POT lot marker with a moat

Discussion in 'Wishlist Requests' started by Nick, Jun 29, 2019.

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  1. Nick

    Nick Bug Hunter

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    Have always been fascinated with the castle lot in owl's head. It would be nice if they would create lot markers of various sizes that comes with a moat around it.

    For example, a city lot marker that is as big as a keep lot, but has a moat, with a city size lot marker within the moat.

    Just a wish. :)
     
  2. that_shawn_guy

    that_shawn_guy Bug Hunter

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    great idea!
     
  3. Fiero Steele

    Fiero Steele Avatar

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    Yes, please!!!
     
  4. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    there's so much they could do if they had tech to interrupt the surface of the ground, but they do not. i don't even know if it's on the someday list or if it's completely impossible given the engine or their setup.
     
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  5. Nick

    Nick Bug Hunter

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    Don't they have the tech? With the water lot markers, they are able to add a dock to it. For my wish, the ground is already flat, so technically, they are just adding a POT deco item (the moat) around the lot marker.

    Maybe they could start a POT enhancement stretch goal with a $7.5k target? Different types of moat, lava, ice, sand, water marker sets at $50 each. Only when goal is reached, the payment is deducted. (say 100 days)
     
  6. Nick

    Nick Bug Hunter

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    @Scottie , from your experience, would it be difficult to create such a wish item, a lot marker with a moat around it?
     
  7. Lord Aventine

    Lord Aventine Avatar

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    Basically this is a different take on a 'water lot'. The keep owner, for example, would sacrifice usable space on their lot to get water on a portion of it instead. Makes sense to me in that regard.
     
  8. Scottie

    Scottie SotA Dev SOTA Developer

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    Yeah, the sad news, in this case, is that Unity itself doesn't have a system by which we can "cut out" a hole in the terrain to create/insert something like a pre-crafted moat... Water lots are allowed to exist because the coastal areas are already sculpted in Unity as part of the terrain... An existing lot (in other words, with a flat plot of grass) could only have a moat if a world-builder would be willing to spend the time to go in and sculpt each individual moat by hand, which is something I guarantee you they wouldn't have time to do... ^_^
     
    Last edited: Jul 6, 2019
  9. Lord Aventine

    Lord Aventine Avatar

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    Maybe its an idea for a future POT template, where it could be done once but reused.
     
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  10. Browncoat Jayson

    Browncoat Jayson Legend of the Hearth

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    They could do something like the koi ponds, where it is a raised area with very shallow water, but looks decent. Then it would fit together like castle walls around the property.

    Not exactly what you want, but something.
     
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  11. Nick

    Nick Bug Hunter

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    Actually, that was what I had in mind too. Ice and Lava can easily mask the shallowness. But then I thought, if its not going to look good, then its better not to have it at all.

    Another idea I had is to have an elevated lot marker. Like temple steps leading up to a city lot (for ancient columned home?) or a lava flowing hill with a town size lot for an obsidian tower. You will not need to cut out any terrain then.
     
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  12. Maya SaintClaire

    Maya SaintClaire Avatar

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    Most game engines and other virtual world creation systems have some methods of terraforming and terrain deformation in realtime or static scenes using parameter adjustments. Unity does, and there are a variety of ways to do it, including setting it up so players/users or POT owners could have permissions set for some levels of terraforming. The same applies to weather and day cycles, etc.... IN a lot of virtual worlds even lot owners have some degree of control over their environment.... including music with a static radio stream being played, and that players can opt-out of. So technically speaking, our Player Owned Towns could have a lot more control over a lot more things in their towns. Likewise, lot owners. It's a matter of choice on the dev side. Here's a fun video of some really cool realtime terrain modification in Unity 3D.
     
    Last edited: Aug 21, 2019
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