    SotA.EarlyAccess.Win.64.610.Date.05.25.17, LocalTime=5/26/2017 10:09:32 PM, Patch=centauri-correspondence-2
    LanguageManager: Setting Language=English
    PreviousApplicationExit status=crash, Scene=Novia_R3_City_Brittany_Wharfs, pos=(296.024, 36.402, 606.503), PlayerName=D'LAEIN_LACHLAN systemMemorySize=8092
    Pathfinding: Init
    Steam Initialized: False
    UploadPrevLogFile: Upload completed to live: FILE SAVED
    NetworkingPeer: Connecting to "208.81.240.51:5055"
    PhotonNetwork: StatusChange Connect, State=Connecting
    Network storage reset
    PhotonNetwork: StatusChange EncryptionEstablished, State=Connected
    AuthenticateResponse: Ok, Position=0
    OnAuthenticateComplete: Ok
    Network storage reset
    0 : 579a2abcabb719013097a0ce
    Found character: D'Laein Lachlan
    Knowledge: Loaded 809 flags
    Loading scene: Novia
    PushLevel: Added level Novia, spawnPoint:, hex:5081,5078
    AsyncLoadSequence begin. SceneToLoad: Novia:
    10:10:05 PM: Loading Scene...
    10:10:05 PM: Level load loop started.
    The referenced script on this Behaviour is missing!

    (Filename: Line: 1514)

    The referenced script on this Behaviour (Game Object '<null>') is missing!

    (Filename: Line: 1743)

    Unloading 5 Unused Serialized files (Serialized files now loaded: 46)
    Shader 'UVFree/Terrain/LegacySpecular': dependency 'BaseMapShader' shader 'Hidden/UVFree/Terrain/LegacySpecular-BasePass' not found
    Pathfinding: Load UnLoaded
    UnloadTime: 14.131704 ms
    GameManagerSceneObject.Awake. 5/26/2017 10:10:24 PM
    NavMeshLoadTime SceneId=Novia , Time=1.062244
    Pathfinding: Load Loaded
    Camera: CameraRig_Universal (NOVIA SETTINGS - DO NOT REVERT) (CameraController)

    Unloading 43308 unused Assets to reduce memory usage. Loaded Objects now: 228695.
    Total: 807.910461 ms (FindLiveObjects: 16.386992 ms CreateObjectMapping: 11.505254 ms MarkObjects: 505.866119 ms DeleteObjects: 274.151001 ms)

    10:10:30 PM: Level loaded.
    10:10:30 PM: Scenario init completed. Scenario:
    Checksum for Novia: 680034423
    PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromMasterserver
    Network storage reset
    NetworkingPeer: Connecting to "208.81.240.51:5056"
    PhotonNetwork: StatusChange Connect, State=ConnectingToGameserver
    PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedToGameserver
    OpAuthenticate: Requesting authentication on game server for UserId=52fbe1d138ca2237c83cc1f4
    IncomingMessages, Total=14, NumPlayers=1, SceneId=Novia
    PhotonNetwork: StatusChange QueueOutgoingAcksWarning, State=Joined
    NetworkPerformance: QueueOutgoingAcksWarning, Incoming=166,Outgoing=0,MaxIncoming=0,fps=0.0,NumPlayers=15,SceneId=Novia,Room=0cdbd2d7-aa15-474d-9e39-c8d1de4fc0b4

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

    PhotonNetwork: StatusChange QueueOutgoingAcksWarning, State=Joined
    NetworkPerformance: QueueOutgoingAcksWarning, Incoming=166,Outgoing=0,MaxIncoming=0,fps=0.0,NumPlayers=15,SceneId=Novia,Room=0cdbd2d7-aa15-474d-9e39-c8d1de4fc0b4

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

    PhotonNetwork: StatusChange QueueOutgoingAcksWarning, State=Joined
    NetworkPerformance: QueueOutgoingAcksWarning, Incoming=230,Outgoing=0,MaxIncoming=0,fps=0.0,NumPlayers=15,SceneId=Novia,Room=0cdbd2d7-aa15-474d-9e39-c8d1de4fc0b4

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Mono.Security.dll (this message is harmless)
    Platform assembly: C:\Program Files (x86)\Portalarium\Shroud of the Avatar\Shroud of the Avatar_Data\Managed\Boo.Lang.dll (this message is harmless)
    PhotonNetwork: StatusChange QueueIncomingReliableWarning, State=Joined
    NetworkPerformance: QueueIncomingReliableWarning, Incoming=510,Outgoing=1,MaxIncoming=0,fps=0.0,NumPlayers=14,SceneId=Novia,Room=0cdbd2d7-aa15-474d-9e39-c8d1de4fc0b4

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

    10:10:39 PM: Equipping Avatars...
    GroupServer: OnStatusChanged:Connect
    SceneServer: OnStatusChanged:Connect
    GroupServer: OnStatusChanged:EncryptionEstablished
    SceneServer: OnStatusChanged:EncryptionEstablished
    Requesting social lists...
    Starting Initializing Plots
    Finished Initializing Plots
    Receiving social lists...
    Finished receiving social lists
    Spawning local player at (128.811, 12.401, 113) using spawner PlayerSpawnLocation_Elysium_from_Etceter. SnapToGround:True
    The referenced script on this Behaviour is missing!

    (Filename: Line: 1514)

    The referenced script on this Behaviour (Game Object 'Emote_Camera_Flashpan') is missing!

    (Filename: Line: 1743)

    Entering chat channel: Misc/Noble
    EnterChatChannelResponse: Result = Ok, ChannelName = Misc/Noble
    Local player equipment load time: 00.1 secs
    10:10:48 PM: Equipment load complete. Loop Counter:118
    QueuedOutgoingCommands: 1
    10:10:50 PM: Hiding Loading Screen...
    TimeToLoadLevel, SceneName=Novia, TimeToAvatar=34.7, TimeToFadeIn=45.4, PrefabLoadTime=1.6, ResourceLoadTime=10.1, AvatarLoadTime=8.5, SceneLoadTime=24.9, JoinTime=1.5, GameManager=2.8, VideoMemory=2032, SystemMemory=8092, FirstTime=True
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak

    (Filename: Line: 371)

    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak

    (Filename: Line: 371)

    10:10:51 PM: Fading in...
    DownloadSongForActor: GetSongData: actor not found for actorId 759
    DownloadSongForActor: GetSongData: actor not found for actorId 760
    10:10:51 PM: AsyncLevelLoad Completed!
    OutgoingMessageQueue, Total=27,Master=False,SceneId=Novia,timeScale=1.00,SetActorProperties:2,GetSongData:1,Ping:1,SetMaxHP:1,GetBagContents:1,Room=0cdbd2d7-aa15-474d-9e39-c8d1de4fc0b4
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak

    (Filename: Line: 371)

    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak

    (Filename: Line: 371)

    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak

    (Filename: Line: 371)

    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak

    (Filename: Line: 371)

    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak

    (Filename: Line: 371)

    Fallback handler could not load library C:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library C:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/.\MouseLib
    Fallback handler could not load library C:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library C:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libMouseLib
    Fallback handler could not load library C:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/.\libMouseLib
    Fallback handler could not load library C:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libMouseLib
    Fallback handler could not load library C:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library C:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/.\MouseLib
    Fallback handler could not load library C:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library C:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libMouseLib
    Fallback handler could not load library C:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/.\libMouseLib
    Fallback handler could not load library C:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libMouseLib
    Fallback handler could not load library C:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library C:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/.\MouseLib
    Fallback handler could not load library C:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library C:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libMouseLib
    Fallback handler could not load library C:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/.\libMouseLib
    Fallback handler could not load library C:/Program Files (x86)/Portalarium/Shroud of the Avatar/Shroud of the Avatar_Data/Mono/libMouseLib
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak

    (Filename: Line: 371)

    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak

    (Filename: Line: 371)

    PushLevel: Added level Novia_R3_City_Brittany_Estates, spawnPoint:playerSpawnLocation, hex:5079,5077
    PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromGameserver
    Network storage reset
    NetworkingPeer: Connecting to "208.81.240.51:5055"
    SceneServer: OnStatusChanged:Disconnect
    Network storage reset
    local player destroyed.
    PhotonNetwork: StatusChange Connect, State=ConnectingToMasterserver
    PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedComingFromGameserver
    AuthenticateResponse: Ok, Position=0
    OnAuthenticateComplete: Ok
    Network storage reset
    AsyncLoadSequence begin. SceneToLoad: Novia_R3_City_Brittany_Estates:playerSpawnLocation
    10:14:18 PM: Loading Scene...
    10:14:19 PM: Level load loop started.
    Unloading 3 Unused Serialized files (Serialized files now loaded: 48)
    camera controller destroyed.
    Pathfinding: Load UnLoaded
    UnloadTime: 489.324310 ms
    GameManagerSceneObject.Awake. 5/26/2017 10:14:38 PM
    NavMeshLoadTime SceneId=Novia_R3_City_Brittany_Estates , Time=1.124298
    Pathfinding: Load Loaded
    Camera: CameraRig_Universal (CameraController)

    Unloading 60451 unused Assets to reduce memory usage. Loaded Objects now: 347025.
    Total: 2134.424072 ms (FindLiveObjects: 27.264330 ms CreateObjectMapping: 29.587961 ms MarkObjects: 661.538025 ms DeleteObjects: 1416.032959 ms)

    10:14:45 PM: Level loaded.
    10:14:45 PM: Scenario init completed. Scenario:
    Checksum for Novia_R3_City_Brittany_Estates: 175627823
    PhotonNetwork: StatusChange Disconnect, State=DisconnectingFromMasterserver
    Network storage reset
    NetworkingPeer: Connecting to "208.81.240.51:5056"
    PhotonNetwork: StatusChange Connect, State=ConnectingToGameserver
    PhotonNetwork: StatusChange EncryptionEstablished, State=ConnectedToGameserver
    OpAuthenticate: Requesting authentication on game server for UserId=52fbe1d138ca2237c83cc1f4
    PhotonNetwork: StatusChange QueueOutgoingAcksWarning, State=Joined
    NetworkPerformance: QueueOutgoingAcksWarning, Incoming=33,Outgoing=40,MaxIncoming=1,fps=42.1,NumPlayers=1,SceneId=Novia_R3_City_Brittany_Estates,Room=5e95cd29-328a-42ea-a223-d5b16ecf077c

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

    PhotonNetwork: StatusChange QueueOutgoingAcksWarning, State=Joined
    NetworkPerformance: QueueOutgoingAcksWarning, Incoming=33,Outgoing=40,MaxIncoming=1,fps=42.1,NumPlayers=1,SceneId=Novia_R3_City_Brittany_Estates,Room=5e95cd29-328a-42ea-a223-d5b16ecf077c

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

    PhotonNetwork: StatusChange QueueOutgoingAcksWarning, State=Joined
    NetworkPerformance: QueueOutgoingAcksWarning, Incoming=33,Outgoing=40,MaxIncoming=1,fps=42.1,NumPlayers=1,SceneId=Novia_R3_City_Brittany_Estates,Room=5e95cd29-328a-42ea-a223-d5b16ecf077c

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

    PhotonNetwork: StatusChange QueueIncomingReliableWarning, State=Joined
    NetworkPerformance: QueueIncomingReliableWarning, Incoming=300,Outgoing=40,MaxIncoming=1,fps=42.1,NumPlayers=1,SceneId=Novia_R3_City_Brittany_Estates,Room=5e95cd29-328a-42ea-a223-d5b16ecf077c

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

    OutgoingMessageQueue: Send queue now has 100 items

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

    10:15:07 PM: Equipping Avatars...
    SceneServer: OnStatusChanged:Connect
    OutgoingMessageQueue: Send queue now has 200 items

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

    SceneServer: OnStatusChanged:EncryptionEstablished
    Starting Initializing Plots
    OutgoingMessageQueue: Send queue now has 107 items

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

    Spawning local player at (143.801, 73.997, 500.019) using spawner PlayerSpawnLocation. SnapToGround:True
    LocationDiscovered: Player="D'Laein Lachlan", SceneId="Novia_R3_City_Brittany_Estates", LocationName="Novia_R3_City_Brittany_Estates_ExitToOverworld_N"
    OutgoingMessageQueue: Send queue now has 100 items

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

    Local player equipment load time: 00 secs
    10:15:14 PM: Equipment load complete. Loop Counter:97
    10:15:17 PM: Waiting for LiteGameMessageQueue, Count:54
    10:15:18 PM: Finished waiting for LiteGameMessageQueue, Count:9
    QueuedOutgoingCommands: 1
    10:15:18 PM: Hiding Loading Screen...
    TimeToLoadLevel, SceneName=Novia_R3_City_Brittany_Estates, TimeToAvatar=49.2, TimeToFadeIn=60.6, PrefabLoadTime=5.1, ResourceLoadTime=0.1, AvatarLoadTime=7.0, SceneLoadTime=27.1, JoinTime=1.2, GameManager=0.2, VideoMemory=2032, SystemMemory=8092, FirstTime=False
    10:15:20 PM: Fading in...
    10:15:20 PM: AsyncLevelLoad Completed!
    IncomingBytes, GameBytes=1127, GroupBytes=89, SceneBytes=44, TotalBytes=1260, NumPlayers=2, SceneId=Novia_R3_City_Brittany_Estates
    Finished Initializing Plots
    IncomingMessages, Total=56, NumPlayers=2, SceneId=Novia_R3_City_Brittany_Estates,Room=5e95cd29-328a-42ea-a223-d5b16ecf077c
    10
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz (4) System RAM: 8092
    GPU: AMD Radeon HD 6570 GPU RAM: 2032
    SotA.EarlyAccess.LIVE.Win.64.610.Date.05.25.17
    Area: Novia_R3_City_Brittany_Estates
    Area Display Name: Brittany Estates
    Loc: (143.5, 74.0, 495.6)
     
  12. Mischievous Dragon

    Mischievous Dragon Riparian Reaper

    Messages:
    556
    Likes Received:
    761
    Trophy Points:
    75
    Location:
    Finland
    5/25/2017 11:38 PM
    Title: The game freezes in Solace Bridge Outskirts with Radeon HD 6670
    Blocker? Yes
    Reproduction Rate: 3/3

    Details:
    The game keeps freezing in Solace Bridge Outskirts.

    I am getting the following message upon freezing:
    [​IMG]
    (Display driver stopped responding and has recovered)

    Area: Novia_R1_Forest04_01
    Area Display Name: Solace Bridge Outskirts

    Scenes which did not freeze:
    • Area: IsleOfStorms/Begin (Offline Mode)
    • Area: SolaceBridge_Starter/WithTutorial (Offline Mode)
    • Area: Nightshade Pass (Novia_R3_Hills02_Hilt_Exterior) (Multiplayer Online Mode)
    • Area: POT_forest_metropolis_01_template/Novia Market (Multiplayer Online Mode)
    • Area: Plains Road Encounter (RandomEncounter_Plains01_Road/HumanRS_Tier2_HiddenVale)
    • Area: Forest Siege (SiegeEncounter_Forest01_Road/Ardoris)
    • Area: POT_forest_metropolis_01a_template/Mediolanum (Multiplayer Online Mode)
    • Area: POT_island_metropolis_01_template/Hometown (Multiplayer Online Mode)
    • Owl's Head (Multiplayer Online Mode)
    • POT Jade Valley (Multiplayer Online Mode)
    (The list updated: 6/7/2017 8:09 PM)​

    [​IMG]

    output_log.txt (after 1st freeze)
    Code:
    Initialize engine version: 5.6.1p1 (74c1f4917542)
    GfxDevice: creating device client; threaded=1
    Direct3D:
        Version:  Direct3D 11.0 [level 11.0]
        Renderer: AMD Radeon HD 6670 (ID=0x6758)
        Vendor:   ATI
        VRAM:     1008 MB
        Driver:   15.200.1062.1004
    Shader 'Nature/Terrain/Diffuse': fallback shader 'Diffuse' not found
    Shader 'Nature/Terrain/Diffuse': dependency 'BaseMapShader' shader 'Diffuse' not found
    Shader 'Nature/Terrain/Diffuse': dependency 'Details1' shader 'Hidden/TerrainEngine/Details/WavingDoublePass' not found
    Shader 'Nature/Terrain/Diffuse': dependency 'Details2' shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' not found
    Shader 'Nature/Terrain/Diffuse': dependency 'Tree0' shader 'Hidden/TerrainEngine/BillboardTree' not found
    Shader 'UVFree/Terrain/LegacySpecular': dependency 'BaseMapShader' shader 'Hidden/UVFree/Terrain/LegacySpecular-BasePass' not found
    Begin MonoManager ReloadAssembly
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\UnityEngine.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\UnityEngine.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.dll (this message is harmless)
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.West.dll (this message is harmless)
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Assembly-CSharp.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\UnityEngine.UI.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\DOTween.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\DOTween.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\DOTween43.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\DOTween43.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\DOTween46.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\DOTween46.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\DOTween50.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\DOTween50.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\KGFUtils.Settings.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\KGFUtils.Settings.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\MadCommons_MMC.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\MadCommons_MMC.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\AmplifyOcclusion.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\AmplifyOcclusion.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Hayate.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Hayate.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Pathfinding.ClipperLib.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Pathfinding.ClipperLib.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Pathfinding.Poly2Tri.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Pathfinding.Poly2Tri.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.CJK.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.CJK.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.MidEast.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.MidEast.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.Other.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.Other.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.Rare.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.Rare.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.West.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.West.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Ionic.Zip.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Ionic.Zip.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Photon3Unity3D.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Photon3Unity3D.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\CloudSystemFree.Runtime.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\CloudSystemFree.Runtime.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\LibTessDotNet.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\LibTessDotNet.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\MouseLibWin.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\MouseLibWin.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\ProMouseDll.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\ProMouseDll.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\TextMeshPro.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\TextMeshPro.dll into Unity Child Domain
    - Completed reload, in  1.464 seconds
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\System.Core.dll (this message is harmless)
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\System.dll (this message is harmless)
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\System.Xml.dll (this message is harmless)
    Shader 'Hidden/TerrainEngine/Splatmap/Standard-Base': fallback shader 'Diffuse' not found
    <RI> Initializing input.
    
    <RI> Input initialized.
    
    desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
    <RI> Initialized touch support.
    
    UnloadTime: 3.692018 ms
    GameManagerSceneObject.Awake. 5/25/2017 11:02:38 PM
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libc
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/.\libc
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libc
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\System.Configuration.dll (this message is harmless)
    SystemInfo, graphicsDeviceName=AMD Radeon HD 6670, graphicsMemorySize=1008, graphicsDeviceType=Direct3D11, operatingSystem=Windows 7 Service Pack 1 (6.1.7601) 64bit, processorCount=4, processorType=Intel(R) Core(TM) i3-2120 CPU @ 3.30GHz, systemMemorySize=12244
    SotA.EarlyAccess.Win.64.607.Date.05.24.17, LocalTime=5/25/2017 11:02:39 PM, Patch=centauri-correspondence-2
    LanguageManager: Setting Language=English
    PreviousApplicationExit status=clean systemMemorySize=12244
    Pathfinding: Init
    Steam Initialized: True
    (Options Closed) Master volume: 100
    (Options Closed) Music volume: 0
    (Options Closed) SFX volume: 100
    (Options Closed) Player Music volume: 100
    (Options Closed) Video quality: Fastest
    (Options Closed) Brightness: 50
    (Options Closed) Footsteps: ON
    (Options Closed) Attack ticks: ON
    (Options Closed) Radio filter: ON
    (Options Closed) Mute Audio On Lost Focus: OFF
    (Options Closed) Resolution: 1024 x 768, 60Hz (NOT fullscreen)
    (Options Closed) Shadow distance: None
    (Options Closed) Fullscreen: OFF
    (Options Closed) Anitaliasing: OFF
    (Options Closed) List Inventory Mode: ON
    (Options Closed) Invert Mouse Look: OFF
    (Options Closed) Invert Scroll Wheel: OFF
    (Options Closed) Profanity Filter: OFF
    (Options Closed) Mouse Look Sensitivity (Horizontal): 50
    (Options Closed) Mouse Look Sensitivity (Vertical): 50
    (Options Closed) Master volume: 100
    (Options Closed) Music volume: 0
    (Options Closed) SFX volume: 100
    (Options Closed) Player Music volume: 100
    (Options Closed) Video quality: Fastest
    (Options Closed) Brightness: 50
    (Options Closed) Footsteps: ON
    (Options Closed) Attack ticks: ON
    (Options Closed) Radio filter: ON
    (Options Closed) Mute Audio On Lost Focus: OFF
    (Options Closed) Resolution: 1024 x 768, 60Hz (NOT fullscreen)
    (Options Closed) Shadow distance: None
    (Options Closed) Fullscreen: OFF
    (Options Closed) Anitaliasing: OFF
    (Options Closed) List Inventory Mode: ON
    (Options Closed) Invert Mouse Look: OFF
    (Options Closed) Invert Scroll Wheel: OFF
    (Options Closed) Profanity Filter: OFF
    (Options Closed) Mouse Look Sensitivity (Horizontal): 50
    (Options Closed) Mouse Look Sensitivity (Vertical): 50
    0 Bag records migrated to ItemStorage.
    0 Bank records migrated to ItemStorage.
    0 Plot records migrated to ItemStorage.
    0 Non-root scene locker records migrated to ItemStorage.
    0 Scene locker records migrated to ItemStorage.
    Migrated 0 LotDeeds. 0 House deeds moved and 0 Basement deeds moved from LotDeed to ItemStore. 0 PlotShapes updated
    MigrateBrokenBankReferences: 0 records modified.
    MigratePlanters: 0 planter records modified, 0 item records modified.
    0 : 58b556909fcfb23315b5a4b7
    Found character: Elene Sali
    Knowledge: Loaded 43 flags
    0 Bag records migrated to ItemStorage.
    0 Bank records migrated to ItemStorage.
    0 Plot records migrated to ItemStorage.
    0 Non-root scene locker records migrated to ItemStorage.
    0 Scene locker records migrated to ItemStorage.
    Migrated 0 LotDeeds. 0 House deeds moved and 0 Basement deeds moved from LotDeed to ItemStore. 0 PlotShapes updated
    MigrateBrokenBankReferences: 0 records modified.
    MigratePlanters: 0 planter records modified, 0 item records modified.
    CreateCharacter:User /000000000000000000000001 has created character named "Elene Sali", gender:Female, characterId:592739029fcfb2334b1cd0e0
    Successfully created character: ID: 592739029fcfb2334b1cd0e0, Name: Elene Sali
    Loading scene: IsleofStorms/Begin
    PushLevel: Added level IsleofStorms/Begin, spawnPoint:, hex:0,0
    AsyncLoadSequence begin. SceneToLoad: IsleofStorms/Begin:
    11:05:30 PM: Loading Scene...
    11:05:31 PM: Level load loop started.
    Unloading 5 Unused Serialized files (Serialized files now loaded: 47)
    Pathfinding: Load UnLoaded
    UnloadTime: 15.607533 ms
    GameManagerSceneObject.Awake. 5/25/2017 11:05:43 PM
    NavMeshLoadTime SceneId=IsleOfStorms , Time=0.1488342
    Pathfinding: Load Loaded
    Camera: CameraRig_Universal Space (CameraController)
    
    Unloading 41740 unused Assets to reduce memory usage. Loaded Objects now: 171018.
    Total: 728.639771 ms (FindLiveObjects: 17.678907 ms CreateObjectMapping: 18.195354 ms MarkObjects: 371.144867 ms  DeleteObjects: 321.619720 ms)
    
    11:05:48 PM: Level loaded.
    11:05:48 PM: Scenario init completed. Scenario:Begin
    Checksum for IsleOfStorms/Begin: 273402091
    Starting Initializing Plots
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Mono.Security.dll (this message is harmless)
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Boo.Lang.dll (this message is harmless)
    11:05:49 PM: Equipping Avatars...
    Finished Initializing Plots
    Spawning local player at (49.902, 17.867, 28.524) using spawner PlayerSpawnLocation. SnapToGround:True
    LocationDiscovered: Player="Elene Sali", SceneId="IsleOfStorms/Begin", LocationName="IsleOfStorms_NPC_Arabella"
    Local player equipment load time: 00 secs
    11:05:51 PM: Equipment load complete. Loop Counter:3
    QueuedOutgoingCommands: 0
    11:05:54 PM: Hiding Loading Screen...
    TimeToLoadLevel, SceneName=IsleOfStorms, TimeToAvatar=18.8, TimeToFadeIn=23.7, PrefabLoadTime=2.0, ResourceLoadTime=3.2, AvatarLoadTime=0.7, SceneLoadTime=17.6, JoinTime=0.0, GameManager=2.9, VideoMemory=1008, SystemMemory=12244, FirstTime=True
    11:05:55 PM: Fading in...
    11:05:56 PM: AsyncLevelLoad Completed!
    OfflineQuestStatus: QuestId=IOS_TUTORIAL_1, QuestStatus=Begin, CharacterAdventurerLevel=1
    OfflineQuestStatus: QuestId=IOS_TUTORIAL_2, QuestStatus=Begin, CharacterAdventurerLevel=1
    OfflineQuestStatus: QuestId=IOS_TUTORIAL_1, QuestStatus=End, CharacterAdventurerLevel=1
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/.\MouseLib
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libMouseLib
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/.\libMouseLib
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libMouseLib
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/.\MouseLib
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libMouseLib
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/.\libMouseLib
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libMouseLib
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/.\MouseLib
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/MouseLib
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libMouseLib
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/.\libMouseLib
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libMouseLib
    OfflineQuestStatus: QuestId=IOS_TUTORIAL_3, QuestStatus=Begin, CharacterAdventurerLevel=1
    OfflineQuestStatus: QuestId=IOS_TUTORIAL_2, QuestStatus=End, CharacterAdventurerLevel=1
    10
    OfflineQuestStatus: QuestId=IOS_MIRROR, QuestStatus=Begin, CharacterAdventurerLevel=1
    OfflineQuestStatus: QuestId=IOS_TUTORIAL_3, QuestStatus=End, CharacterAdventurerLevel=1
    LocationDiscovered: Player="Elene Sali", SceneId="IsleOfStorms/Begin", LocationName="IsleOfStorms_Landmark_Mirror"
    PushLevel: Added level CharacterAppearanceEditor, spawnPoint:, hex:0,0
    Cannot send RPCs in Lobby! RPC dropped.
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    
    Cannot send RPCs in Lobby! RPC dropped.
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    
    Cannot send RPCs in Lobby! RPC dropped.
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    
    Cannot send RPCs in Lobby! RPC dropped.
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    
    Cannot send RPCs in Lobby! RPC dropped.
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    
    Cannot send RPCs in Lobby! RPC dropped.
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    
    Cannot send RPCs in Lobby! RPC dropped.
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    
    Cannot send RPCs in Lobby! RPC dropped.
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    
    Network storage reset
    AsyncLoadSequence begin. SceneToLoad: CharacterAppearanceEditor:
    local player destroyed.
    11:07:03 PM: Loading Scene...
    11:07:04 PM: Level load loop started.
    Unloading 3 Unused Serialized files (Serialized files now loaded: 51)
    camera controller destroyed.
    Pathfinding: Load UnLoaded
    UnloadTime: 31.790722 ms
    GameManagerSceneObject.Awake. 5/25/2017 11:07:04 PM
    Pathfinding: Load Loaded
    Camera: CameraRig_Universal(Clone) (CameraController)
    
    Unloading 11540 unused Assets to reduce memory usage. Loaded Objects now: 171818.
    Total: 834.648438 ms (FindLiveObjects: 13.227406 ms CreateObjectMapping: 14.782952 ms MarkObjects: 387.133698 ms  DeleteObjects: 419.503448 ms)
    
    11:07:06 PM: Level loaded.
    11:07:06 PM: Scenario init completed. Scenario:
    Checksum for CharacterAppearanceEditor: 1252531287
    11:07:06 PM: character appearance editor level loaded.
    The referenced script on this Behaviour (Game Object 'Label_SecondaryHairColor') is missing!
    (Filename:  Line: 1743)
    
    The referenced script on this Behaviour (Game Object 'Label_HeadType') is missing!
    (Filename:  Line: 1743)
    
    The referenced script on this Behaviour (Game Object '<null>') is missing!
    (Filename:  Line: 1743)
    
    The referenced script on this Behaviour (Game Object '<null>') is missing!
    (Filename:  Line: 1743)
    
    The referenced script on this Behaviour (Game Object 'Label_HeadType') is missing!
    (Filename:  Line: 1743)
    
    The referenced script on this Behaviour (Game Object 'Label_HeadType') is missing!
    (Filename:  Line: 1743)
    
    The referenced script on this Behaviour (Game Object 'Label_SecondaryHairColor') is missing!
    (Filename:  Line: 1743)
    
    The referenced script on this Behaviour (Game Object 'Label_SecondaryHairColor') is missing!
    (Filename:  Line: 1743)
    
    QueuedOutgoingCommands: 0
    11:07:07 PM: Hiding Loading Screen...
    TimeToLoadLevel, SceneName=CharacterAppearanceEditor, TimeToAvatar=0.0, TimeToFadeIn=4.3, PrefabLoadTime=0.0, ResourceLoadTime=0.7, AvatarLoadTime=0.0, SceneLoadTime=2.7, JoinTime=0.0, GameManager=0.1, VideoMemory=1008, SystemMemory=12244, FirstTime=False
    11:07:07 PM: Fading in...
    11:07:08 PM: AsyncLevelLoad Completed!
    Unloading 3 Unused Serialized files (Serialized files now loaded: 43)
    
    Unloading 182 unused Assets to reduce memory usage. Loaded Objects now: 179930.
    Total: 476.810028 ms (FindLiveObjects: 17.574440 ms CreateObjectMapping: 11.747189 ms MarkObjects: 446.521851 ms  DeleteObjects: 0.965938 ms)
    
    PushLevel: Added level IsleOfStorms/Begin, spawnPoint:PlayerSpawnLocation_Mirror, hex:0,0
    AsyncLoadSequence begin. SceneToLoad: IsleOfStorms/Begin:PlayerSpawnLocation_Mirror
    11:07:25 PM: Loading Scene...
    11:07:26 PM: Level load loop started.
    Unloading 2 Unused Serialized files (Serialized files now loaded: 51)
    camera controller destroyed.
    Pathfinding: Load UnLoaded
    UnloadTime: 13.552279 ms
    GameManagerSceneObject.Awake. 5/25/2017 11:07:37 PM
    NavMeshLoadTime SceneId=IsleOfStorms , Time=0.03005981
    Pathfinding: Load Loaded
    Camera: CameraRig_Universal Space (CameraController)
    
    Unloading 862 unused Assets to reduce memory usage. Loaded Objects now: 185840.
    Total: 749.107361 ms (FindLiveObjects: 18.937479 ms CreateObjectMapping: 21.870634 ms MarkObjects: 529.112976 ms  DeleteObjects: 179.185333 ms)
    
    11:07:38 PM: Level loaded.
    11:07:38 PM: Scenario init completed. Scenario:Begin
    Checksum for IsleOfStorms/Begin: 273402091
    Starting Initializing Plots
    11:07:40 PM: Equipping Avatars...
    Finished Initializing Plots
    Spawning local player at (12.901, 10.691, -24.296) using spawner PlayerSpawnLocation_Mirror. SnapToGround:True
    Local player equipment load time: 00 secs
    11:07:40 PM: Equipment load complete. Loop Counter:2
    QueuedOutgoingCommands: 0
    11:07:41 PM: Hiding Loading Screen...
    TimeToLoadLevel, SceneName=IsleOfStorms, TimeToAvatar=14.8, TimeToFadeIn=16.4, PrefabLoadTime=0.0, ResourceLoadTime=0.0, AvatarLoadTime=0.2, SceneLoadTime=13.5, JoinTime=0.0, GameManager=0.2, VideoMemory=1008, SystemMemory=12244, FirstTime=False
    11:07:42 PM: Fading in...
    11:07:43 PM: AsyncLevelLoad Completed!
    OfflineQuestStatus: QuestId=IOS_TUTORIAL_4, QuestStatus=Begin, CharacterAdventurerLevel=1
    OfflineQuestStatus: QuestId=IOS_MIRROR, QuestStatus=End, CharacterAdventurerLevel=1
    OfflineQuestStatus: QuestId=IOS_TUTORIAL_5, QuestStatus=Begin, CharacterAdventurerLevel=1
    Item taken: New Player Handbook : 592739a09fcfb2331b7c05ad
    OfflineQuestStatus: QuestId=IOS_TUTORIAL_5, QuestStatus=End, CharacterAdventurerLevel=1
    LocationDiscovered: Player="Elene Sali", SceneId="IsleOfStorms/Begin", LocationName="IsleOfStorms_Oracle"
    OfflineQuestStatus: QuestId=IOS_TUTORIAL_6, QuestStatus=Begin, CharacterAdventurerLevel=1
    OfflineQuestStatus: QuestId=IOS_TUTORIAL_4, QuestStatus=End, CharacterAdventurerLevel=1
    OfflineQuestStatus: QuestId=IOS_TUTORIAL_7, QuestStatus=Begin, CharacterAdventurerLevel=1
    OfflineQuestStatus: QuestId=IOS_TUTORIAL_6, QuestStatus=End, CharacterAdventurerLevel=1
    OfflineQuestStatus: QuestId=IOS_TUTORIAL_7, QuestStatus=End, CharacterAdventurerLevel=1
    OfflineQuestStatus: QuestId=IOS_TUTORIAL_8, QuestStatus=Begin, CharacterAdventurerLevel=1
    10
    LocationDiscovered: Player="Elene Sali", SceneId="IsleOfStorms/Begin", LocationName="IsleOfStorms_LunarRift"
    OfflineQuestStatus: QuestId=LOVE_EDVARD, QuestStatus=Begin, CharacterAdventurerLevel=1
    OfflineQuestStatus: QuestId=IOS_TUTORIAL_8, QuestStatus=End, CharacterAdventurerLevel=1
    Setting StartingCharacterContext for CharacterId:592739029fcfb2334b1cd0e0.  OldContext:NewCharacter NewContext:Ranger
    PushLevel: Added level SolaceBridge_Starter/WithTutorial, spawnPoint:, hex:5116,5034
    Cannot send RPCs in Lobby! RPC dropped.
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    
    Cannot send RPCs in Lobby! RPC dropped.
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    
    Cannot send RPCs in Lobby! RPC dropped.
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    
    Cannot send RPCs in Lobby! RPC dropped.
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    
    Cannot send RPCs in Lobby! RPC dropped.
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    
    Cannot send RPCs in Lobby! RPC dropped.
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    
    Cannot send RPCs in Lobby! RPC dropped.
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    
    Network storage reset
    AsyncLoadSequence begin. SceneToLoad: SolaceBridge_Starter/WithTutorial:
    local player destroyed.
    11:08:55 PM: Loading Scene...
    11:08:56 PM: Level load loop started.
    The referenced script on this Behaviour is missing!
    (Filename:  Line: 1514)
    
    The referenced script on this Behaviour (Game Object '<null>') is missing!
    (Filename:  Line: 1743)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Texture is not accessible.
    (Filename:  Line: 324)
    
    Unloading 3 Unused Serialized files (Serialized files now loaded: 51)
    camera controller destroyed.
    Pathfinding: Load UnLoaded
    UnloadTime: 17.724476 ms
    GameManagerSceneObject.Awake. 5/25/2017 11:09:12 PM
    NavMeshLoadTime SceneId=SolaceBridge_Starter , Time=0.1160583
    Pathfinding: Load Loaded
    Camera: CameraRig_Universal (CameraController)
    
    Unloading 8640 unused Assets to reduce memory usage. Loaded Objects now: 208331.
    Total: 984.797974 ms (FindLiveObjects: 19.386660 ms CreateObjectMapping: 19.591875 ms MarkObjects: 392.832581 ms  DeleteObjects: 552.986206 ms)
    
    11:09:14 PM: Level loaded.
    11:09:14 PM: Scenario init completed. Scenario:WithTutorial
    Checksum for SolaceBridge_Starter/WithTutorial: 3227451133
    Starting Initializing Plots
    11:09:15 PM: Equipping Avatars...
    Finished Initializing Plots
    Spawning local player at (-83.532, 41.954, 28.602) using spawner PlayerSpawnLocation. SnapToGround:True
    LocationDiscovered: Player="Elene Sali", SceneId="SolaceBridge_Starter/WithTutorial", LocationName="SolaceBridge_Danger_Keep"
    Local player equipment load time: 00 secs
    11:09:17 PM: Equipment load complete. Loop Counter:3
    QueuedOutgoingCommands: 0
    11:09:18 PM: Hiding Loading Screen...
    TimeToLoadLevel, SceneName=SolaceBridge_Starter, TimeToAvatar=19.8, TimeToFadeIn=23.2, PrefabLoadTime=0.7, ResourceLoadTime=0.0, AvatarLoadTime=1.6, SceneLoadTime=19.0, JoinTime=0.0, GameManager=0.1, VideoMemory=1008, SystemMemory=12244, FirstTime=False
    11:09:20 PM: Fading in...
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    11:09:20 PM: AsyncLevelLoad Completed!
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    OfflineQuestStatus: QuestId=SOLACE_4, QuestStatus=Begin, CharacterAdventurerLevel=1
    OfflineQuestStatus: QuestId=LOVE_EDVARD, QuestStatus=End, CharacterAdventurerLevel=1
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    OfflineQuestStatus: QuestId=SOLACE_1, QuestStatus=Begin, CharacterAdventurerLevel=1
    LocationDiscovered: Player="Elene Sali", SceneId="SolaceBridge_Starter/WithTutorial", LocationName="SolaceBridge_SourceOfCrying"
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    OfflineQuestStatus: QuestId=SolaceBridgeDoor_01, QuestStatus=Begin, CharacterAdventurerLevel=1
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    OfflineQuestStatus: QuestId=SolaceBridgeDoor_01, QuestStatus=End, CharacterAdventurerLevel=1
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    OfflineQuestStatus: QuestId=SolaceBody_01, QuestStatus=Begin, CharacterAdventurerLevel=1
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    OfflineQuestStatus: QuestId=SolaceBody_01, QuestStatus=End, CharacterAdventurerLevel=1
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    OfflineQuestStatus: QuestId=SolaceBridgeLetter_01, QuestStatus=Begin, CharacterAdventurerLevel=1
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    OfflineQuestStatus: QuestId=SolaceSpeakChild_01, QuestStatus=Begin, CharacterAdventurerLevel=1
    OfflineQuestStatus: QuestId=SOLACE_1, QuestStatus=End, CharacterAdventurerLevel=1
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    OfflineQuestStatus: QuestId=SolaceSpeakChild_01, QuestStatus=End, CharacterAdventurerLevel=1
    10
    OfflineQuestStatus: QuestId=CHARLOTTE_1, QuestStatus=Begin, CharacterAdventurerLevel=1
    Summoned companion
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    OfflineQuestStatus: QuestId=SOLACE_6, QuestStatus=Begin, CharacterAdventurerLevel=1
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    OfflineQuestStatus: QuestId=SOLACE_3, QuestStatus=Begin, CharacterAdventurerLevel=1
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    OfflineQuestStatus: QuestId=SOLACE_3, QuestStatus=End, CharacterAdventurerLevel=1
    OfflineQuestStatus: QuestId=SOLACE_4, QuestStatus=Begin, CharacterAdventurerLevel=1
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    OfflineQuestStatus: QuestId=SOLACE_4, QuestStatus=End, CharacterAdventurerLevel=1
    OfflineQuestStatus: QuestId=SOLACE_5, QuestStatus=Begin, CharacterAdventurerLevel=1
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    LocationDiscovered: Player="Elene Sali", SceneId="SolaceBridge_Starter/WithTutorial", LocationName="SolaceBridge_Vista_Bridge"
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    10
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    UsedSkill=RuneWeapon_Unarmed, HandSlotIndex=-1
    UsedSkill=RuneWeapon_Unarmed, HandSlotIndex=-1
    DPS=0.3, NumberOfHits=2, PlayerName=ELENE SALI
    UsedSkill=RuneWeapon_Unarmed, HandSlotIndex=-1
    UsedSkill=RuneWeapon_Unarmed, HandSlotIndex=-1
    UsedSkill=RuneWeapon_Unarmed, HandSlotIndex=-1
    DPS=0.7, NumberOfHits=5, PlayerName=ELENE SALI
    Item taken: 1H_Sword_SolaceBridge : 59273aa99fcfb2331b7c0620
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    DPS=0.7, NumberOfHits=5, PlayerName=ELENE SALI
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    UsedSkill=RuneWeapon_Blade1H_Slash, HandSlotIndex=-1
    UsedSkill=RuneWeapon_Blade1H_Slash, HandSlotIndex=-1
    UsedSkill=RuneWeapon_Blade1H_Slash, HandSlotIndex=-1
    UsedSkill=RuneWeapon_Blade1H_Slash, HandSlotIndex=-1
    UsedSkill=RuneWeapon_Blade1H_Slash, HandSlotIndex=-1
    DPS=0.4, NumberOfHits=8, PlayerName=ELENE SALI
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    10
    Item taken: 2H_Bow_SolaceBridge : 59273ae19fcfb2331b7c0622
    OfflineQuestStatus: QuestId=SOLACE_6, QuestStatus=End, CharacterAdventurerLevel=1
    10
    OfflineQuestStatus: QuestId=SOLACE_5, QuestStatus=End, CharacterAdventurerLevel=1
    OfflineQuestStatus: QuestId=SOLACE_7, QuestStatus=Begin, CharacterAdventurerLevel=1
    OfflineQuestStatus: QuestId=SOLACE_8, QuestStatus=Begin, CharacterAdventurerLevel=1
    OfflineQuestStatus: QuestId=SOLACE_8, QuestStatus=End, CharacterAdventurerLevel=1
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    OfflineQuestStatus: QuestId=SOLACE_9, QuestStatus=Begin, CharacterAdventurerLevel=1
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Used 1/1 reagents for rune (RuneWeapon_Bow_Pierce)
    UsedSkill=RuneWeapon_Bow_Pierce, HandSlotIndex=-1
    Used 1/1 reagents for rune (RuneWeapon_Bow_Pierce)
    UsedSkill=RuneWeapon_Bow_Pierce, HandSlotIndex=-1
    Used 1/1 reagents for rune (RuneWeapon_Bow_Pierce)
    UsedSkill=RuneWeapon_Bow_Pierce, HandSlotIndex=-1
    DPS=0.8, NumberOfHits=3, PlayerName=ELENE SALI
    Used 1/1 reagents for rune (RuneWeapon_Bow_Pierce)
    UsedSkill=RuneWeapon_Bow_Pierce, HandSlotIndex=-1
    Used 1/1 reagents for rune (RuneWeapon_Bow_Pierce)
    UsedSkill=RuneWeapon_Bow_Pierce, HandSlotIndex=-1
    DPS=1.2, NumberOfHits=4, PlayerName=ELENE SALI
    Used 1/1 reagents for rune (RuneWeapon_Bow_Pierce)
    UsedSkill=RuneWeapon_Bow_Pierce, HandSlotIndex=-1
    Used 1/1 reagents for rune (RuneWeapon_Bow_Pierce)
    UsedSkill=RuneWeapon_Bow_Pierce, HandSlotIndex=-1
    Used 1/1 reagents for rune (RuneWeapon_Bow_Pierce)
    UsedSkill=RuneWeapon_Bow_Pierce, HandSlotIndex=-1
    DPS=1.8, NumberOfHits=7, PlayerName=ELENE SALI
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    OfflineQuestStatus: QuestId=SOLACE_10, QuestStatus=Begin, CharacterAdventurerLevel=1
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    DPS=1.0, NumberOfHits=4, PlayerName=ELENE SALI
    Used 1/1 reagents for rune (RuneWeapon_Bow_Pierce)
    UsedSkill=RuneWeapon_Bow_Pierce, HandSlotIndex=-1
    OfflineQuestStatus: QuestId=SOLACE_10, QuestStatus=End, CharacterAdventurerLevel=1
    Used 1/1 reagents for rune (RuneWeapon_Bow_Pierce)
    UsedSkill=RuneWeapon_Bow_Pierce, HandSlotIndex=-1
    Used 1/1 reagents for rune (RuneWeapon_Bow_Pierce)
    UsedSkill=RuneWeapon_Bow_Pierce, HandSlotIndex=-1
    Used 1/1 reagents for rune (RuneWeapon_Bow_Pierce)
    UsedSkill=RuneWeapon_Bow_Pierce, HandSlotIndex=-1
    Used 1/1 reagents for rune (RuneWeapon_Bow_Pierce)
    UsedSkill=RuneWeapon_Bow_Pierce, HandSlotIndex=-1
    DPS=1.2, NumberOfHits=7, PlayerName=ELENE SALI
    DPS=1.0, NumberOfHits=5, PlayerName=ELENE SALI
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Used 1/1 reagents for rune (RuneWeapon_Bow_Pierce)
    UsedSkill=RuneWeapon_Bow_Pierce, HandSlotIndex=-1
    Used 1/1 reagents for rune (RuneWeapon_Bow_Pierce)
    UsedSkill=RuneWeapon_Bow_Pierce, HandSlotIndex=-1
    Used 1/1 reagents for rune (RuneWeapon_Bow_Pierce)
    UsedSkill=RuneWeapon_Bow_Pierce, HandSlotIndex=-1
    DPS=2.0, NumberOfHits=8, PlayerName=ELENE SALI
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    DPS=1.4, NumberOfHits=4, PlayerName=ELENE SALI
    Used 1/1 reagents for rune (RuneWeapon_Bow_Pierce)
    UsedSkill=RuneWeapon_Bow_Pierce, HandSlotIndex=-1
    Used 1/1 reagents for rune (RuneWeapon_Bow_Pierce)
    UsedSkill=RuneWeapon_Bow_Pierce, HandSlotIndex=-1
    FPSMeter, fps=25.0, SceneId=SolaceBridge_Starter/WithTutorial, pos=(23.708, 42.036, 47.965), graphicsDeviceName=AMD Radeon HD 6670, graphicsMemorySize=1008, systemMemorySize=12244, processorType=Intel(R) Core(TM) i3-2120 CPU @ 3.30GHz, firstPersonCam=False
    Used 1/1 reagents for rune (RuneWeapon_Bow_Pierce)
    UsedSkill=RuneWeapon_Bow_Pierce, HandSlotIndex=-1
    Used 1/1 reagents for rune (RuneWeapon_Bow_Pierce)
    UsedSkill=RuneWeapon_Bow_Pierce, HandSlotIndex=-1
    Used 1/1 reagents for rune (RuneWeapon_Bow_Pierce)
    UsedSkill=RuneWeapon_Bow_Pierce, HandSlotIndex=-1
    DPS=1.8, NumberOfHits=7, PlayerName=ELENE SALI
    Used 1/1 reagents for rune (RuneWeapon_Bow_Pierce)
    UsedSkill=RuneWeapon_Bow_Pierce, HandSlotIndex=-1
    Used 1/1 reagents for rune (RuneWeapon_Bow_Pierce)
    UsedSkill=RuneWeapon_Bow_Pierce, HandSlotIndex=-1
    Used 1/1 reagents for rune (RuneWeapon_Bow_Pierce)
    UsedSkill=RuneWeapon_Bow_Pierce, HandSlotIndex=-1
    Used 1/1 reagents for rune (RuneWeapon_Bow_Pierce)
    UsedSkill=RuneWeapon_Bow_Pierce, HandSlotIndex=-1
    DPS=1.5, NumberOfHits=9, PlayerName=ELENE SALI
    Used 1/1 reagents for rune (RuneWeapon_Bow_Pierce)
    UsedSkill=RuneWeapon_Bow_Pierce, HandSlotIndex=-1
    Used 1/1 reagents for rune (RuneWeapon_Bow_Pierce)
    UsedSkill=RuneWeapon_Bow_Pierce, HandSlotIndex=-1
    Used 1/1 reagents for rune (RuneWeapon_Bow_Pierce)
    UsedSkill=RuneWeapon_Bow_Pierce, HandSlotIndex=-1
    Used 1/1 reagents for rune (RuneWeapon_Bow_Pierce)
    UsedSkill=RuneWeapon_Bow_Pierce, HandSlotIndex=-1
    Used 1/1 reagents for rune (RuneWeapon_Bow_Pierce)
    UsedSkill=RuneWeapon_Bow_Pierce, HandSlotIndex=-1
    DPS=1.9, NumberOfHits=13, PlayerName=ELENE SALI
    Used 1/1 reagents for rune (RuneWeapon_Bow_Pierce)
    UsedSkill=RuneWeapon_Bow_Pierce, HandSlotIndex=-1
    Used 1/1 reagents for rune (RuneWeapon_Bow_Pierce)
    UsedSkill=RuneWeapon_Bow_Pierce, HandSlotIndex=-1
    Used 1/1 reagents for rune (RuneWeapon_Bow_Pierce)
    UsedSkill=RuneWeapon_Bow_Pierce, HandSlotIndex=-1
    Used 1/1 reagents for rune (RuneWeapon_Bow_Pierce)
    UsedSkill=RuneWeapon_Bow_Pierce, HandSlotIndex=-1
    DPS=1.5, NumberOfHits=13, PlayerName=ELENE SALI
    Used 1/1 reagents for rune (RuneWeapon_Bow_Pierce)
    UsedSkill=RuneWeapon_Bow_Pierce, HandSlotIndex=-1
    Used 1/1 reagents for rune (RuneWeapon_Bow_Pierce)
    UsedSkill=RuneWeapon_Bow_Pierce, HandSlotIndex=-1
    DPS=1.5, NumberOfHits=11, PlayerName=ELENE SALI
    DPS=1.1, NumberOfHits=7, PlayerName=ELENE SALI
    DPS=0.7, NumberOfHits=3, PlayerName=ELENE SALI
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
    (Filename:  Line: 371)
    
    OfflineQuestStatus: QuestId=SOLACE_11, QuestStatus=Begin, CharacterAdventurerLevel=1
    OfflineQuestStatus: QuestId=CHARLOTTE_3, QuestStatus=Begin, CharacterAdventurerLevel=1
    OfflineQuestStatus: QuestId=CHARLOTTE_1, QuestStatus=End, CharacterAdventurerLevel=1
    OfflineQuestStatus: QuestId=SOLACE_7, QuestStatus=End, CharacterAdventurerLevel=1
    OfflineQuestStatus: QuestId=SOLACE_9, QuestStatus=End, CharacterAdventurerLevel=1
    OfflineQuestStatus: QuestId=SOLACE_11, QuestStatus=End, CharacterAdventurerLevel=1
    OfflineQuestStatus: QuestId=SolaceBridgeLetter_01, QuestStatus=End, CharacterAdventurerLevel=1
    10
    LocationDiscovered: Player="Elene Sali", SceneId="SolaceBridge_Starter/WithTutorial", LocationName="SolaceBridge_Starter_ExitToElsewhere_Boat"
    OfflineQuestStatus: QuestId=TU3, QuestStatus=Begin, CharacterAdventurerLevel=6
    MovementMetric, CharName="ELENE SALI", MoveRate=1.0, MoveSpeed=5.5, CurrentSpeed=5.5, SceneId="SolaceBridge_Starter/WithTutorial", pos=(47.542, 38.926, 55.626)
    PushLevel: Added level Novia_R1_Forest04_01, spawnPoint:PlayerSpawnLocation_SolaceBridge, hex:5118,5034
    Cannot send RPCs in Lobby! RPC dropped.
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    
    Cannot send RPCs in Lobby! RPC dropped.
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    
    Cannot send RPCs in Lobby! RPC dropped.
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    
    Cannot send RPCs in Lobby! RPC dropped.
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    
    Network storage reset
    AsyncLoadSequence begin. SceneToLoad: Novia_R1_Forest04_01:PlayerSpawnLocation_SolaceBridge
    local player destroyed.
    11:15:48 PM: Loading Scene...
    11:15:48 PM: Level load loop started.
    The referenced script on this Behaviour is missing!
    (Filename:  Line: 1514)
    
    The referenced script on this Behaviour (Game Object '<null>') is missing!
    (Filename:  Line: 1743)
    
    Unloading 3 Unused Serialized files (Serialized files now loaded: 52)
    Shader 'UVFree/Terrain/LegacySpecular': dependency 'BaseMapShader' shader 'Hidden/UVFree/Terrain/LegacySpecular-BasePass' not found
    camera controller destroyed.
    Pathfinding: Load UnLoaded
    UnloadTime: 336.691925 ms
    GameManagerSceneObject.Awake. 5/25/2017 11:16:13 PM
    NavMeshLoadTime SceneId=Novia_R1_Forest04_01 , Time=1.069397
    Pathfinding: Load Loaded
    Camera: CameraRig_Universal (CameraController)
    
    Unloading 18840 unused Assets to reduce memory usage. Loaded Objects now: 245923.
    Total: 2057.541748 ms (FindLiveObjects: 24.805960 ms CreateObjectMapping: 18.232553 ms MarkObjects: 670.978516 ms  DeleteObjects: 1343.523560 ms)
    
    11:16:18 PM: Level loaded.
    11:16:18 PM: Scenario init completed. Scenario:
    Checksum for Novia_R1_Forest04_01: 447126397
    Starting Initializing Plots
    11:16:20 PM: Equipping Avatars...
    Finished Initializing Plots
    Spawning local player at (-98.149, -2.777, -48.469) using spawner PlayerSpawnLocation_SolaceBridge. SnapToGround:True
    LocationDiscovered: Player="Elene Sali", SceneId="Novia_R1_Forest04_01", LocationName="Novia_R1_Forest04_01_Vista_Bivouac"
    LocationDiscovered: Player="Elene Sali", SceneId="Novia_R1_Forest04_01", LocationName="Novia_R1_Forest04_01_Vista_GuardPost"
    Local player equipment load time: 00.1 secs
    11:16:29 PM: Equipment load complete. Loop Counter:2
    QueuedOutgoingCommands: 0
    11:16:32 PM: Hiding Loading Screen...
    TimeToLoadLevel, SceneName=Novia_R1_Forest04_01, TimeToAvatar=32.3, TimeToFadeIn=44.2, PrefabLoadTime=2.8, ResourceLoadTime=0.1, AvatarLoadTime=3.5, SceneLoadTime=30.5, JoinTime=0.0, GameManager=0.1, VideoMemory=1008, SystemMemory=12244, FirstTime=False
    11:16:32 PM: Fading in...
    11:16:33 PM: AsyncLevelLoad Completed!
    OfflineQuestStatus: QuestId=t_sbo_kinseyunlocked, QuestStatus=Begin, CharacterAdventurerLevel=6
    10
    Attachment Attachments/InteractiveObjectAttachment_Weapon_Sword has no gameobject to instantiate
    Attachment Attachments/InteractiveObjectAttachment_Weapon_Sword has no gameobject to instantiate
    10
    10
    
    
    output_log.txt (after 2nd freeze)
    Code:
    Initialize engine version: 5.6.1p1 (74c1f4917542)
    GfxDevice: creating device client; threaded=1
    Direct3D:
        Version:  Direct3D 11.0 [level 11.0]
        Renderer: AMD Radeon HD 6670 (ID=0x6758)
        Vendor:   ATI
        VRAM:     1008 MB
        Driver:   15.200.1062.1004
    Shader 'Nature/Terrain/Diffuse': fallback shader 'Diffuse' not found
    Shader 'Nature/Terrain/Diffuse': dependency 'BaseMapShader' shader 'Diffuse' not found
    Shader 'Nature/Terrain/Diffuse': dependency 'Details1' shader 'Hidden/TerrainEngine/Details/WavingDoublePass' not found
    Shader 'Nature/Terrain/Diffuse': dependency 'Details2' shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' not found
    Shader 'Nature/Terrain/Diffuse': dependency 'Tree0' shader 'Hidden/TerrainEngine/BillboardTree' not found
    Shader 'UVFree/Terrain/LegacySpecular': dependency 'BaseMapShader' shader 'Hidden/UVFree/Terrain/LegacySpecular-BasePass' not found
    Begin MonoManager ReloadAssembly
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\UnityEngine.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\UnityEngine.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.dll (this message is harmless)
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.West.dll (this message is harmless)
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Assembly-CSharp.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\UnityEngine.UI.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\DOTween.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\DOTween.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\DOTween43.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\DOTween43.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\DOTween46.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\DOTween46.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\DOTween50.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\DOTween50.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\KGFUtils.Settings.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\KGFUtils.Settings.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\MadCommons_MMC.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\MadCommons_MMC.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\AmplifyOcclusion.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\AmplifyOcclusion.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Hayate.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Hayate.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Pathfinding.ClipperLib.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Pathfinding.ClipperLib.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Pathfinding.Poly2Tri.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Pathfinding.Poly2Tri.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.CJK.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.CJK.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.MidEast.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.MidEast.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.Other.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.Other.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.Rare.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.Rare.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.West.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\I18N.West.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Ionic.Zip.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Ionic.Zip.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Photon3Unity3D.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Photon3Unity3D.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\CloudSystemFree.Runtime.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\CloudSystemFree.Runtime.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\LibTessDotNet.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\LibTessDotNet.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\MouseLibWin.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\MouseLibWin.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\ProMouseDll.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\ProMouseDll.dll into Unity Child Domain
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\TextMeshPro.dll (this message is harmless)
    Loading E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\TextMeshPro.dll into Unity Child Domain
    - Completed reload, in  0.595 seconds
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\System.Core.dll (this message is harmless)
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\System.dll (this message is harmless)
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\System.Xml.dll (this message is harmless)
    Shader 'Hidden/TerrainEngine/Splatmap/Standard-Base': fallback shader 'Diffuse' not found
    <RI> Initializing input.
    
    <RI> Input initialized.
    
    desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
    <RI> Initialized touch support.
    
    UnloadTime: 1.278101 ms
    GameManagerSceneObject.Awake. 5/25/2017 11:30:59 PM
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libc
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/.\libc
    Fallback handler could not load library E:/Steam/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libc
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\System.Configuration.dll (this message is harmless)
    SystemInfo, graphicsDeviceName=AMD Radeon HD 6670, graphicsMemorySize=1008, graphicsDeviceType=Direct3D11, operatingSystem=Windows 7 Service Pack 1 (6.1.7601) 64bit, processorCount=4, processorType=Intel(R) Core(TM) i3-2120 CPU @ 3.30GHz, systemMemorySize=12244
    SotA.EarlyAccess.Win.64.607.Date.05.24.17, LocalTime=5/25/2017 11:30:59 PM, Patch=centauri-correspondence-2
    LanguageManager: Setting Language=English
    PreviousApplicationExit status=crash, Scene=Novia_R1_Forest04_01, pos=(-93.753, 34.795, 62.822), PlayerName=ELENE_SALI systemMemorySize=12244
    Pathfinding: Init
    Steam Initialized: True
    (Options Closed) Master volume: 100
    (Options Closed) Music volume: 100
    (Options Closed) SFX volume: 100
    (Options Closed) Player Music volume: 100
    (Options Closed) Video quality: Fastest
    (Options Closed) Brightness: 50
    (Options Closed) Footsteps: ON
    (Options Closed) Attack ticks: ON
    (Options Closed) Radio filter: ON
    (Options Closed) Mute Audio On Lost Focus: OFF
    (Options Closed) Resolution: 1024 x 768, 60Hz (NOT fullscreen)
    (Options Closed) Shadow distance: None
    (Options Closed) Fullscreen: OFF
    (Options Closed) Anitaliasing: OFF
    (Options Closed) List Inventory Mode: ON
    (Options Closed) Invert Mouse Look: OFF
    (Options Closed) Invert Scroll Wheel: OFF
    (Options Closed) Profanity Filter: OFF
    (Options Closed) Mouse Look Sensitivity (Horizontal): 50
    (Options Closed) Mouse Look Sensitivity (Vertical): 50
    0 Bag records migrated to ItemStorage.
    0 Bank records migrated to ItemStorage.
    0 Plot records migrated to ItemStorage.
    0 Non-root scene locker records migrated to ItemStorage.
    0 Scene locker records migrated to ItemStorage.
    Migrated 0 LotDeeds. 0 House deeds moved and 0 Basement deeds moved from LotDeed to ItemStore. 0 PlotShapes updated
    MigrateBrokenBankReferences: 0 records modified.
    MigratePlanters: 0 planter records modified, 0 item records modified.
    0 : 592739029fcfb2334b1cd0e0
    Found character: Elene Sali
    Knowledge: Loaded 104 flags
    Loading scene: Novia_R1_Forest04_01
    PushLevel: Added level Novia_R1_Forest04_01, spawnPoint:, hex:5118,5034
    AsyncLoadSequence begin. SceneToLoad: Novia_R1_Forest04_01:
    11:31:51 PM: Loading Scene...
    11:31:52 PM: Level load loop started.
    The referenced script on this Behaviour is missing!
    (Filename:  Line: 1514)
    
    The referenced script on this Behaviour (Game Object '<null>') is missing!
    (Filename:  Line: 1743)
    
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Mono.Security.dll (this message is harmless)
    Platform assembly: E:\Steam\SteamLibrary\steamapps\common\SotA\Shroud of the Avatar_Data\Managed\Boo.Lang.dll (this message is harmless)
    Unloading 5 Unused Serialized files (Serialized files now loaded: 47)
    Shader 'UVFree/Terrain/LegacySpecular': dependency 'BaseMapShader' shader 'Hidden/UVFree/Terrain/LegacySpecular-BasePass' not found
    Pathfinding: Load UnLoaded
    UnloadTime: 11.699141 ms
    GameManagerSceneObject.Awake. 5/25/2017 11:32:17 PM
    NavMeshLoadTime SceneId=Novia_R1_Forest04_01 , Time=1.133987
    Pathfinding: Load Loaded
    Camera: CameraRig_Universal (CameraController)
    
    Unloading 52391 unused Assets to reduce memory usage. Loaded Objects now: 187704.
    Total: 1460.125610 ms (FindLiveObjects: 19.300482 ms CreateObjectMapping: 15.654343 ms MarkObjects: 558.677673 ms  DeleteObjects: 866.492432 ms)
    
    11:32:23 PM: Level loaded.
    11:32:23 PM: Scenario init completed. Scenario:
    Checksum for Novia_R1_Forest04_01: 447126397
    Starting Initializing Plots
    11:32:24 PM: Equipping Avatars...
    Finished Initializing Plots
    Spawning local player at (-93.753, 34.789, 62.822) using last known location. SnapToGround:True
    Local player equipment load time: 00.2 secs
    11:32:43 PM: Equipment load complete. Loop Counter:36
    QueuedOutgoingCommands: 0
    11:32:46 PM: Hiding Loading Screen...
    TimeToLoadLevel, SceneName=Novia_R1_Forest04_01, TimeToAvatar=32.6, TimeToFadeIn=54.8, PrefabLoadTime=3.8, ResourceLoadTime=8.2, AvatarLoadTime=19.1, SceneLoadTime=32.3, JoinTime=0.0, GameManager=2.8, VideoMemory=1008, SystemMemory=12244, FirstTime=True
    11:32:47 PM: Fading in...
    11:32:48 PM: AsyncLevelLoad Completed!
    
    User Specs:
    OS: Windows 7 Service Pack 1 (6.1.7601) 64bit
    CPU: Intel(R) Core(TM) i3-2120 CPU @ 3.30GHz (4) System RAM: 12244
    GPU: AMD Radeon HD 6670 GPU RAM: 1008
    Driver Date: 8/3/2015
    Driver Version: 15.200.1062.1004
    SotA.EarlyAccess.LIVE.Win.64.607.Date.05.24.17

    Screenshot (after 1st freeze):
    [​IMG]
     
    Last edited: Jun 7, 2017
  13. Lexie

    Lexie Bear Queen

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    @Lained and are there some zones in game you have no problems whatsoever? Examples would be?
    This is a theory only in my head, guys. I don't want to pigeon hole it into being about specific zones or create a wild goose chase if I'm completely wrong here. I'd like to still keep this open to other possibilities, as well. I'm willing to explore all paths :)
     
  14. Lained

    Lained Avatar

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    So far Novia Market, New Britannian Market, Finchfield & the over world run without crashing.
     
    Last edited: May 26, 2017
  15. Ealdain

    Ealdain Avatar

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    Im not much of a tech but i will say that i crash the most in west veiled swamp. im not lasting more than 2 mins without the game locking up. USing an NVIDIA GeForce GTX 950
     
  16. Gatsu.

    Gatsu. Avatar

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    DX 12 - Win10 - Radeon 3670 --> radeon 6670

    for now i can play only at deep ravenswood.

    holy words! no one solved the issue from first "release" day..

     
    Last edited: May 27, 2017
  17. Kabalyero Kidd

    Kabalyero Kidd Avatar

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    I'm always getting this now... and it's actually worst...

    • In R40, played most of the release in DX11 with a few crashes like this...

    • In R41, crashing increased but I was saved by DX9... so played most of the Release in DX9 mode...

    • In R42, crashing increased again but there is no longer any DX9 mode to save me... :(

    I think DX9 mode should be brought back as a temporary solution until the DX11 crashing is fixed...
     
    Mac2 likes this.
  18. Lained

    Lained Avatar

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    So forcing OpenGL (-force-opengl) seems to prevent the game from crashing, thanks @Kabalyero!

    Is it safe to use for the foreseeable future or should we continue to try and figure this one out?
     
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  19. Kabalyero Kidd

    Kabalyero Kidd Avatar

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    Oh, you saw my video... :D

    I was just trying everything out because the DX11 crash made the game unplayable... with DX9 out... I tried OpenGL and it worked... it's a bit laggy, uses more memory (needs to restart the game to free some memory... not a problem if you have lots of ram) and CPU but at least it wasn't crashing...

    Portalarium needs to figure this DX11 crash out because it's a Known Issue since November of 2016... this is not new... they should have at least fixed it before they decided to drop DX9.... :(
     
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  20. Mac2

    Mac2 Avatar

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    I know, I kept asking in the thread about dropping dx9, but never got an answer.
     
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