pvp Body Slam - tested-

Discussion in 'Skills and Combat' started by Yakamo LLTS, Dec 5, 2016.

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  1. Yakamo LLTS

    Yakamo LLTS Avatar

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    The issue with body slam in pvp is that if one is moving and usually this is a case with archers/mages running backwards, Even if I am to body slam, the player who is knocked to the ground continues to travel in motion. In fact negating knockdowns true purpose.

    1 skill - same movement
    40 skill - same
    80 skill - same

    Does anyone else have some input on this skill as well? Its not Useless, but its not working as intended.

    The only thing I can think of that is affecting it is lag, but its the same thing happens every day, every hour of every month and some friends have expressed the exact concern.
     
  2. Sara Dreygon

    Sara Dreygon Avatar

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    A great point and one I can confirm is annoying and has been around for some time. I bugged it in a previous release but haven't since then so maybe it just needs another bug...

    @Attenwood I'm guessing there's still a Jira for this, correct? Any update?
     
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  3. Sheamus McGuinness

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    Yes I am also experiencing this.
     
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  4. iansmellios

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    Although quite nice when it saves your life...it should be fixed.
     
  5. Yakamo LLTS

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    Its killing me softly. Atm Heavy/Melle is Crap in PVP. I knock someone down and they are just still moving away effectively kiting me forever.

    The only way to stun is to go air magic, and that tree is pretty much stun locking a Mellee build.
     
  6. The Hendoman

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    I've seen body slam cause me to run in one place stationary while the target runs backward ready to be kiting me o.0

    THE HENDOMAN
     
  7. 2112Starman

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    I have been using body slam in PvP tourneys for 9 months now and yes, it still exists. I also still use it as my primary way to stop archer mobs from running and they are also still continuously moving afterwards. We call it the dog butt scratch because it looks like a dog scooting its butt across your nice clean carpet to scratch it. Funny thing is that I was just considering a few days ago taking the video of them doing it and posting it yet again to the devs to fix.

    [​IMG]
     
  8. Yakamo LLTS

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    Hahahahahahhahaha, perfect reference. At-least we are leaving our mark all about the place
     
  9. Xail

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    I do not play this game from a long time.....but I can tell you that issue was brought to DEVS attention from a long long time ago....for several releases....
     
  10. 2112Starman

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    This still persists into R37
     
  11. Xail

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    Yes! I'm sure it is...just saying do not be surprised it will persist for other several releases.....
     
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