problem with lighting and chain lighting

Discussion in 'General Discussion' started by Fel, Sep 6, 2016.

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  1. Fel

    Fel Avatar

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    Someone needs to say something . the range is too short . fire has a tree to increase range and if you do decide to keep it . it needs to be fixed . its retarded imo to cast it and nothing happen and you lose the focus and have to wait for the timer to reset for a (locked deck). Also if you start casting in range and they run out before its done casting it should still hit them . you also lose regents . Please Fix .
     
  2. Fauxpas

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    i disagree... imo it doesnt need fixing.

    it has a shorter range, but thats about it... if you cast any other spell on a target that isnt within its range your focus and regs are wasted aswell afaik.
     
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  3. Fel

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    i guess thanks for your opinion . agree to dissagree.
     
  4. Porkcereal

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    To get range you would have to give up stun chance to balance.

    Sent from my SAMSUNG-SM-G935A using Tapatalk
     
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  5. Thwip

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    Lightning and chain lightning are fine. There is no problem, they work great.



    *actually one big "problem" IMO is people posting "problems".
     
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  6. Nadomir

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    Everyone got the right to post his opinion here. Only because others don't see the issue Fel feels to be a problem, doesn't mean he shouldn't post abaout it.
    That said, back to the real topic here:
    I don't see a problem with the range of lightning spells either. They all seem to have a shorter range by design, but have a chance to stun their target. That's fine for me. Fireballs can easily be outrun, too, especially at greater range.
     
  7. Snazz

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    There are a few very squeaky wheels though, in comparison to the 1000+ players.

    PvE nerfs because of whiny PvP is always an issue in MMOs.

    Quite a few resists are broken right now and potentially the CC buff you get (20%) which is supposed to help avoid CC-locks. This could be adjusted instead within PvP zones or when the target is flagged.

    People always post the crit#s they got too, which with RNG, neither stun nor crit is assured.

    My 2 coppers
     
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  8. Abydos

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    The stun of lighting tree is too long.
     
  9. Sephros

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    The stun of lighting tree is not long enough
     
  10. narcosis

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    Scissors is fine
    Nerf paper.

    - Rock
     
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  11. Peabo

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    Lightning Range is terrible, the cost of casting outta range isnt fair. can we please have some love for the air tree :)
     
  12. Nataurz

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    Air needs some love, I hate how short the range is of lightning and chain lightning. I also hate losing valuable reagents when we get charged for casting out of range. The best fix would be to not let a cast happen if out of range or a skill to improve range.
     
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  13. King Robert

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    Chain lightning is not the issue; archers are. I cant touch them.
     
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  14. Raistlyn

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    An option to increase range slightly with reduced stun?
     
  15. Thwip

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    LOL! That is hilarious! :D

    *and about right on.
     
  16. Halvard

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    Everyone here needs to try melee then go back to mage and you will never complain again :)
     
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  17. Sixclicks

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    I'm an Air mage with about 700 points invested in Air. The shorter range can get annoying, but it's easy to get used to and it's not really a big deal. In fact, too much range on chain lighting was an issue before. It was chaining to every damn enemy in the scene before. Which sucked because you would always get everything's aggro in the area.

    The only change Air really needs from my experience playing as an Air mage is a reduction in stun chance IN PVP ONLY. A melee guildy and I were just having some friendly duels recently. His stun resistance is pretty high since he built his character for PvP. It essentially did barely anything to help him. My stuns were less frequent against him, but not by much. I was still stunning him about once every 3 or 4 casts. My stun chance on Chain Lightning is at 58% for 5.9 seconds. That's a crazy long time to be out of the fight for anything PvP.
     
  18. Horance

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    So, if you cast Chain Lightning at least every 3.4 seconds in average, the opponent will just stay stunned until he dies, right?
     
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  19. Sixclicks

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    Not necessarily. Any opposing player or enemy NPC that you hit with any crowd control effect will receive a buff for each CC effect they are hit with that increases their resistance to all CC effects by 20%. So if I stun you, you will receive a buff for +20% crowd control resistance. Upon stunning you again, you will receive a second buff of +20% crowd control resistance for a total of 40% crowd control resistance. This continues until you are 100% unable to be stunned, knocked down, mesmerized, rooted, etc.

    So technically it is possible to perma-stun, but it is unlikely. Especially if your opponent is using Knight's Grace to break the stun or Smelling Salts (potion) to break the stuns. Hard headed will also contribute to reducing your chance of being stunned or knocked down in unison with that crowd control resistance buff you receive.
     
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