@Lord British asked for this on twitter, so lets give him some good feedback. I've heard words like "kerning" used, I don't know what that is. If you're a pro please get your feedback in now while you can. Don't expect the keyword system to be redone, this is just the window to the story, not basic quest functionality. The question was asked about what is wrong. From where I view it it is primarily readability, specifically: Font size Window size Space between dialog Current Dialog Box: So tiny. ---- Here's a VERY ugly late night minimal work for Developers mock up. It's still ugly but at least it is readable. Note: I had to use the out of dialog positioning to demonstrate. The current camera positioning will be great if it's shifted just a bit to accommodate. Obviously the buttons are super ugly, I just stretched them, but the are large and more readable. The font is bigger, and the window is not going to scroll any dialog off the top before it is appropriate. There is also larger line breaks between each reply. Too large, I was just eyeballing it because I want to go to bed. Overall, despite the quick ugliness of it, I think it is far more readable. A professional job would obviously look better. ------ Respondents were split 50/50 on the black background. I don't like it I believe it would look more attractive if there were some artistry to the display. So here is what I would really like to see, still uses in game assets, I think feels more Ultima esque than a MUD dialog box: I expanded the window size wider than books because it gives the long dialog sections a chance to word wrap into fewer lines. I have heard 4 lines is ideal before a line break on screen. Maybe or maybe not on the font, people who know what kerning is should decide that. ---- So, better graphics artists, please get your proposal up, @Lord British would like to see it.