I am someone who has been always saying, "Fast travel should be plausible, and PVP should have a role in the world". AFAIK, SotA uses a HEX map system for the over world map. Having a HEX map system means that: You can calculate route between point A and point B. If you can calculate the route, you can calculate the cost. If you can calculate the cost, you can cause it to have an effect in the world. What I propose is to have the state of overland map have effect to the economy (banking/crafting), so that the players need to actively maintain the over world to keep various costs down, and so that some people can disrupt it. For the overland maintaining, I propose following items. For beginning players, let's add street lamp to the HEXes that are roads (allow encounters in all road hexes). If the street lamp is turned on (fuel burns out in few days), cost is lowered and encounters are weakened. If lamp is turned off, cost increases, and monster and loot is strengthened. Let crafter community periodically issue player-quests to beginners to have those lamps maintained. For expert players, let's have passes and control points have effect on the HEX cost. If a control point is occupied by a guild at certain time of day, cost is lowered. Make control points PVP zone. Add a time limited friendship relationship between guilds, so that control point occupied by friend guild will similarly lower the move cost (Make the friendship auto-expiring after some time so that it is possible to contract PVP guilds to do the control point capturing). (optional) Add rumor indicator to town criers in NPC towns and Player towns. Periodically issue new rumors at strategic locations (like "Skeletons are invading! Boost your local food supply!"). Player carry rumors to the nearby towns to update the town criers (must NOT use teleport scroll). Add credibility score to the players that will affect information update effectiveness. This will produce quantitative map of how the players are getting involved with the world. Penalize towns that are performing badly, reward players that have high credibility score. Doing this changes does few things: It makes the New Britannia world more organic. It adds consequences to the player's actions (and inactions). It makes fast travel and NPC logistics more plausible by adding overland factors to the costs. It allows people to disrupt the movement, and have disruption take effect not only in PVP community, but on the economy. This provides, time, location, and reason for an organized PVP. It strengthens the ties between crafters, PVEers, and PVPers. It adds reason to eliminate opposition forces not just in the PVP realm, but for the sake of entire Economy. This means player generated content.